So it would be heavy armor all the way still in a non cp campaign?In my experience, with a properly rounded build for PvP, 2500 damage and about 1200 regen for your primary stat is sufficient for a heavy armor build. (I play mainly on Azura's Star now, so this is for Non-CP.)
I've got guildies that run all medium or light as well and they do just fine. I have preferred heavy armor since launch though.
Crit and Penetration is a good bit lower on Non-CP, so impenetrable/full heavy isn't as necessary, but still helpful if you want to be the last man standing.
I've got guildies that run all medium or light as well and they do just fine. I have preferred heavy armor since launch though.
Crit and Penetration is a good bit lower on Non-CP, so impenetrable/full heavy isn't as necessary, but still helpful if you want to be the last man standing.
I've got guildies that run all medium or light as well and they do just fine. I have preferred heavy armor since launch though.
Crit and Penetration is a good bit lower on Non-CP, so impenetrable/full heavy isn't as necessary, but still helpful if you want to be the last man standing.
I'm going to be running my sorc so I can escape I was just wondering as I dont want to farm for too much and mostly want to do pvp all day. Since I wasted all my money on worthless sets to have fun and getting all the gear for my dk.
My setup for my mag sorc is 2 infernal guardian, 5 spinner, 3 willpower and a staff I crafted with sharpened. Its all light armor and all glyphs are magicka and increased spell damage. Would this be decent if I change to increase regen instead of spell damage?
I've got guildies that run all medium or light as well and they do just fine. I have preferred heavy armor since launch though.
Crit and Penetration is a good bit lower on Non-CP, so impenetrable/full heavy isn't as necessary, but still helpful if you want to be the last man standing.
I'm going to be running my sorc so I can escape I was just wondering as I dont want to farm for too much and mostly want to do pvp all day. Since I wasted all my money on worthless sets to have fun and getting all the gear for my dk.
My setup for my mag sorc is 2 infernal guardian, 5 spinner, 3 willpower and a staff I crafted with sharpened. Its all light armor and all glyphs are magicka and increased spell damage. Would this be decent if I change to increase regen instead of spell damage?
I've got guildies that run all medium or light as well and they do just fine. I have preferred heavy armor since launch though.
Crit and Penetration is a good bit lower on Non-CP, so impenetrable/full heavy isn't as necessary, but still helpful if you want to be the last man standing.
I'm going to be running my sorc so I can escape I was just wondering as I dont want to farm for too much and mostly want to do pvp all day. Since I wasted all my money on worthless sets to have fun and getting all the gear for my dk.
My setup for my mag sorc is 2 infernal guardian, 5 spinner, 3 willpower and a staff I crafted with sharpened. Its all light armor and all glyphs are magicka and increased spell damage. Would this be decent if I change to increase regen instead of spell damage?
In my experience, with a properly rounded build for PvP, 2500 damage and about 1200 regen for your primary stat is sufficient for a heavy armor build. (I play mainly on Azura's Star now, so this is for Non-CP.)
In cp campaigns you of course have your cps to make up for the lack of damage or regen but in non-cp campaigns you dont. I was wondering what would be a good amount of damage compared to regen for non-cp.
In cp campaigns you of course have your cps to make up for the lack of damage or regen but in non-cp campaigns you dont. I was wondering what would be a good amount of damage compared to regen for non-cp.
Its common knowledge that very high recovery builds have always been very powerful in Non CP campaigns. As an example, my nightblade has 27k max stam, 3.6k recov and 3k wpn dmg in non cp campaigns with 19k max hp.
The only class I would consider running in heavy for non cp would be magic templar, maybe magic DK, but you will struggle for sustain and would be run over by similar builds to mine above as simply wouldnt have the resource management to sustain.
I'm not for a second saying heavy armour doesnt work... during this non cp week seen plenty of people do well in heavy, but as I mentioned above, its pretty much common knowledge high resource management is biggest offense in non cp campaigns, and abilities cost so much in heavy compared to the med/light counter parts that even in heavy seducer etc you will struggle against people with seemingly limitless resource pools.
sodantokb16_ESO wrote: »In cp campaigns you of course have your cps to make up for the lack of damage or regen but in non-cp campaigns you dont. I was wondering what would be a good amount of damage compared to regen for non-cp.
