Already mentioned, but
> Breton templar
> Healer
> 30K+ physical resistance
> Bow is my go to
> dawnbreaker
> On top of that, scout (heavy armor scouting tank? о_О)
You possible run some sort of hybrid build, which is currently not viable at all. Try to follow some PvP-oriented build, focusing on reaching good spell/phisical/critical resistances, and good number of your healing abilities. Also, dropping bow for sword and shield can help a lot.
Already mentioned, but
> Breton templar
> Healer
> 30K+ physical resistance
> Bow is my go to
> dawnbreaker
> On top of that, scout (heavy armor scouting tank? о_О)
You possible run some sort of hybrid build, which is currently not viable at all. Try to follow some PvP-oriented build, focusing on reaching good spell/phisical/critical resistances, and good number of your healing abilities. Also, dropping bow for sword and shield can help a lot.
NatomasAce wrote: »Am I wrong to think that ability to survive in PvP is directly related to physical resistance? Lately when I fall under crowd control in a one-on-one fight I die before I can shake it off and try to recover. I mean less than 2 seconds. I'm a Breton templar wearing heavy armor with 30K+ physical resistance and typically focus on my healing abilities in group fights or protecting siege weapons, or acting as a scout. My traits are generally aligned to healing and distance weapons (Bow is my go to), but I keep the dawnbreaker ultimate on standby in case I need to knock someone back to get enough room to escape.
Any suggestions? I don't see myself going with a DPS build, but wondering if offense is a better defense than what I've been trying.
NatomasAce wrote: »Am I wrong to think that ability to survive in PvP is directly related to physical resistance? Lately when I fall under crowd control in a one-on-one fight I die before I can shake it off and try to recover. I mean less than 2 seconds. I'm a Breton templar wearing heavy armor with 30K+ physical resistance and typically focus on my healing abilities in group fights or protecting siege weapons, or acting as a scout. My traits are generally aligned to healing and distance weapons (Bow is my go to), but I keep the dawnbreaker ultimate on standby in case I need to knock someone back to get enough room to escape.
Any suggestions? I don't see myself going with a DPS build, but wondering if offense is a better defense than what I've been trying.
NatomasAce wrote: »Am I wrong to think that ability to survive in PvP is directly related to physical resistance? Lately when I fall under crowd control in a one-on-one fight I die before I can shake it off and try to recover. I mean less than 2 seconds. I'm a Breton templar wearing heavy armor with 30K+ physical resistance and typically focus on my healing abilities in group fights or protecting siege weapons, or acting as a scout. My traits are generally aligned to healing and distance weapons (Bow is my go to), but I keep the dawnbreaker ultimate on standby in case I need to knock someone back to get enough room to escape.
Any suggestions? I don't see myself going with a DPS build, but wondering if offense is a better defense than what I've been trying.
@NatomasAce good for you for putting yourself out there and asking questions
literally, I was too embarrassed to even mention much what I was wearing when I first joined the forums - my builds were a hot mess...
so, you're a breton templar - your strengths are in magicka, you should be wearing some light armor, 5 pieces would be best, if you want some extra protection add a heavy set with jewelry...
try to set your attributes so you have at least 50 plus in magicka...
you can have a dps build, a really strong one...read through all your class skills carefully - templars are also loaded with heals and shields (including my fave rune focus)...
offensively templar has both ranged and melee moves...careful with your stamina - you won't have much to use...
drop your bow - yesterday
you can always create another character that's a little more bow friendly...
I hate to break it to you - but, you probably need to pick up a destro staff...
the destro staff has a nice knockdown move also - destructive something or another...
for templars - our "get up off me" move is the javelin...useless against some folks whom have temporary knockback immunity...but, will buy you a second or so in an emergency, and help you establish range in zerg fights...
until you level you're destro staff, you may wanna use that nice sun dropping ult...
you can set your other bar to heal - man, you can make a ton of AP healing folks in cyro - shields are your friends on that bar
the clothes maketh the character - is very true...you should be rocking at least two sets...think in terms of: offensive, defensive and sustain...
how you mix those types is determined by your playstyle...
best of luck...have fun...
NatomasAce wrote: »Agree you just have to throw yourself out there, especially when you have something that is just not working to figure out what's going wrong. The majority of feedback has been very helpful in understanding where I'm going wrong and what I need to do to correct.