@thankyourat
See I don't play heavy armor but I run 5 medium 2 heavy as a redguard I also run max health/stam regen food. I run out of resources sitting at just almost 1400 regen so I wish I could speak to some of the DKs you've faced who some how never run out of sustain. I'm consistently having sustain issues the only time I never had it PvP wise is when I used my old build which gave me just about 2000 stamina regen; With that amount of regen I wasn't having issues at all but I'd still run out of stamina if the fight progressed too long.
Maybe you're confusing the class with a stam sorc? Dark deal a couple times and you're all set, not like they need to use max health/regen food anyway.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
usmcjdking wrote: »PTS wrap up.
ZOS
The update to dragonblood was good, I'm very pleased with it. Even though our sustain issues didn't make it to this update we have made several steps forward. But unfortunately there is still one very large step backwards and that is the nerf to reflect. Revert that nerf and this update will be a success despite the things you couldn't get to this time. However if you leave the nerf in then this long anticipated update will be highly disputable as a success. The change to reflect crushes our viability against other magic classes in a way that dragonblood may not compensate for.
Make this update a win and revert the reflect nerf.
(I suggest everyone wrap up their feedback for what must happen before this goes live in a few days.)
Disagree.
A main spammable attack as weak as crushing shock should not be so easily negated.
@thankyourat
When you use medium you can dodge more break free more and have lower cost in stamina abilities/sneak more. I prefer medium due to those factors. I never understood the argument that a stam dk doesn't need more regen then a stamblade or stamplar that confuses me sure 5% of our max stam back for a nearly 4.6k mag skill is good but you literally get 2 maybe 3 uses before your pool is depleted. Battle Roar isn't up every 1 to 2 mins so that's pretty unreliable too.
I also feel the constitution passive is rather misrepresented here. The passive doesn't give you more resources than someone with a 1.3k stam recovery that isn't true. You may recover more magicka if you're a stamina variant and vice versa but that's about it.
Lastly 5000 stam does not equal 500 weapon damage, 1 weapon damage = 10.46 stamina so it would be 478 which is still strong but doesn't stop me from equaling that damage out or out sustaining HA builds. I've done like I stated before against a HA DK tremorscale meta player and after a few CCs it was pretty much over.
I've fought stam sorcs and ofc they can go offensive without the need of sustain but other stam DKs I'd fight would drop if they're wearing HA in open world PvP. Like I said before Open world PvP it'll take time but I'll steam roll any DK HA build whether it be mag or stam now another class like stam sorc or especially mag/stamplar that'll be a battle that'll take a long time.
usmcjdking wrote: »PTS wrap up.
ZOS
The update to dragonblood was good, I'm very pleased with it. Even though our sustain issues didn't make it to this update we have made several steps forward. But unfortunately there is still one very large step backwards and that is the nerf to reflect. Revert that nerf and this update will be a success despite the things you couldn't get to this time. However if you leave the nerf in then this long anticipated update will be highly disputable as a success. The change to reflect crushes our viability against other magic classes in a way that dragonblood may not compensate for.
Make this update a win and revert the reflect nerf.
(I suggest everyone wrap up their feedback for what must happen before this goes live in a few days.)
Disagree.
A main spammable attack as weak as crushing shock should not be so easily negated.
You do realize that a bunch of other things go straight through wings too, right? Instead of "What skills can get through wings?" it has become the question of "What skills can't simply bypass my wings?"
It was bad before and rarely used in builds anymore. The last thing it needed was another nerf and this last change is the nail in the coffin for this skill. Either pulse needs to be reflectable again, or this skill needs a complete rework.
Obviously, there is no time for that with this update, so this skill is just going to have to remain useless for the entirety of Homestead. No big deal, as DK's we're very used to having useless skills.
Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdkusmcjdking wrote: »usmcjdking wrote: »PTS wrap up.
