Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
I'm also tired of heavy attacking animation cancelling for my kills. I can't apply pressure with my AoE since that was stolen and as such I've consistently have to keep Heavy attack animation cancel abilities to get kills. So ofc I feel there is no uniqueness especially in the class skill category but this could all be solved is we would get new abilities as this game came out almost 3 years ago. 3 years ago soon and we only received weapon ultimates... I mean the skill lines like undaunted came later I think towards 2015 but still I want some new class skills man.
@pieratsos
You don't seem to understand what people are getting it when it comes to Stam DK. First of all 10k Magicka is enough to gain access to your utilities that you'd use (two abilities maybe 3) since you're not consistently using magic it's fine. Secondly this class isn't about wearing heavy armor as it seems you're eluding to but you pointed out Inferno AoE; Why was that given to sorcerers whose passives benefit the DPS role so much?
Dks who play PvP rarely use Igneous weapons I mean make that's literally 4.5k without reduction if not 4.6k magicka lol. If you need Major brutality well you go to rally or flying dagger, heck even potions!
Take Flight is a garbage ultimate and was only used for being a unique ability that allows you to fly on to keeps, it's easily beaten by dawn breaker of smiting, onslaught, rend, arrow barrage,etc.
Venom Claw and Noxious breath are both DoTs which are very unfavorable in PvP as you can heal through them, shield through them, and purify/purge it.
Noxious breath is good for the debuff but try using that ability in a fight and watch it miss more than half the time even in close range. You can even watch Fengrush who was annoyed by how unreliable it is missing at close range.
Scales is unreliable AF and many people through-out this entire thread has even stated that it DOES NOT ALWAYS REFLECT. My goodness man look through the thread before posting every ability DKs have to know which functions correctly or not.
Dragon's blood still costs over 4.4k magicka without reductions and who would even bother to use that ability during a fight lol? Now you can only use igneous shield or fossilize instead of using both when needed, what happens if you use hardened armor and that goes down is that a "Oh well there it goes" moment for you?
Regarding Flames of Oblivion there is no need to make it poison damage or the other morph whatever you're saying. The ability just needs to scale off of Max resource/damage. I'm sure poison would be great for us but I'd rather cauterize go into a PBAoE Heal for those who want to heal on their Mag DK. Flames of Oblivion would also need to increase the damage done by DoT that are DK specific by X percent or increase some form of damage.
Lastly there is no synergy with Heavy armor and DK, the only thing that people love to say is the healing passive and the block passive (which is getting nerf'd or corrected since we weren't really receiving that amount to begin with lmao). The only passive that truly aligns with Stam DK as a tank would be the damaged blocked and that's it.
Stam sorcs abilities as you listed also benefit them with passives such as implosion, Power stone (reduce your ultimate cost), unholy knowledge (reduces cost of mag/stam), Energized, Expert Mage, and Capacitor. All these passives right there is what makes stam sorcs pretty good with whatever setup they tend to rock (PvP wise).
Stamblades/Stam sorcs feel unique because their class aids them in killing enemies and their abilities make it much easier to do so.
I do not follow the meta heck I even made a build video already that shows that I do not follow the meta I wear 5 Medium 2 Heavy no proc sets just maelstrom weapons (2H/bow although the bow is currently a decisive masters bow). I wear 5 Hunding + 5 Automaton. The reason why we do not feel unique is because every other class has something that benefits them completely while also benefiting group play (PvE) while Stam DKs don't have anything other than a passive that buffs minor brutality for everyone + Magma shell. We want to provide AoEs, we want to buff our allies, and we want to have skills that are fun to use instead of relying on 90% weapon skills/ultimates.
PandaIsAPotato wrote: »I'm also tired of heavy attacking animation cancelling for my kills. I can't apply pressure with my AoE since that was stolen and as such I've consistently have to keep Heavy attack animation cancel abilities to get kills. So ofc I feel there is no uniqueness especially in the class skill category but this could all be solved is we would get new abilities as this game came out almost 3 years ago. 3 years ago soon and we only received weapon ultimates... I mean the skill lines like undaunted came later I think towards 2015 but still I want some new class skills man.
