Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
Sandman929 wrote: »Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
5 coordinated Dawnbreakers take out 4-5 other players...5 coordinated EotS take out 20+. Not even the same ballpark, or sport, much less the same thing.
I don't disagree with any of that....
It's just maddening because, at least to me, it has an easy "fix".
BlackMadara wrote: »Sandman929 wrote: »Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
5 coordinated Dawnbreakers take out 4-5 other players...5 coordinated EotS take out 20+. Not even the same ballpark, or sport, much less the same thing.
I've seen Feng take out large groups with focused 3 or so focused db. Of course, that required a choke point.
Brutusmax1mus wrote: »That moment you get with a 37k destro ultimate while taking gap closer damage, a fear, SAP essence and an execute... All from the same person.. while they can hit other people in the process.
Incap has counters at least.
BlackMadara wrote: »Sandman929 wrote: »Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
5 coordinated Dawnbreakers take out 4-5 other players...5 coordinated EotS take out 20+. Not even the same ballpark, or sport, much less the same thing.
I've seen Feng take out large groups with focused 3 or so focused db. Of course, that required a choke point.
EotS is just easier to use. The thing is, it costs twice as much ult, has a 1.5s cast time, and just does damage. In comparison, DB has a knockdown and high instant damage. This makes it more bearable and balanced but not all the way there. It's hard to make EotS useful if it doesn't do much damage.
It's not a problem with one person using it, but as you said, coordinated it is and still lacks less coordination compared to other ults (negate, banner, DB).
KisoValley wrote: »Making Eots blockable = making it useless seeing as 95% of Cyro is in HA/S+B lol. Even Magblades/Sorcs are running S+B these days.
The fix is to not allow gap closing when using Eots. People who want it blockable are just zerglings who don't know how to counter it.
sodantokb16_ESO wrote: »KisoValley wrote: »Making Eots blockable = making it useless seeing as 95% of Cyro is in HA/S+B lol. Even Magblades/Sorcs are running S+B these days.
The fix is to not allow gap closing when using Eots. People who want it blockable are just zerglings who don't know how to counter it.
Isnt that the point? That you cannot counter it? There is no counter inside it, so the only counter is get out of it, but the attacker has the exact same counter called "I'm following you". You dont need gap closer to follow people. It goes through block, dodge, cloak. Two of those will even make you slower. Dodge will take you far enough only if attacker stands in place.
Literally the only counter is having immovable+major expedition potion ready and being able to pop it and sprint away in less than 2seconds.... and then you get gap closed anyway.
KisoValley wrote: »sodantokb16_ESO wrote: »KisoValley wrote: »Making Eots blockable = making it useless seeing as 95% of Cyro is in HA/S+B lol. Even Magblades/Sorcs are running S+B these days.
The fix is to not allow gap closing when using Eots. People who want it blockable are just zerglings who don't know how to counter it.
Isnt that the point? That you cannot counter it? There is no counter inside it, so the only counter is get out of it, but the attacker has the exact same counter called "I'm following you". You dont need gap closer to follow people. It goes through block, dodge, cloak. Two of those will even make you slower. Dodge will take you far enough only if attacker stands in place.
Literally the only counter is having immovable+major expedition potion ready and being able to pop it and sprint away in less than 2seconds.... and then you get gap closed anyway.
That is where you're wrong. There is a reason organized groups rarely die to organized Eots bombers. We've found the counter. 2 skills, 2 different classes. Have 1 or the other, or both, and you counter Eots. Same for solo/small scale players. Only time I die to Eots is when 4-5 people pop it on me at the same time and I'm solo, in which case I'll die anyway whether it's Eots, Meteor or whatever seeing as I'm a mag sorc and can't block that many meteors in a row anyway. If there is only 2-3 I can easily move out of it and CC the people using it to stop them in their attempts at chasing me with it.
Pug groups find it harder to counter yes, but it's not hard to work out which 2 skills counter people using Eots and 1 of these skills should be run by anyone playing the healer role. People underestimate the skill ran by healers, especially cause it bugs when people have shuffle on, but if one person pops this skill it can out heal 3-4 bombers at a time lol. Anyone with shufle is just unlucky if they dodge the ticks of this skill.
I'm sure you can work out what these 2 skills are. Don't believe me? Play with these 2 skills. I'm a healer for my guild, and we coordinate 1 healer at a time to pop the healing skill when we get bombed or inc'd by another guild/pug group. It's a lot stronger than people think.
FloppyTouch wrote: »Yh and I guess viper sting and selen is balance stfu OP
BlackMadara wrote: »Sandman929 wrote: »Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
5 coordinated Dawnbreakers take out 4-5 other players...5 coordinated EotS take out 20+. Not even the same ballpark, or sport, much less the same thing.
I've seen Feng take out large groups with focused 3 or so focused db. Of course, that required a choke point.
See, the beautiful thing about PvP videos is that it's just highlights. 90% of the time if you try to bomb with dawnbreakers youll end up facing the reality that most people are just too tanky for dawnbreaker to do any real damage in between all the heavy armour users and all the blocking going on right now. Mix in some templar healbots and youre out of luck...
EotS is just about the only ulti that still "works", simply because it's such high unblockable damage. At the end of the day it's the magicka builds that win fights in Cyrodiil right now, unless you can afford to literally proc people to death 1 by 1 somehow.
FloppyTouch wrote: »Yh and I guess viper sting and selen is balance stfu OP
Sandman929 wrote: »What's really incredible, is that it's possible to accept and admit that many stam proc sets are too strong in terms of single target damage, while at the same time accepting that EotS is too strong in terms of AoE damage.
Sandman929 wrote: »What's really incredible, is that it's possible to accept and admit that many stam proc sets are too strong in terms of single target damage, while at the same time accepting that EotS is too strong in terms of AoE damage.
EOTS is also extremely strong when used as a single target....
If you go stambuild, you wear heavy armor, simple as that, medium is subpar by a longshot. If you go magicka build you can go light armor if your class has huge shieldstacking possibilities. If you are magplar or magdk you will go heavy armor, because heavy armor is just that good, even after tomorrows "nerf".
Sandman929 wrote: »Very few things can or should save you from 5 coordinated ulties. 5 focused and timed dawnbreakers could take down almost anyone.
Agree with your point overall though. Makes you wonder how balanced the Warden class will be, no?
And the answer to eots isn't nerving the damage....just make it blockable. Seriously....it's so simple it can make you want to scream. Lol.
5 coordinated Dawnbreakers take out 4-5 other players...5 coordinated EotS take out 20+. Not even the same ballpark, or sport, much less the same thing.