ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?
ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?
This, having some servers for the days during the event had been an good idea.DTStormfox wrote: »@ZOS_JessicaFolsom
I am a no-cp pvp player, always have been, joining a cp campaign is not enjoyable for me personally.
Meaning I have no other choice than sit in a 200+ queue. However if the team had anticipated by opening up some extra servers for the event, this thread would not even be necessary. I mean, the massive increase in pvp population was to be expected. This isn't the first time we had a PVP event and back then, during prime time, there were queues of 300+. I wonder why ZOS didn't learn from this and anticipated by opening up some extra pvp servers.
ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?
ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?
DrSweetazz wrote: »@ZOS_JessicaFolsom I posted on this 2 weeks ago concerned about this very thing......
https://forums.elderscrollsonline.com/en/discussion/comment/4346926#Comment_4346926
Tagged you guys multiple times.... What way do you suggest as the best route getting legitimate concerns in front of you guys?
this could have been avoided if you would have looked at the population queues and assumed that there was going to be much higher of a demand for people to go into PVP.
DTStormfox wrote: »
@ZOS_JessicaFolsom
I am a no-cp pvp player, always have been, joining a cp campaign is not enjoyable for me personally.
Meaning I have no other choice than sit in a 200+ queue. However if the team had anticipated by opening up some extra servers for the event, this thread would not even be necessary. I mean, the massive increase in pvp population was to be expected. This isn't the first time we had a PVP event and back then, during prime time, there were queues of 300+. I wonder why ZOS didn't learn from this and anticipated by opening up some extra pvp servers.
ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?
Sixsixsix161 wrote: »DTStormfox wrote: »
@ZOS_JessicaFolsom
I am a no-cp pvp player, always have been, joining a cp campaign is not enjoyable for me personally.
Meaning I have no other choice than sit in a 200+ queue. However if the team had anticipated by opening up some extra servers for the event, this thread would not even be necessary. I mean, the massive increase in pvp population was to be expected. This isn't the first time we had a PVP event and back then, during prime time, there were queues of 300+. I wonder why ZOS didn't learn from this and anticipated by opening up some extra pvp servers.
@DTStormfox
@ZOS_JessicaFolsom
They probably did, but it's all about the money. Extra servers, teams to run them, blah blah blah.
Wonder if they (or not) do what Blizzard did years ago, when they build it like overlay - multiple copies of a specific area, one on top of the other (but never together). From that point on, logging in to any area in any part of the game no longer caused a backlog. And I'm not a computer geek, so I don't know what that's called (Phased?? comes to mind but probably wrong).
Probably not an major issue, more people in Cyrodil, fewer people running dungeons.Sixsixsix161 wrote: »DTStormfox wrote: »
@ZOS_JessicaFolsom
I am a no-cp pvp player, always have been, joining a cp campaign is not enjoyable for me personally.
Meaning I have no other choice than sit in a 200+ queue. However if the team had anticipated by opening up some extra servers for the event, this thread would not even be necessary. I mean, the massive increase in pvp population was to be expected. This isn't the first time we had a PVP event and back then, during prime time, there were queues of 300+. I wonder why ZOS didn't learn from this and anticipated by opening up some extra pvp servers.
@DTStormfox
@ZOS_JessicaFolsom
They probably did, but it's all about the money. Extra servers, teams to run them, blah blah blah.
Wonder if they (or not) do what Blizzard did years ago, when they build it like overlay - multiple copies of a specific area, one on top of the other (but never together). From that point on, logging in to any area in any part of the game no longer caused a backlog. And I'm not a computer geek, so I don't know what that's called (Phased?? comes to mind but probably wrong).
Sixsixsix161 wrote: »They probably did, but it's all about the money. Extra servers, teams to run them, blah blah blah.
Folks it's the last day of the Vivec campaign and the score is tight, this is par for the course. Once the campaign ends we can evaluate the situation a little better. In the meantime, encourage folks new to PvP to join other servers so they get the dual benefits of not getting roflstomped by experienced guilds and don't have to sit through the long queue.
ZOS_JessicaFolsom wrote: »For those of you encountering long Cyrodiil queues, have you tried joining a lower-population campaign? Or do they all have long queues right now?