Mine is:
5 crafted Kagrenac's hope (fire staff/sword+shield, heavy chest, medium helmet, rest light, yes that means i'm not using a complete monster set)
5 sun (3 jewelry, 2 armor)
Kena shoulder
Built around fire heavy attacks (never understood the popularity of rattle on a class that can boost it's heavy attack damage by 40% and get major sorcery free as a part of the deal)
Fully charged fire heavy+stone giant+dragon leap kills anything that's not a tank. I'd even call it overpowered if it wasn't balanced by how obvious and easily defended the combo is - as long as the target is paying attention to you(needless to say - it's not a build for dueling).
Currently I use 5 heavy seducer/5 rattle 2 armor and 3 jewelry/2 light blood spawn and I switch it to grothdar from time to time
My front bar is sword and board while my back bar is a resto staff.
I was wondering if this was a decent build to use and how it would compare to seducer/bsw as I am currently missing a few pieces for bsw. Is the damage loss noticible using rattle instead of bsw? Another question is what do you guys put your champ points into besides hardy and elemental defender for the warrior constellation.
Currently I use 5 heavy seducer/5 rattle 2 armor and 3 jewelry/2 light blood spawn and I switch it to grothdar from time to time
My front bar is sword and board while my back bar is a resto staff.
I was wondering if this was a decent build to use and how it would compare to seducer/bsw as I am currently missing a few pieces for bsw. Is the damage loss noticible using rattle instead of bsw? Another question is what do you guys put your champ points into besides hardy and elemental defender for the warrior constellation.
Arcane Rattlecage jewelry, yes? I love Rattlecage mostly for the extra slot.
I run this build with minor changes -- 1 light seducer sash, a medium seducer bracers, to I can get more resist from heavy 2 piece bloodspawn. Dual S&B for me. Skoria is also good, but I would choose skoria over grothdarr for pvp at this point. I have some CP in resistant and ironclad. It's kind of a swiss army knife build. You can 1v1 open world, sometimes 1vX, resistant to ganks, and still tank a ton of damage for a group when needed with a few skill changes.
I like it for solo play a lot but the inevitable downfall of a swiss army knife build is that it has it's limitations. It's relatively low damage and low burst. There are going to be people who can burst you down and there are going to be tanky templars and such you just can't kill.
BSW is also an excellent set, and if more damage is what you are looking for it would be a good place to start.
Currently I use 5 heavy seducer/5 rattle 2 armor and 3 jewelry/2 light blood spawn and I switch it to grothdar from time to time
My front bar is sword and board while my back bar is a resto staff.
I was wondering if this was a decent build to use and how it would compare to seducer/bsw as I am currently missing a few pieces for bsw. Is the damage loss noticible using rattle instead of bsw? Another question is what do you guys put your champ points into besides hardy and elemental defender for the warrior constellation.
Arcane Rattlecage jewelry, yes? I love Rattlecage mostly for the extra slot.
I run this build with minor changes -- 1 light seducer sash, a medium seducer bracers, to I can get more resist from heavy 2 piece bloodspawn. Dual S&B for me. Skoria is also good, but I would choose skoria over grothdarr for pvp at this point. I have some CP in resistant and ironclad. It's kind of a swiss army knife build. You can 1v1 open world, sometimes 1vX, resistant to ganks, and still tank a ton of damage for a group when needed with a few skill changes.
I like it for solo play a lot but the inevitable downfall of a swiss army knife build is that it has it's limitations. It's relatively low damage and low burst. There are going to be people who can burst you down and there are going to be tanky templars and such you just can't kill.
BSW is also an excellent set, and if more damage is what you are looking for it would be a good place to start.
Currently I have two arcane and one healthy to get a bit of extra health
Currently I use 5 heavy seducer/5 rattle 2 armor and 3 jewelry/2 light blood spawn and I switch it to grothdar from time to time
My front bar is sword and board while my back bar is a resto staff.
I was wondering if this was a decent build to use and how it would compare to seducer/bsw as I am currently missing a few pieces for bsw. Is the damage loss noticible using rattle instead of bsw? Another question is what do you guys put your champ points into besides hardy and elemental defender for the warrior constellation.
Arcane Rattlecage jewelry, yes? I love Rattlecage mostly for the extra slot.
I run this build with minor changes -- 1 light seducer sash, a medium seducer bracers, to I can get more resist from heavy 2 piece bloodspawn. Dual S&B for me. Skoria is also good, but I would choose skoria over grothdarr for pvp at this point. I have some CP in resistant and ironclad. It's kind of a swiss army knife build. You can 1v1 open world, sometimes 1vX, resistant to ganks, and still tank a ton of damage for a group when needed with a few skill changes.
I like it for solo play a lot but the inevitable downfall of a swiss army knife build is that it has it's limitations. It's relatively low damage and low burst. There are going to be people who can burst you down and there are going to be tanky templars and such you just can't kill.
BSW is also an excellent set, and if more damage is what you are looking for it would be a good place to start.
Currently I have two arcane and one healthy to get a bit of extra health
I recommend 3 arcane, then add 2 or 3 hakeijo gylphs for the extra health, and the stam will be helpful, too. I'm running 27k+ health, and that's honestly a lot when you have that much resist.
Do you have max undaunted running 5+1+1? That will help as well.
Mine is:
5 crafted Kagrenac's hope (fire staff/sword+shield, heavy chest, medium helmet, rest light, yes that means i'm not using a complete monster set)
5 sun (3 jewelry, 2 armor)
Kena shoulder
Built around fire heavy attacks (never understood the popularity of rattle on a class that can boost it's heavy attack damage by 40% and get major sorcery free as a part of the deal)
Fully charged fire heavy+stone giant+dragon leap kills anything that's not a tank. I'd even call it overpowered if it wasn't balanced by how obvious and easily defended the combo is - as long as the target is paying attention to you(needless to say - it's not a build for dueling).
Survivability in heavy is better and molten weapons heavy attack with a sword and shield(OP's build) is useless when entropy gives more max magic(scales for coagulating on back bar) plus an empower. Best offensive heavy armour set for mag dk pvp is rattlecage+bonus being a free ability. Maybe now you understand why sword and shield HA DK's use rattlecage or entropy over Molten. I guess I see what you're saying but I never seen a HA DK with a destro before.
Nice build, you should try bsw if it's in light armour; it's gnarly dude.