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Why is having a higher crit chance better?

Vanzeii
Vanzeii
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So I am wondering why a higher crit chance with lower spell power is better. Doesnt that crit chance become useless due to all the people running impen?
Xbox-NA [Il Halo lI]
Characters
jxjx- dunmer dragon knight lvl 50
sexiperson- breton templar lvl 50
vextrax- nord nightblade lvl 29
tehsorc- high elf sorc lvl 50
Trying to get recognized for being the worst PvPer on xbox.

Best Answer

  • Biro123
    Biro123
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    So many people don't understand impen (as seen on the proc-set nerf threads).

    I understand the principle but not the exact numbers - so bear with me..

    A standard crit multiplies damage by 1.5. Almost everyone has some modifiers to increase that - whether from passives, buffs or CP's.. This is a total guess but perhaps a PVP average is 1.65

    Impen reduces that multiplier. When Impen is maxed, it reduces it by 0.5.. so that average of 1.65 becomes 1.15 - ie critting is still a damage increase. Note that some builds focus on crit damage - making this still higher - so crit is still useful against a FULL-IMPEN build.

    This gets on to my next point. You cannot get FULL-IMPEN just from having the impen trait on all your armour pieces.. I think it gets somewhere between half and 2/3rd of the way there. So an average full-impen-trait user (but nothing else in impen) - will only be reducing the crit modifier by about 0.3 - so the average guy critting him will be doing 1.35 damage - a crit-damag focussed build will probably still be doing 1.5..

    Don't forget crit-chance also affects your self-heals too..

    So, the more you crit, the mroe damage you do. Does that make sense? Whether its better than higher spell-power is debatable.. it depends how much crit for how much higher.. then there are also variables like shields not critting etc...


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  • Turelus
    Turelus
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    I could be wrong but I believe Impen vs Crit is a value for value battle not a % negate.

    So the more crit you have the more Impen they need.
    @Turelus - EU PC Megaserver
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  • Izaki
    Izaki
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    The only builds that are truly focused on Crit are PvE builds. Most PvP builds neglect crit for the reasons you mentioned.
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  • Xeniph
    Xeniph
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    @Biro123 has the right idea.

    It used to be, back in the day, that Impen reduced the chance to be crit. Meaning that impen directly countered crit chance and with a high enough Impen, you could not be crit.

    Now however, Impen reduces crit damage. Or as Brio pointed out, the crit modifier. This way, it's much harder to become immune to crits, but it is still possible to reduce crit damage to the point there is no bonus damage. It's tough to do on someone who is speced for burst, but that tank running around with only the base modifier won't crit you for much.

    What this does is allow classes/skills that function off crit, the option in pvp, unlike before. And it offers build diversity.
    Here since Beta.

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  • kylewwefan
    kylewwefan
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    To my understanding (and I could be wrong) the Crit % you see on character sheet is how often you Crit. The CHD which is not shown anywhere is how much extra damage your Crit hits do. Base is 1.5 times your normal. Other things like warhorn and trap beast ramp this up.
  • Berenhir
    Berenhir
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    A crit build has around 60% crit chance with a crit damage modifier​ of 1.8 or 1.9. Even if you have full impenetrable and some points into resistant, they will crit you for 40 to 50% extra damage.

    The myth that crit isn't valuable in PvP is one of those alternative facts...
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    There is no hard cap for crit resist in the conventional sense but there is a highest amount you can get from all sources in the game, here is the best thread ever about this, https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-and-list-of-options-updated-for-homestead/p1, specifically this-

    This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%
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