ZOS
The update to dragonblood was good, I'm very pleased with it. Even though our sustain issues didn't make it to this update we have made several steps forward. But unfortunately there is still one very large step backwards and that is the nerf to reflect. Revert that nerf and this update will be a success despite the things you couldn't get to this time. However if you leave the nerf in then this long anticipated update will be highly disputable as a success. The change to reflect crushes our viability against other magic classes in a way that dragonblood may not compensate for.
Make this update a win and revert the reflect nerf.
(I suggest everyone wrap up their feedback for what must happen before this goes live in a few days.)
Disagree.
A main spammable attack as weak as crushing shock should not be so easily negated.
You do realize that a bunch of other things go straight through wings too, right? Instead of "What skills can get through wings?" it has become the question of "What skills can't simply bypass my wings?"
It was bad before and rarely used in builds anymore. The last thing it needed was another nerf and this last change is the nail in the coffin for this skill. Either pulse needs to be reflectable again, or this skill needs a complete rework.
Obviously, there is no time for that with this update, so this skill is just going to have to remain useless for the entirety of Homestead. No big deal, as DK's we're very used to having useless skills.
Wings still reflects:
-Poison Arrow
-Snipe
-Magnum Shot
-Rapid Fire
-Flying Blade
-Vampires Bane
-Dark Flare
-Javelin
-Crystal Frags
-Stone Fist
-Strife
-Cripple
-Grim Focus
And probably a lot more that I'm forgetting. All of these skills, all of them, are far more dangerous than Crushing Shock. If arguably the weakest skill in that bunch manages to outright break the viability of wings for you, then I suppose you are being far too dramatic.
@pieratsos
I run out of stamina quickly based on what scenario I end up with e.g. 1vX scenario, fleeing scenario, and the fight takes too long scenario (fight being long in itself isn't the issue but depending on how offensive the person is will depend on my resources). I Heavy attack a lot as I stated a few pages ago so my sustain is pretty fine depending on how short the battle is or what I'm doing.
Nevertheless anyone running HA I definitely out sustained so far aside from a stam sorc and sometimes a stamplar.
I wonder do you play Xbox NA because I'd love to duel you.
Sugaroverdose wrote: »[Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdk
crushingshock 100%Sugaroverdose wrote: »[Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdk
you can stil reflect the cristal frag, yu won't get killed by crushing shock spam by a magsorc.... Also fighthing a magsorc with a mDK is pretty simple, root him and move behind him.
Sugaroverdose wrote: »[Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdk
you can still reflect the cristal frag, yu won't get killed by crushing shock spam by a magsorc.... Also fighthing a magsorc with a mDK is pretty simple, root him and move behind him.
Spell res passive is useful no matter how you look at it for both stamDK and mDK. Im not exactly sure if u know how that passive or resistances in general work. Major and minor resistance buffs have nothing to do with that passive. They stack. And it also doesnt matter if u are a mDK or stamDK. You need both physical and spell resistances. Physical resistance will mitigate the incoming dmg from stamina attacks and spell resistance will mitigate the incoming dmg from magicka attacks. You need both. That passive is extra mitigation for both stam DKs and mDK. Is it the best? Like i said no. But its certainly not useless. Its still 4-5% spell dmg mitigation or something close to that.
Tell, how can be useful an increase in spell resistance for an mDK that's 75% of the time using a shield to protect himself? Or a HA tank who can reach max spell res without that passive? Is it useful for a HA stam user? Maybe, but with sharpen being bis, that spell res increase increases penetration too.The blocking passive helps u block more dmg. How is this not useful for DKs? Snb builds are the most common builds u see in cyro for both mDK and stamDK.
What if I don't want to play a S/B HA DK? See, that's what I mean wth "pigeonholed". It is not "popular" because it's trendy, it is the only way you have to play the gameHelping hands is a very good passive to sustain ur stamina for stamDK so yes im gonna say it again. Thats not my imagination. Thats a fact. Its happening in cyrodiil. Stam DKs are running around with 600-700 regen and sustain fine. They use igneous shield to get major mending and stamina back.
