Perhaps they will fix in 1.6? That would be very nice!
It would be nice, but we ended up where we ended up because it got invaded and destroyed so we had to leave.
It would be nice, but we ended up where we ended up because it got invaded and destroyed so we had to leave.
Okay, shouldn't I be able to go to a peaceful version of it in the DC vet content? I really would like it to go back to the way it was when I first started playing. I liked the crafting areas, and the landscape is wonderful. The screaming and fires sort of ruin the whole mood!
I agree that Bleakrock Isle is a lovely place, but I'd have to disagree with making it change back after the quest, or after a few more quests. Reason being is that I like that the story has left a mark on the world and it gives the illusion of time actually present, instead of just the same old thing.
Ourorboros wrote: »The Bleakrock situation is so out of line with every other faction war quest in cities. Nowhere else does the fighting continue in a town when the quest was done.
Ourorboros wrote: »It doesn't reflect lore or reality either. Battles end, calm ensues, even if an enemy presence remains. I think restoring order was just an oversight, something that got missed. And it's a minor annoyance. Bleakrock had a really nice all-in-one crafting/banking location that becomes useless. Also, there were a lot of livestock that can't be used for some of the legerdemain achievements. I was a little peeved when I went there to kill an ox, and find the town useless.
You can still see ALL of the starting zones (AD and DC) while doing 'Cadwell's Silver' and 'Cadwell's Gold' quests.I wasn't aware of that, I only play EP really.
Put out the fires!! Stop the screaming!