This is troll bait right, it has to be troll bait...
Just in case it's not and you're not aware.
Animations and lighting = FPS issues (your end).
Tracking of locations, skills, abilities, damage etc. = Lag issues (server side).
The lag is caused by your client sending information to the server, the server having to do work, then sending it back to everyone in the area to update their clients as to what's happening.
Edit for better formatting.
This is troll bait right, it has to be troll bait...
Just in case it's not and you're not aware.
Animations and lighting = FPS issues (your end).
Tracking of locations, skills, abilities, damage etc. = Lag issues (server side).
The lag is caused by your client sending information to the server, the server having to do work, then sending it back to everyone in the area to update their clients as to what's happening.
Edit for better formatting.
I'm insinuating they have no clue what is wrong with the game, what causes issues, and that they are a bunch of amatures that have embedded the bugs so deep into their code that any attempt to fix just make things worse, like trying to put a bandage over a gunshot wound without removing the fragments first. They have no clue what to do so just say what ever they can to hide the fact game is just broken, changing tune from one moment to the next. Fair play on not snatching the bait
This is troll bait right, it has to be troll bait...
Just in case it's not and you're not aware.
Animations and lighting = FPS issues (your end).
Tracking of locations, skills, abilities, damage etc. = Lag issues (server side).
The lag is caused by your client sending information to the server, the server having to do work, then sending it back to everyone in the area to update their clients as to what's happening.
Edit for better formatting.
I'm insinuating they have no clue what is wrong with the game, what causes issues, and that they are a bunch of amatures that have embedded the bugs so deep into their code that any attempt to fix just make things worse, like trying to put a bandage over a gunshot wound without removing the fragments first. They have no clue what to do so just say what ever they can to hide the fact game is just broken, changing tune from one moment to the next. Fair play on not snatching the bait
To be fair you were close to getting me, I have seen some pretty dumb posts on these forums in the past.
The follow comments are my feelings as I have no proof or evidence of the inner workings of ZOS/Zenimax
I think the issues for Cyrodiil come from many things, however I do feel they don't have enough experienced developers when it comes to large scale combat.
CCP have been working on EVE Online for over ten years and they still suffer lag but have been at the forefront of the MMO industry in regards to technology and innovation many times. I feel ZOS has its hand tied by Zenimax Media on too many things which would risk money.
There comes a point where upgrading the servers would actually help, but it's very costly, as well as investing in hiring experts in the field for large scale combat games.
This is troll bait right, it has to be troll bait...
Just in case it's not and you're not aware.
Animations and lighting = FPS issues (your end).
Tracking of locations, skills, abilities, damage etc. = Lag issues (server side).
The lag is caused by your client sending information to the server, the server having to do work, then sending it back to everyone in the area to update their clients as to what's happening.
Edit for better formatting.
I'm insinuating they have no clue what is wrong with the game, what causes issues, and that they are a bunch of amatures that have embedded the bugs so deep into their code that any attempt to fix just make things worse, like trying to put a bandage over a gunshot wound without removing the fragments first. They have no clue what to do so just say what ever they can to hide the fact game is just broken, changing tune from one moment to the next. Fair play on not snatching the bait
Animations in PvP real cause of lag. Not CP lol.
Find it amusing that in the post detailing the non cp week that they say something along the lines of "after evaluating azuras star it confirmed what we had thought all along, cp was causing lag in pvp" *holds head in hands*
So why was it only like 2 eso live streams ago you guys were saying "oh it just so happens everyone reached end game level at roughly the same time, gaining their full ability list and with the increase influx of animations it caused server lag"..... I even remember Gina laughing about it as if it was some hilarious joke.
The game has performed worse and worse since day 1 because you guys have constantly felt the need to add new and improved animations with flashing light shows, new abilities like destro ult etc that when casted by multiple people in 1 area causes game to lag and often crash.
And its not just the new snazzy animations they needlessly put in either, remember back in the day when we all run around on horses or simple feline or guar based mounts? Now every other person has a storm atro mount, blue silly looking ghost cat thing or some kind of sparkly mount that added more needless animations.
In 2017 you mean to tell me the game engine doing simple math algorithms based on numbers is causing lag when regardless of cp it still needs to calculate dmg etc anyway? Pfffft okay (y)
Keep trying to pull the wool over peoples eyes. Azuras never lagged as hard because the population of the campaign is tiny compared to the CP based campaigns, and thats across all formats.
The popular campaigns were always pop locked.... so why is it any different now.... campaigns still pop locked, lag is just as bad if not worse because everyone is zerging in tight knit ball groups, spamming aoes petrified to get caught out by a stam build.... destro ult trains farming AP because you decided double AP was a good idea lol, encouraging people to gather in 1 place with all those animations.
This game is in a horrible place right now, I hear BDO is doing quite well :') 7 day free trail might just get used. And to think... ESO had so much potential, all gone to waste because of micro transactions and mounts are more important than game quality. Shame really.