Tell me, how much do those abilities cost for a stam DK? They are EXPENSIVE because all of the cost MAGICKA and Stam DKs run with a very small MAGICKA POOL and the return of stam is 5% max stam. In a 40k stam build, the return is 2K stamina. So, If you use fossilize (the cheapest skill in the earthe heart line) you are trading 3.5K magicka for 2K stamina... and we are talking about stamDKs with magicka pools smaller than 12K. IN THEORY, what yo say is OK, but in the practice, the passive is, at its best, situational.Mountains blessing gives ult and minor brutality. Minor brutality is 5% wpn dmg. How the hell isnt that a good passive for stam DK? Also the fact that u are comparing minor brutality with sorc dmg passive and that u are complaining why it doesnt help ur mDK shows that u dont play any other class other than DK therefore its difficult for you to understand class balance. There are 4 different minor buffs. Each class has one. DKs have minor brutality which is useless to mDK. Sorcs have minor prophecy which is useless to stam sorcs. Templars have minor sorcery which is useless to stamplars. Nightblades have minor savagery which is useless to magicka nightblades. Those buffs are applied also to ur group not just urself. Its a way to incentivize having all four classes in a group. Class balance.
For a stam DK is kind of useful, nevertheless that's not the point. As stated above, whats the incentive for stam DKs to slot earthen heart skills? They sound very good in THEORY but in the practice they are a waste of slots. Fossilize is your best shot.Battle roar is good. I know that it was designed with dynamic ult regen in mind but its still a good passive. And i also said im not against buffing the DK ult regen. But u cant buff the crap out of ult regen just because that passive was designed around that. It has to be implemented smartly if its going to happen. StamDK are already good in PVP. Buffing ult regen for DK can have a huge impact on class balance. Seriously people are asking to buff helping hands, battle roar and ult regen. Like really? That just means infinite sustain which leads to huge dmg. DKs will be completely overpowered. Can we please think about the possible consequences before asking for buffs all over the place?
How much res do you get for using a cheap ulti like DBoS? It is not even meaningful. The more expensive the ulti, the bigger the restored pools. Again, It seems everything you say comes from theory and not practice.No one is forcing you to use heavy armor. If you feel like ur pigeonhold into using heavy armor to utilize helping hands then u dont understand game mechanics and how light, medium and heavy armor works. Stam sorcs cant streak if they dont have magicka sustain. Stamblades cant cloak, fear etc if they dont have magicka sustain. Stamplars cant purge if they dont have magicka sustain. That doesnt mean they are all forced into heavy armor. Its how utility abilities works. You put on heavy armor, u have magicka sustain and u use ur utility abilities more frequently. If u are playing in medium armor you are not supposed to rely on utility abilities to sustain ur stamina. Thats why medium armor gives you cost reduction and regen. Does that mean medium armor is better than heavy? No. But thats an issue with the balance of light, medium and heavy armor. Not with the DK.
Sorry, but all that you said there is... how can I tell you? Wrong. As a sorc can't streak forever, a stamDK can't spam petrify forevere to get stam back. In fact a sorc has more than 3 chances to streak in a row. Besides that, NBs, Sorcs and Templars have skills that regenerate magicka in one way or another. DKs? Nah.Is heavy armor useful for DKs? Yeah obviously. The class is designed to be more tanky. Its obvious from the passives and abilities. Block more dmg, more healing, more resistances, major mending, healing buffs. Dont wonder why ur passives do not give u the same dmg as the stam sorc or stamblade passives. Its two completely different classes. Thats like a stam sorc or stamblade complaining about not having major mending and defensive passives in general. Stop asking for a class overhaul just because you want more dmg. If you want more offensive passives and abilities u are playing the wrong class.
