lordrichter wrote: »While not the best thing to happen, it is not as bad as people say.
To paraphrase rephrase Uriel_Nocturne:
Moral of this Post: Quit talking down this update if you haven't been on the PTS to see for yourself. These changes are not bad for everyone.
@lordrichter
Sorry, no.
You don't get to tell console players to stop theory crafting and exposing the negative consequences of these new changes. We do not have to categorically test changes to know they will be bad for us, or that they were not made with good intentions. Moreover, changes not being bad for everyone does not in and of itself justify them being bad for someone in particular, and thus does not boost the integrity of the update as a whole.
necronomniconb14_ESO wrote: »LiquidPony wrote: »Giles.floydub17_ESO wrote: »Actually the ESO "Middle Class" will be the one's hurt the most by the CP and class changes. The so called "Elites" will just learn to adapt and be able to do their vMOL, vMA, etc. And if you think the respective guilds will lower their CP requirements, I think you are a bit disillusioned.
Your likely correct since the top raid groups are top raid groups because they're able to adapt to changes in the game much faster. Tactics and builds are often a trickle down.
To dismiss your comment out of hand would be to look at the changes with blinders on. Dogma doesn't help anything.
The "elites" will have adapted long before Morrowind actually releases. People will log on the day of release with new builds and rotations ready to go, re-spec their CP, spend a few days farming new gear (if necessary), and be right back on track within the week.
they shouldn't have to spend the first few days to week of an expansion compensating for the massive *** on their parade a literal nuclear nerf will do to them.
Final fantasy 14 on the other hand, when IT's JUNE Expansion STORMBLOOD releases will NOT force you to waste the first few days you should spend in an expansion exploring and enjoying new content on just trying to make the game playable again. The only catch would be server stress, otherwise it should be fine.
moorowind on the other hand, we all know how monotonous games named morrowind are and how unfun their crappy combat is.
move to Final Fantasy 14 and get Stormblood
let zyngamax go frak themselves until they get their crap straight
perhaps if they themed their expansion after Oblivion i could have been suckered into letting them con me into letting them swindle me into letting them peddle me a preorder letting them have my money in exchange. But they themed it after the elder scrolls game I least enjoyed entirely because the combat was unbearable and awful. When combat is unbearable and awful, a game is unplayable for me. Therefore, both morrowind games are unplayable for me. Therefore they are garbage. zyngamax has not learned after 3 years of mistakes not counting betas how to do an mmo.
[edited for profanity masking and inappropriate commentary]
How so?TastesAllColors wrote: »It will help low CP players get into guilds and content they are now shut out from. Hard content should be hard.
Funkopotamus wrote: »0_0
Please pass me some of wuteva you are smoking..
This patch has already taken a toll on populations in the higher content guilds. Three of my guilds were end game Vet trial guilds and now they are ghost towns. I said it back 2 years ago that CP would kill this game and that the DEVS would never be able to program the game around CP players and casuals.. Well HERE WE ARE living the prophecy!
What is worse is the fact that ZOS will realize this update is a mistake and make changes around September/October, but it will be too late Destiny2 and POE will have already came out and the player base may never return to what it was..
Kinda sad to see this so early in the games life.