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Gear/Champion Gap Game Breaking

Izariel
Izariel
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The gear/champion level gap in this game is game breaking. I am Champion Level 115 and just starting playing In Azura's as I had given up on playing the Champion one. Loe and behold when I get there I regularly get 2 shot....ALL THE TIME. I am a magsorc. I put my shields up, and try and kite and them BAM...dead (More often than not I am yelling, "what the crap killed me!?")

My spells do very little damage, yet I am regularly killed faster than I can blink. Is this supposed to be fun gameplay? Is there anything to help lower level players like me other than to grin and bear it? I love pvp, but am getting so disheartened I am about to give it up. I am just not competitive at all and it is incredibly frustrating.
  • ced30
    ced30
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    in order to compete, you have to use flavor of the month builds.
    Play like you want they said..
    No-one escapes the chains!

    Afro Nînja - magicka nb (DC)
    Silvester Staline - magicka nb (DC)
    It's a trâp - stam dk tank (DC)
    Lord Vuiton - Argonian blazing shield templar (Dc)

    [Video] Major Trap! eso Stam Dk tank pvp => https://forums.elderscrollsonline.com/en/discussion/302728/video-major-trap-eso-stam-dk-tank-pvp-episodes
  • DeadlyRecluse
    DeadlyRecluse
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    Izariel wrote: »
    The gear/champion level gap in this game is game breaking. I am Champion Level 115 and just starting playing In Azura's as I had given up on playing the Champion one. Loe and behold when I get there I regularly get 2 shot....ALL THE TIME. I am a magsorc. I put my shields up, and try and kite and them BAM...dead (More often than not I am yelling, "what the crap killed me!?")

    My spells do very little damage, yet I am regularly killed faster than I can blink. Is this supposed to be fun gameplay? Is there anything to help lower level players like me other than to grin and bear it? I love pvp, but am getting so disheartened I am about to give it up. I am just not competitive at all and it is incredibly frustrating.

    Gear scaling matters A LOT in azuras: you don't need gold gear, but are you at least in at-level (cp100 or 110) purple gear, all set pieces, etc?
    Thrice Empress, Forever Scrub
  • bebynnag
    bebynnag
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    you are CP 110, which suggest you are resanoably new to the game,
    you are playing against people who have played the game for a few years, or who play with people who have played the game a long time
    it is this experience that is kiling you as much as their gear

    the best thing for you to do is find a guild that plays Azura on your platform,
    watch what they do, learn from it, ask how they did what they did.

    eventually you'll get a better understanding of what skills work and dont work in what situation.
    Edited by bebynnag on 2 May 2017 14:47
  • Waffennacht
    Waffennacht
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    If you're facing an experienced player not only will he have knowledge of burst and how to defeat a mSorc (because just being a sorc doesn't mean victory) he has:

    Monster set
    Complete sets
    Passives

    Yes, in this game armor is the linch pin. Without x5 x4/x5 X2 sets you'll do poorly.

    Also, a shield only lasts 6 secs, a pro will just time to burst right as it lapses.

    I've been doin a lot more A Star, you (the experienced player) feels like a Good in A star.

    1vX is common place there, my assumption is most of the inexperienced players go there.

    If we are to have no CP, we need more exposure to it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Verbz
    Verbz
    not to sound rude to you op, but, there should be a gap between new and time served players, i cant just up and walk into a boxing ring against mike tyson and expect to go toe to toe with the dude. or take down an elephant with a BB gun (just so you know i dont condone the killing of elephants_)

    yes it can be frustrating to get 1shot and struggle to kill someone when starting out, but that is what any game is about, learning the mechanics of how to play succesfully, and also earning gear good enough to help with power and defense.

    my advice to you would be to join a few pvp guilds, players can be helpful, search through the forums and get some info or pop on google/youtube and do some searching for players who have done extensive guides.

    also try and learn from how you die, watch what people do remember thier names so when you meet them in the future you will know a little bit of thier playstyle so you can anticipate what they will do next,

    and most of all have fun :)
  • Keep_Door
    Keep_Door
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    Get to 160... you are really close and start farming gear thats like half the game.
  • MurderMostFoul
    MurderMostFoul
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    Keep_Door wrote: »
    Get to 160... you are really close and start farming gear thats like half the game.

