It's almost 1,5 years now since Zenimax neglects the game to the point where people just have enough. People trying to discuss stuff on forum but does it have any point? I don't think so. Here I just want to give u guys the list of things Zenimax should/shouldn't do. Changes which are killing the game for me and for a lot of u as well.
1. Infamous lightning patch. No matter what else it did, the performance got serious hit.
2. After 3 years, I wouldn't really mind having lagless PVP experience.
3. How bout finally doing something with Bots?
4. Invalid changes to CP system. Why did they even capped CP and then stacked effects like Elementals and Magic at the same star? It was a rejection of using great class balancing tool.
5. Casual PVE content is way to easy for average player. It's MMO, it makes sense to need someone to help u sometimes.
6. Can someone explain me what was wrong with Veteran Ranks System? Till today, I just don't understand.
7. Why are there still AOE caps?
8. Alliance War skills are way easy to obtain. Back in a day, u had to work for it. Now it's just a matter of few hours.
9. Why there is no reducing healing done to allies in PVP environment by 25%. Basically raw 75% healing reduction from ally's heal with Battle Spirit. That would reduce numbers of healing bots.
10. I don't really see Minor Slayer buff fitting into the game. I vote for replacing it with raw stats om sets.
11. Craglorn should be "difficult" content designed for group play with adequate rewards as reasons to play it.
12. Oh my sweet Imperial City, what have they done to you? Let self respawns only in base, flags system doesn't really work here, mobs are laughable easy to kill now, we need 90% Tel Vars dropping from players feature back, no more buyable Hakiejo's and making Agilty/Willpower more demanded again.
13. Obtainablity of endgame mats (v15-v16) only for Tel Vars, deconstructions and occasional survey's writs rewards. It would make IC popular again.
14. We need some more reliable ways to let PVPers make gold. Like more demanded sets essential for certain builds.
15. Just get rid off heavy armor meta please. Get back old stats with a touch better Constitution passive.
16. Resource poisons are cancer of PVP and reason so many was T-bagged for using. Poisons in general weren't good for the game.
17. Please stop changing abilitie's damage type. It's not healthy for class balance neither for immersion.
18. Bring back old animation canceling system. It's kind of a annoying now for FH and werewolves users.
19. Camo/Evil hunter was a great abilty. Worth sloting for procs and cirt in PVE just as usefull tool to work on vampire population in PVP.
20. I really think that some Master's weapons need more love.
21. Why did we get reduced amount of allies healed from 3 to 2 with FH and BoL? Really annoying in dungeons.
22. RNG factor increase by making more traits available. Well, I rather had certain traits for certain sets avaliable only, rather than struggle with 8-9 traits lottery. Limited traits are also great balancing tool for overperforming sets.
23. RNG factor increase in everyday struggles. We used to get way more golden improvemnts from raw mats back in day.
24. Say NO! to instant damage proc sets. Just leave us with relatively balanced sets like Skoria once was...
25. Let us get decent loot from vTrials we can actually sell everywhere. Still wondering what made Zenimax to screw that.
26. There is way to many sets and like 90% of them is garbage. What's their purpose actually?
27. I feel like we need toggleable abilties back. They seem to be one of balancing factors.
28. Vicious Death is not very healthy set for the game. Concept was good tho.
29. Reduce the amount of AP for zerglings.
30. I don't like recent Veteran Dungeons System with I and II vet/normal. Why cant't we have it like it was pre One Tamriel but with new veteran versions for rest of dungeons (unnecessarily DLC ones)
31. Don't throw so many monster sets at us. Most of them is garbage anyway. Avoid giving both flat stats for one piece set (Domihaus).
32. Weapon trees ultimates shouldn't ever be implemented. Some were way too OP. Instead they should focus on class ultimates to be more viable.
33. 3 years and I still can't change look of my gear.
34. Do we really needed houses? You can't even store stuff there. They spoil the landscapes as well.
35. Craftbag doesn't sound like a required feature for this game. We were doing just fine before.
36. Minor Magica Steal? Was there something wrong with Elemental Drain and Siphon Spirit Combo followed with Orbs? It's example of direct attack on healer's support role in the group.
37. Bring back group utility for Repetance. Why was it screwed up first place?
38. Blazing shards - fine stamina return as group utility and decent stun for PVP. Guess what? Not anymore.
39. Clouding Swarm's invisibilty was a really great tool for Templars and NBs to wipe out bigger groups in PVP without them knowing what the hell is going on.
40. 6 seconds shields duration, how does it affects PVP? You gotta reapply hardened ward in app. that time anyway. That was mostly PVE unnecessery nerf.
41. Bring back Minot Mending as it was. Igneus Shield really lost on it's utilty for DKs, also it's almost obvious for Templars to have that buff for longer, thats how they used to survive.
42. Harness Magica was wroking just fine as just Spell Aborbtion. Why buffing Mag Srocs anymore?
43. Just do something with those snares in PVP. Does every single skill have to snare you? No one came out with snare immunity set idea yet?
44. I'm guessing that it is immposible to keep bow drawn for longer or at least Zenimax thinks it is not.
45. Cloak is still bugged, there is more abilities that can get u off it, than u can evade. Hiding from Meteor was also a great thing and FFS give the skill the snare removal finally.
46. Wish there were actually reasons to use Reflect on DK, just let use reflect meteors again.
47. Streak could evade a lot of projectails, including Meteor. Bring that back.
48. When will we finally get ablity to change ours gear's look? It can even cost Crows I dont care.
49. Wrecking Blow wasn't that OP, was actually great for vMA. Just make it bashable in PVP.
50. Why not making 2h more viable in PVE for burst builds? Also bring back old Executioner's effect.
51. Siphoning Attacks didn't require any changes, they were fine as they were.
52. Bring back old Surge effect with cap for Overload and exception for Rapid Strikes.
That is all I have in mind... for now at least. Do you guys agree/disagree? Maybe wanna add something?