I mainly play solo stamina:
- Give Vigor additional healing based on targets around you: vigor is already one of the best healing skills in the game, it dosn't need any buff
- Make Dodge Rolling even less costly for medium armor users: with the proper build you can dodge roll for ages. The problem with dodge roll is not that is expensive, is that half of the things in the game are undogeable. Medium armor passives need something else to give survivability.
- AOE CC that's not an ultimate: If other classes get an AoE cc, then give major mending to nightblades LOL. On a more serious note, and AoE CC for everyone will be over the top, well timed dawnbreakers are good enought.
- AOE CC that's not an ultimate: no complains here, brawler should be reworked.
- Change the Evasion Mechanic: first of all shuffle should be tied to ppl using 5-pieces of medium, that will make medium armor useful again. About changing evasion, i'm not sure, medium provides little to non dmg mitigation, avoiding dmg is the way of play and evasion synergies really well with it. Preventing heavy armor builds to have access to shuffle will be enough imo.
I mainly play solo stamina:
- Give Vigor additional healing based on targets around you: vigor is already one of the best healing skills in the game, it dosn't need any buff
- Make Dodge Rolling even less costly for medium armor users: with the proper build you can dodge roll for ages. The problem with dodge roll is not that is expensive, is that half of the things in the game are undogeable. Medium armor passives need something else to give survivability.
- AOE CC that's not an ultimate: If other classes get an AoE cc, then give major mending to nightblades LOL. On a more serious note, and AoE CC for everyone will be over the top, well timed dawnbreakers are good enought.
- AOE CC that's not an ultimate: no complains here, brawler should be reworked.
- Change the Evasion Mechanic: first of all shuffle should be tied to ppl using 5-pieces of medium, that will make medium armor useful again. About changing evasion, i'm not sure, medium provides little to non dmg mitigation, avoiding dmg is the way of play and evasion synergies really well with it. Preventing heavy armor builds to have access to shuffle will be enough imo.
I agree that vigor is very good for small encounters but against a lot of people it's not quite enough, even with major mending
I mainly play solo stamina:
- Give Vigor additional healing based on targets around you: vigor is already one of the best healing skills in the game, it dosn't need any buff
- Make Dodge Rolling even less costly for medium armor users: with the proper build you can dodge roll for ages. The problem with dodge roll is not that is expensive, is that half of the things in the game are undogeable. Medium armor passives need something else to give survivability.
- AOE CC that's not an ultimate: If other classes get an AoE cc, then give major mending to nightblades LOL. On a more serious note, and AoE CC for everyone will be over the top, well timed dawnbreakers are good enought.
- AOE CC that's not an ultimate: no complains here, brawler should be reworked.
- Change the Evasion Mechanic: first of all shuffle should be tied to ppl using 5-pieces of medium, that will make medium armor useful again. About changing evasion, i'm not sure, medium provides little to non dmg mitigation, avoiding dmg is the way of play and evasion synergies really well with it. Preventing heavy armor builds to have access to shuffle will be enough imo.
TheBonesXXX wrote: »Remove AoE caps.
Buff sieges, remove the ground indicator from Cold Fire.
dk will be to op, immortalFor the most part, I am a solo player. I really enjoy playing stamplar but with how incredibly common zerging has become, I find that there's not much that can be done against a Zerg. Especially for people who wear 5-7 medium armor (like me). Now I'm not necessarily saying that Stam players need buffs, but I would like to see at least SOME counterplay to a Zerg. Below are some ideas that I think would at least give Stam players a little more of a chance against large groups.
Give Vigor additional healing based on targets around you
we have now build for rolldodging and is so annyoing when someone is spamming dodge few time in row with eternal huntMake Dodge Rolling even less costly for medium armor users
again dk will be to op while dont say about damn stam sorc with dark deal and 600 stam regenAOE CC that's not an ultimate
its impossible for stamina because of magica builds causesAt least some AOE Potential
just remove option to use shuffle while wearing 5 and more pieces of heavy armor and bring back it to 20% dodge chance and it will be fineChange the Evasion Mechanic
NBs don't have major mending because you can force your heals to crit with cloak, adding major mending, with this mechanic in place, would mean all stamblades can instant heal to full with just vigor+cloak
Yes, some of my ideas have flaws and potential to be too powerful, but my point remains, Stamina needs some better mechanics against zergs. I've been pushing for Emp the past few days but it's basically pointless. My damage is single target, when a large group comes I have to dodge roll which burns my Stam, constantly break line of sight, and then carefully time bursts, ocassionally I manage to take on a small group of 4-5 (which is very rare nowadays) but it takes a lot of effort. I then turn around to see a destro ult vicious death bomber wipe a group effortlessly in seconds. That's the problem. Magicka has lots of AOE potential making it very easy for them to get Emp, and making it possible for them to take down a Zerg. But with stamina, you're forced to focus on 1-2 targets at a time, hoping your vigors and bursts are enough to get you through the fight. That's what needs changing.
Yes, some of my ideas have flaws and potential to be too powerful, but my point remains, Stamina needs some better mechanics against zergs. I've been pushing for Emp the past few days but it's basically pointless. My damage is single target, when a large group comes I have to dodge roll which burns my Stam, constantly break line of sight, and then carefully time bursts, ocassionally I manage to take on a small group of 4-5 (which is very rare nowadays) but it takes a lot of effort. I then turn around to see a destro ult vicious death bomber wipe a group effortlessly in seconds. That's the problem. Magicka has lots of AOE potential making it very easy for them to get Emp, and making it possible for them to take down a Zerg. But with stamina, you're forced to focus on 1-2 targets at a time, hoping your vigors and bursts are enough to get you through the fight. That's what needs changing.
1. Cyrodiil is built for zerging - the scope and vision was and is for faction ARMIES - not solos
2. No one person should be able to stand through it and live