    This,

    CP 160 is the level cap as far as gear is concerned. In every MMO, you will be gimped if you run lower level gear. You are really close. Just focus on hitting 160, then craft/farm/buy some purple sets you like and you'll feel a lot better about your chances in Azura's.
    “There is nothing either good or bad, but thinking makes it so.”
  • Alphaa
    Alphaa
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    Get to CP160 and get CP160 gear, and you will be alot better off, after that just play and learn the Strengths and Weakness's of your class and you will improve over time.
  • QuebraRegra
    QuebraRegra
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    Verbz wrote: »
    not to sound rude to you op, but, there should be a gap between new and time served players, i cant just up and walk into a boxing ring against mike tyson and expect to go toe to toe with the dude. or take down an elephant with a BB gun (just so you know i dont condone the killing of elephants_)

    yes it can be frustrating to get 1shot and struggle to kill someone when starting out, but that is what any game is about, learning the mechanics of how to play succesfully, and also earning gear good enough to help with power and defense.

    my advice to you would be to join a few pvp guilds, players can be helpful, search through the forums and get some info or pop on google/youtube and do some searching for players who have done extensive guides.

    also try and learn from how you die, watch what people do remember thier names so when you meet them in the future you will know a little bit of thier playstyle so you can anticipate what they will do next,

    and most of all have fun :)

    In some ways I agree with this except for the problem created by the CP system, in a non CP campaign, masking the threat we used to see clearly when a V16 came over the hill... In the VET system, at a glance you knew what was what. The addition of proc sets, and some sets in general also create an imbalance that is not immediately apparent.

    Maybe there should be some clear marker to indicate a player power level based on gear/cp/skills, etc.?

    I was also hoping Azuras would be a nice reprieve from the CP nonsense after I finish lvl another alt in BWB, but this seems to be not that case then? :(

    This makes me want to go back to the days of softcaps where literally you could run around naked in PVP because there was no point in trying to stack defense or attack beyond the caps. It wasn't about gear, it was about who understood the mechanics of their class the best, and who was the better player. Then they added a bunch of "padding" in the form of unbalanced sets and CPs so some could claim "skillz".
  • Waffennacht
    Waffennacht
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    Verbz wrote: »
    not to sound rude to you op, but, there should be a gap between new and time served players, i cant just up and walk into a boxing ring against mike tyson and expect to go toe to toe with the dude. or take down an elephant with a BB gun (just so you know i dont condone the killing of elephants_)

    yes it can be frustrating to get 1shot and struggle to kill someone when starting out, but that is what any game is about, learning the mechanics of how to play succesfully, and also earning gear good enough to help with power and defense.

    my advice to you would be to join a few pvp guilds, players can be helpful, search through the forums and get some info or pop on google/youtube and do some searching for players who have done extensive guides.

    also try and learn from how you die, watch what people do remember thier names so when you meet them in the future you will know a little bit of thier playstyle so you can anticipate what they will do next,

    and most of all have fun :)

    In some ways I agree with this except for the problem created by the CP system, in a non CP campaign, masking the threat we used to see clearly when a V16 came over the hill... In the VET system, at a glance you knew what was what. The addition of proc sets, and some sets in general also create an imbalance that is not immediately apparent.

    Maybe there should be some clear marker to indicate a player power level based on gear/cp/skills, etc.?

    I was also hoping Azuras would be a nice reprieve from the CP nonsense after I finish lvl another alt in BWB, but this seems to be not that case then? :(

    This makes me want to go back to the days of softcaps where literally you could run around naked in PVP because there was no point in trying to stack defense or attack beyond the caps. It wasn't about gear, it was about who understood the mechanics of their class the best, and who was the better player. Then they added a bunch of "padding" in the form of unbalanced sets and CPs so some could claim "skillz".

    So you're saying you want street fighter
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Drakkdjinn
    Drakkdjinn
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    Try no-cp PvP campaigns, even playing field for sub 600s and removes training wheels from 600 CP+ newbs.
  • QuebraRegra
    QuebraRegra
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    Verbz wrote: »
    not to sound rude to you op, but, there should be a gap between new and time served players, i cant just up and walk into a boxing ring against mike tyson and expect to go toe to toe with the dude. or take down an elephant with a BB gun (just so you know i dont condone the killing of elephants_)

    yes it can be frustrating to get 1shot and struggle to kill someone when starting out, but that is what any game is about, learning the mechanics of how to play succesfully, and also earning gear good enough to help with power and defense.

    my advice to you would be to join a few pvp guilds, players can be helpful, search through the forums and get some info or pop on google/youtube and do some searching for players who have done extensive guides.

    also try and learn from how you die, watch what people do remember thier names so when you meet them in the future you will know a little bit of thier playstyle so you can anticipate what they will do next,

    and most of all have fun :)

    In some ways I agree with this except for the problem created by the CP system, in a non CP campaign, masking the threat we used to see clearly when a V16 came over the hill... In the VET system, at a glance you knew what was what. The addition of proc sets, and some sets in general also create an imbalance that is not immediately apparent.