The class is also designed to use flame and poison dmg. HA doesn't help to fulfill that design. Nevertheless you are right at this point: " Its two completely different classes". So, if stamDK is a different class from stamblade, or stamsorc, why it does feel like a 2hander and not a stamDK. Because there's nothing the class give to the stam user, and under tha PoV, it is far from being unique.You asked me in a different post if im playing a DK. Im playing all four classes and my main is a DK. I understand how each class is designed and their issues. The problem is that u dont play anything else other than a DK so its difficult for you to understand class balance. You seem to think that every class in the game has everything except the class you play. Your complaint about minor brutality being useless to ur mDK and the comparison u made with sorc dmg passives clearly shows that.
My apologies, but I don't believe you play a DK. Not even a NB. You don't even know the Executioner passive of NBs (otherwise you should know it is the way a NB keeps on cloaking after killing). You even consider helping hand is a good passive for stam return (lol) in a stamDK (without looking at the magicka polls stamDKs have). What I believe, based on what you write, is that you are a sorc and you are afraid of the changes to DK, but don't worry, they will have little to no impact when the patch comes. So you can spam your shield as always.
.
I play mostly DK, NB and now I'm starting Sorc. I've been playing the first 2 classes for almost 3 years. I'm one of the guys who is very pissed off for the nerfs done to mageblade and I've even suggested frost dmg in some skills. Also I was one of the guys who claimed against the change to velocious, but I grant you I know little to nothing about sorcs (except they're quite easy to play). So I believe I know better than you about the position where DKs are at this point...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sugaroverdose wrote: »crushingshock 100%Sugaroverdose wrote: »[Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdk
you can stil reflect the cristal frag, yu won't get killed by crushing shock spam by a magsorc.... Also fighthing a magsorc with a mDK is pretty simple, root him and move behind him.https://www.youtube.com/watch?v=IhjolI-6FGc
Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.Sugaroverdose wrote: »crushingshock 100%Sugaroverdose wrote: »[Crushing Shock reflect was last thing which prevent magsorc to get easy kill while completely negating mele magdk
you can stil reflect the cristal frag, yu won't get killed by crushing shock spam by a magsorc.... Also fighthing a magsorc with a mDK is pretty simple, root him and move behind him.https://www.youtube.com/watch?v=IhjolI-6FGc
1 year and a half old video of a dude taking down low-VR level guys from horses. I'm out of this
usmcjdking wrote: »
Wings still reflects:
-Poison Arrow
-Snipe
-Dark Flare
-Crystal Frags
-Stone Fist
And probably a lot more that I'm forgetting. All of these skills, all of them, are far more dangerous than Crushing Shock. If arguably the weakest skill in that bunch manages to outright break the viability of wings for you, then I suppose you are being far too dramatic.
Sugaroverdose wrote: »Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.
Am I the only one thinking DK's abilities are being degraded to make way for Warden as savior in June...for the shortsighted. I'm calling it. Low magicka heal...smh
Deeply argumented point of view, thank you for participation.Sugaroverdose wrote: »Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.
no is not lol
Sugaroverdose wrote: »Deeply argumented point of view, thank you for participation.Sugaroverdose wrote: »Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.
no is not lol
On magdk you have no vigor and zero sustain so you'll get out of magicka even with new cDB trying to get through mines and outheal crushing shock damage.Sugaroverdose wrote: »Deeply argumented point of view, thank you for participation.Sugaroverdose wrote: »Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.
no is not lol
what argument do you want? unless your are fighthing a underleveled-undergeared dude, you won't kill it with crushing shock. I can outheal crushing shock spam just with vigor ticks
Sugaroverdose wrote: »On magdk you have no vigor and zero sustain so you'll get out of magicka even with new cDB trying to get through mines and outheal crushing shock damage.Sugaroverdose wrote: »Deeply argumented point of view, thank you for participation.Sugaroverdose wrote: »Did i said that this vid is about incredibly skilful 1vX in 1T? I believe that i didn't, fact is - crushing shock is powerfull enough to kill someone by it's own even without waving.
no is not lol
what argument do you want? unless your are fighthing a underleveled-undergeared dude, you won't kill it with crushing shock. I can outheal crushing shock spam just with vigor ticks
Vigor is overpowered at least by 2x anyway.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell