AlexanderDeLarge wrote: »This is definitely a problem, not only is it an eyesore, it's absolutely ridiculous to play in. Sometimes I die because I miss dodges because I can't see the red attack telegraphs because of grass/the hundreds of spells going off/dark textures hiding it.
I don't care if they have to make it neon red and have absolutely no transparency, I want to see the "red zone" NO MATTER WHAT
As a sufferer or chronic migranes and cluster headaches, I can totally relate. I had to buy a new, much higher quality monitor with better and more in-depth colour and brightness tweaking options as my old Acer was simply too basic. All you could do is turn brightness/contrast up and down, that's it. On this one i can change the colour intensity, apply various colour filters, even filters for people with eyesight problems, blue/red/nighttime/daytime/reading filter etc. I know there probably are some programs that let you change that, but not natively - you are still limited to your display output and it looks fake and washed out. This way I can tweak things without sacrificing the picture quality.
Not only the spells looks too intensive. Go to the Bleakrock Island at sunny day and you'll be blinded by snow that is the whitest of the white snows I've ever seen in video games. I can't see anything there without a sunglasses. ESO really needs some settings to make these effects less bright.
DigitalShibby wrote: »Try playing in third person.
Contraptions wrote: »I do agree that one of the problems with ESO's telegraphed combat (and combat effects in general) is that when too much is happening, like in raids or dungeons, it's almost impossible to see what's happening. ZOS intended the game to be playable without things like buff trackers, and in solo play that's possible to an extent since all effects/buffs and spells you cast are visible to you. But the moment more people come in, things get much more complicated. Which Liquid Lightning is mine? Which Endless Hail etc.?
Other MMOs with telegraph combat like Wildstar colour their telegraphs differently based on whether it's friendly or enemy attacks/heals etc. (http://www.ign.com/wikis/wildstar/Telegraphs) The colour of the red attack telegraphs is also bright and distinct enough to be noticeable even when the ground is red. Telegraphs show their outlines clearly and slowly fill, triggering when the shape becomes solid. All these convey useful timing and size info that makes telegraphs an essential part of combat.
In ESO, telegraphs are often rudimentary and vague. Conal attacks often have vague red areas near the end of the cone that don't show the full extent of the area. Circular attacks expand outwards but don't show maximum radii. I feel these could be improved upon to make combat in ESO more interactive.
Finally, ZOS could start adding a bit more attack variety to monsters, it's getting quite stale.
I find it particularly bad in Trials when 3-4 Destro ults are going on, Grothdarr and other effects at all proccing at once. I literally can't see a thing at times when the fights are going on (a screenshot doesn't do the confusion justice). It's like staring in a disco ball that's reflecting the sun.
"Don't stand in the red!"
If only I could see where the red was...
Thank you for your post, as yours is the only one which took into consideration the actual monitor.As a sufferer or chronic migranes and cluster headaches, I can totally relate. I had to buy a new, much higher quality monitor with better and more in-depth colour and brightness tweaking options as my old Acer was simply too basic.