    Maybe there should be some clear marker to indicate a player power level based on gear/cp/skills, etc.?

    I was also hoping Azuras would be a nice reprieve from the CP nonsense after I finish lvl another alt in BWB, but this seems to be not that case then? :(

    This makes me want to go back to the days of softcaps where literally you could run around naked in PVP because there was no point in trying to stack defense or attack beyond the caps. It wasn't about gear, it was about who understood the mechanics of their class the best, and who was the better player. Then they added a bunch of "padding" in the form of unbalanced sets and CPs so some could claim "skillz".

    So you're saying you want street fighter

    LOL! That's not even a close comparison... There's a huge difference between a 2d fighter and an open world objective based PVP sandbox. To reiterate (SLRD much?), it might be interesting to have a campaign without a bunch power creep crap, be it from the busted azzz CP crap that's taken years for the community to admit is just crap, to the ridiculous OP sets that are the single deciding factor of the combat, not the character. Plenty of threads on all that for you to peruse here on the forums, not like you should be unaware of the issues.
  • Waffennacht
    Waffennacht
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    Verbz wrote: »
    not to sound rude to you op, but, there should be a gap between new and time served players, i cant just up and walk into a boxing ring against mike tyson and expect to go toe to toe with the dude. or take down an elephant with a BB gun (just so you know i dont condone the killing of elephants_)

    yes it can be frustrating to get 1shot and struggle to kill someone when starting out, but that is what any game is about, learning the mechanics of how to play succesfully, and also earning gear good enough to help with power and defense.

    my advice to you would be to join a few pvp guilds, players can be helpful, search through the forums and get some info or pop on google/youtube and do some searching for players who have done extensive guides.

    also try and learn from how you die, watch what people do remember thier names so when you meet them in the future you will know a little bit of thier playstyle so you can anticipate what they will do next,

    and most of all have fun :)

    In some ways I agree with this except for the problem created by the CP system, in a non CP campaign, masking the threat we used to see clearly when a V16 came over the hill... In the VET system, at a glance you knew what was what. The addition of proc sets, and some sets in general also create an imbalance that is not immediately apparent.

    Maybe there should be some clear marker to indicate a player power level based on gear/cp/skills, etc.?

    I was also hoping Azuras would be a nice reprieve from the CP nonsense after I finish lvl another alt in BWB, but this seems to be not that case then? :(

    This makes me want to go back to the days of softcaps where literally you could run around naked in PVP because there was no point in trying to stack defense or attack beyond the caps. It wasn't about gear, it was about who understood the mechanics of their class the best, and who was the better player. Then they added a bunch of "padding" in the form of unbalanced sets and CPs so some could claim "skillz".

    So you're saying you want street fighter

    LOL! That's not even a close comparison... There's a huge difference between a 2d fighter and an open world objective based PVP sandbox. To reiterate (SLRD much?), it might be interesting to have a campaign without a bunch power creep crap, be it from the busted azzz CP crap that's taken years for the community to admit is just crap, to the ridiculous OP sets that are the single deciding factor of the combat, not the character. Plenty of threads on all that for you to peruse here on the forums, not like you should be unaware of the issues.

    And I disagree with a lot of it, power creep is real that I agree with. However wtf do you have if levels and gear are gone? Not much of an MMO that's for sure
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Curtdogg47
    Curtdogg47
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    Keep_Door wrote: »
    Get to 160... you are really close and start farming gear thats like half the game.

    Totally agree. Just grind it out to 160. Then work on gear!
  • Izariel
    Izariel
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    Just to reiterate (:D)I am not advocating for "gear to mean nothing" Right now it seems like there is a HUGE gap in gear and strength from champion points. I don't know what it is exactly, but I would guess it is 50%+ or even more at the extreme ends.

    I would advocate for a smaller gap (not NO gap). Perhaps 10% at the extreme ends. This would let the lower end compete while still giving the "leets" the boost they feel they deserve.

    The gear gap needs to be smoothed out a bit. It is pretty outrageous right now.
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