You could argue that dmg to hp ratio wasn´t as high in the beginning when bol wasn´t as strong.
It´s a hen or egg question.
Is healing too strong bc dmg is too high is or is dmg too high bc healing is too strong?
Since i can easily pinpoint problematic healing to one skill but can´t do the same for dmg i´m going with the healing route here (i would have picked healing springs - but those people atleast need a staff and as a result die fast).
You could argue that dmg to hp ratio wasn´t as high in the beginning when bol wasn´t as strong.
It´s a hen or egg question.
Is healing too strong bc dmg is too high is or is dmg too high bc healing is too strong?
Since i can easily pinpoint problematic healing to one skill but can´t do the same for dmg i´m going with the healing route here (i would have picked healing springs - but those people atleast need a staff and as a result die fast).
Healing is insane across the board, as is shield stacking for that matter (especially since it negates crits) what with all the mitigation shields can get.
You could argue that dmg to hp ratio wasn´t as high in the beginning when bol wasn´t as strong.
It´s a hen or egg question.
Is healing too strong bc dmg is too high is or is dmg too high bc healing is too strong?
Since i can easily pinpoint problematic healing to one skill but can´t do the same for dmg i´m going with the healing route here (i would have picked healing springs - but those people atleast need a staff and as a result die fast).
Healing is insane across the board, as is shield stacking for that matter (especially since it negates crits) what with all the mitigation shields can get.
Shields are only an issue when harness and hardened are combined and topped of with pirate skeleton imo.