Taleof2Cities wrote: »If you're not keeping up with the full purple motif books learned (Ashlander, Morag Tong, Buoyant Armiger), that will detrimentally affect your chances at equipment master writs.
ZOS will keep adding the most recent purple motif books to the next quarter's patch. In other words, when Clockwork City debuts on Live, the motifs for Hlaalu, Redoran, and Telvanni will likely be added to the motif knowledge requirement.
After that it's simple RNG. Even if up to date on motif knowledge, it is totally possible for a master crafter to hit a "rough patch" for a few weeks ... like rolling several low numbers in a row on that 20-sided dice.
I_killed_Vivec wrote: »Taleof2Cities wrote: »If you're not keeping up with the full purple motif books learned (Ashlander, Morag Tong, Buoyant Armiger), that will detrimentally affect your chances at equipment master writs.
ZOS will keep adding the most recent purple motif books to the next quarter's patch. In other words, when Clockwork City debuts on Live, the motifs for Hlaalu, Redoran, and Telvanni will likely be added to the motif knowledge requirement.
After that it's simple RNG. Even if up to date on motif knowledge, it is totally possible for a master crafter to hit a "rough patch" for a few weeks ... like rolling several low numbers in a row on that 20-sided dice.
Does it really? Is that something new, or is it something that has supposed to have been in from the start?
I ask because I have two crafters at level 50 for all professions. One knows all the motifs (up to Morrowind), all the recipes. The other only knows what it needed to know to get to level 50 - I couldn't be bothered to do all the research all over again and I'd rather sell purple motifs than get a second character to learn them.
I have been doing top-level writs on both of these characters since writs became a thing, and master writs on both since they came out.
Up to the amount of variation you'd expect to see, there is no difference in the number or quality of master writs they receive (actually the less capable character has done slightly better, but as I say not significantly). And other people have mentioned the same thing here.
So as far as I can see there is no "motif knowledge requirement" .
And as someone else points out, that doesn't affect the provisioning writs...
Though equally, it is too early to tell. However, I have the feeling (possibly irrational I know, but still...) that drops of master writs has been nerfed.
I also have a feeling that refinement drops of tempers has been nerfed, and I'm pretty certain that nirn drops has been too (and these are based on larger samples).
But maybe I'm just getting paranoid
I_killed_Vivec wrote: »So as far as I can see there is no "motif knowledge requirement" .
SGT_Wolfe101st wrote: »I have looked for MW in the guild stores and haven't had any luck finding them. Are they in a category that wouldn't be intuitive?
SGT_Wolfe101st wrote: »I have looked for MW in the guild stores and haven't had any luck finding them. Are they in a category that wouldn't be intuitive?
They r under Consumables. If u have AwesomeGuildstore there s a subcategory for them.
I totally agree, i had prefered a system, where:
- the vouchers r weighted differently, like traits needed x10 + [1..20] for exotic-ness of style
- the base dropchance is static and higher ~ 25%
- u only get writs the toon can craft
Overall a better crafter = better results and not bring in the alts caue sh*t doesnt matter.
I_killed_Vivec wrote: »Taleof2Cities wrote: »If you're not keeping up with the full purple motif books learned (Ashlander, Morag Tong, Buoyant Armiger), that will detrimentally affect your chances at equipment master writs.
ZOS will keep adding the most recent purple motif books to the next quarter's patch. In other words, when Clockwork City debuts on Live, the motifs for Hlaalu, Redoran, and Telvanni will likely be added to the motif knowledge requirement.
After that it's simple RNG. Even if up to date on motif knowledge, it is totally possible for a master crafter to hit a "rough patch" for a few weeks ... like rolling several low numbers in a row on that 20-sided dice.
Does it really? Is that something new, or is it something that has supposed to have been in from the start?
I ask because I have two crafters at level 50 for all professions. One knows all the motifs (up to Morrowind), all the recipes. The other only knows what it needed to know to get to level 50 - I couldn't be bothered to do all the research all over again and I'd rather sell purple motifs than get a second character to learn them.
I have been doing top-level writs on both of these characters since writs became a thing, and master writs on both since they came out.
Up to the amount of variation you'd expect to see, there is no difference in the number or quality of master writs they receive (actually the less capable character has done slightly better, but as I say not significantly). And other people have mentioned the same thing here.
So as far as I can see there is no "motif knowledge requirement" .
And as someone else points out, that doesn't affect the provisioning writs...
Though equally, it is too early to tell. However, I have the feeling (possibly irrational I know, but still...) that drops of master writs has been nerfed.
I also have a feeling that refinement drops of tempers has been nerfed, and I'm pretty certain that nirn drops has been too (and these are based on larger samples).
But maybe I'm just getting paranoid
When MWs were introduced, ZOS listed some of the things that would affect your chances, and motif knowledge was one mentioned for gear MWs. That said, it's still only an increase in chance and still comes down to RNG (and, that increase in chance may be very small).
That's why some people have said that they aren't really bothering to try and collect all the motifs, since it's a lot of effort and money for such a small increase in CHANCE. Where it does matter, though, is being able to complete the writ once you do get one. The new motifs through Morrowind are now in the loot table, so if you don't know those motifs, you won't be able to complete MWs that call for them - though you can sell them, but from what I've read, they don't move quickly, esp. Buoyant Armiger.
Edited for clarity.
I have every single motif in game and have had them, also all 9 traits and barely get any MW's on my main crafter haven't seen any for the past 2 months about
As for the drop rate, my theory has always been that the system has a gatekeeper mechanism that tries to keep a certain amount of an item flowing into the game, but not too many so as to crash the market. What this would mean for master writ rewards is that the RNG would fluctuate based on how many people are doing writs.