Its common knowledge that very high recovery builds have always been very powerful in Non CP campaigns. As an example, my nightblade has 27k max stam, 3.6k recov and 3k wpn dmg in non cp campaigns with 19k max hp.
The only class I would consider running in heavy for non cp would be magic templar, maybe magic DK, but you will struggle for sustain and would be run over by similar builds to mine above as simply wouldnt have the resource management to sustain.
I'm not for a second saying heavy armour doesnt work... during this non cp week seen plenty of people do well in heavy, but as I mentioned above, its pretty much common knowledge high resource management is biggest offense in non cp campaigns, and abilities cost so much in heavy compared to the med/light counter parts that even in heavy seducer etc you will struggle against people with seemingly limitless resource pools.
I disagree strongly. Medium armor is joke sustain wise. For one you actually need to build stam regen, because medium armor passives are % based. Then you lose mooncalf CP, that increased that stam regen. Then you lose tumbling and unchained and as medium armor you need to dodge and breakfree a lot, because you cant survive getting damaged.
Ofc most of this affect heavy too, but they get most of the sustain from their passives already and can survive more.
//EDIT:
Not to confuse this with CP problem. Medium armor cant sustain and cant survive anything in CP campaign too.
sodantokb16_ESO wrote: »In cp campaigns you of course have your cps to make up for the lack of damage or regen but in non-cp campaigns you dont. I was wondering what would be a good amount of damage compared to regen for non-cp.
Its common knowledge that very high recovery builds have always been very powerful in Non CP campaigns. As an example, my nightblade has 27k max stam, 3.6k recov and 3k wpn dmg in non cp campaigns with 19k max hp.
The only class I would consider running in heavy for non cp would be magic templar, maybe magic DK, but you will struggle for sustain and would be run over by similar builds to mine above as simply wouldnt have the resource management to sustain.
I'm not for a second saying heavy armour doesnt work... during this non cp week seen plenty of people do well in heavy, but as I mentioned above, its pretty much common knowledge high resource management is biggest offense in non cp campaigns, and abilities cost so much in heavy compared to the med/light counter parts that even in heavy seducer etc you will struggle against people with seemingly limitless resource pools.
I disagree strongly. Medium armor is joke sustain wise. For one you actually need to build stam regen, because medium armor passives are % based. Then you lose mooncalf CP, that increased that stam regen. Then you lose tumbling and unchained and as medium armor you need to dodge and breakfree a lot, because you cant survive getting damaged.
Ofc most of this affect heavy too, but they get most of the sustain from their passives already and can survive more.
//EDIT:
Not to confuse this with CP problem. Medium armor cant sustain and cant survive anything in CP campaign too.
Back in the day we didn't have any of those CP passives at all...it's all doable, just means you've got to give up something else.
If you're having regen issues just heavy attack with your destro or resto staff.[/quote]
sodantokb16_ESO wrote: »In cp campaigns you of course have your cps to make up for the lack of damage or regen but in non-cp campaigns you dont. I was wondering what would be a good amount of damage compared to regen for non-cp.
Its common knowledge that very high recovery builds have always been very powerful in Non CP campaigns. As an example, my nightblade has 27k max stam, 3.6k recov and 3k wpn dmg in non cp campaigns with 19k max hp.
The only class I would consider running in heavy for non cp would be magic templar, maybe magic DK, but you will struggle for sustain and would be run over by similar builds to mine above as simply wouldnt have the resource management to sustain.
I'm not for a second saying heavy armour doesnt work... during this non cp week seen plenty of people do well in heavy, but as I mentioned above, its pretty much common knowledge high resource management is biggest offense in non cp campaigns, and abilities cost so much in heavy compared to the med/light counter parts that even in heavy seducer etc you will struggle against people with seemingly limitless resource pools.
I disagree strongly. Medium armor is joke sustain wise. For one you actually need to build stam regen, because medium armor passives are % based. Then you lose mooncalf CP, that increased that stam regen. Then you lose tumbling and unchained and as medium armor you need to dodge and breakfree a lot, because you cant survive getting damaged.
Ofc most of this affect heavy too, but they get most of the sustain from their passives already and can survive more.
//EDIT:
Not to confuse this with CP problem. Medium armor cant sustain and cant survive anything in CP campaign too.
Back in the day we didn't have any of those CP passives at all...it's all doable, just means you've got to give up something else.