You say that like you wouldn't be heavy attack canceling on any other stam class, and if you aren't then you're just a baddie. With wings being destroyed the only classes a Stam DK should truly struggle with is Sorc now, we have everything we need to fight every other class, yes we don't have a spammable class ability, so what. If they gave stam DKs a stam variant of whip there'd be absolutely no reason to play mDK at all.
I used Leap, Igneous, Standard, Corrosive Armor, Fossilize, Venomous Claws, Cinder Storm, Molten Armaments. That's a ton of class skills to be using on a class that evidently doesn't feel unique, sure, we have to use weapon skills for a vast majority of our damage but that's because a vast majority of our survival comes from class skills. You don't even have to use Rally on a Stam DK if you really don't want to, throw a ton of CP at healing received/taken and Igneous Vigor will make up for the loss of Rally.
@pieratsos
You don't seem to understand what people are getting it when it comes to Stam DK. First of all 10k Magicka is enough to gain access to your utilities that you'd use (two abilities maybe 3) since you're not consistently using magic it's fine. Secondly this class isn't about wearing heavy armor as it seems you're eluding to but you pointed out Inferno AoE; Why was that given to sorcerers whose passives benefit the DPS role so much?
Dks who play PvP rarely use Igneous weapons I mean make that's literally 4.5k without reduction if not 4.6k magicka lol. If you need Major brutality well you go to rally or flying dagger, heck even potions!
Take Flight is a garbage ultimate and was only used for being a unique ability that allows you to fly on to keeps, it's easily beaten by dawn breaker of smiting, onslaught, rend, arrow barrage,etc.
Venom Claw and Noxious breath are both DoTs which are very unfavorable in PvP as you can heal through them, shield through them, and purify/purge it.
Noxious breath is good for the debuff but try using that ability in a fight and watch it miss more than half the time even in close range. You can even watch Fengrush who was annoyed by how unreliable it is missing at close range.
Scales is unreliable AF and many people through-out this entire thread has even stated that it DOES NOT ALWAYS REFLECT. My goodness man look through the thread before posting every ability DKs have to know which functions correctly or not.
Dragon's blood still costs over 4.4k magicka without reductions and who would even bother to use that ability during a fight lol? Now you can only use igneous shield or fossilize instead of using both when needed, what happens if you use hardened armor and that goes down is that a "Oh well there it goes" moment for you?
Regarding Flames of Oblivion there is no need to make it poison damage or the other morph whatever you're saying. The ability just needs to scale off of Max resource/damage. I'm sure poison would be great for us but I'd rather cauterize go into a PBAoE Heal for those who want to heal on their Mag DK. Flames of Oblivion would also need to increase the damage done by DoT that are DK specific by X percent or increase some form of damage.
Lastly there is no synergy with Heavy armor and DK, the only thing that people love to say is the healing passive and the block passive (which is getting nerf'd or corrected since we weren't really receiving that amount to begin with lmao). The only passive that truly aligns with Stam DK as a tank would be the damaged blocked and that's it.
Stam sorcs abilities as you listed also benefit them with passives such as implosion, Power stone (reduce your ultimate cost), unholy knowledge (reduces cost of mag/stam), Energized, Expert Mage, and Capacitor. All these passives right there is what makes stam sorcs pretty good with whatever setup they tend to rock (PvP wise).
Stamblades/Stam sorcs feel unique because their class aids them in killing enemies and their abilities make it much easier to do so.
I do not follow the meta heck I even made a build video already that shows that I do not follow the meta I wear 5 Medium 2 Heavy no proc sets just maelstrom weapons (2H/bow although the bow is currently a decisive masters bow). I wear 5 Hunding + 5 Automaton. The reason why we do not feel unique is because every other class has something that benefits them completely while also benefiting group play (PvE) while Stam DKs don't have anything other than a passive that buffs minor brutality for everyone + Magma shell. We want to provide AoEs, we want to buff our allies, and we want to have skills that are fun to use instead of relying on 90% weapon skills/ultimates.
You are the one who doesnt seem to get it. So go and read again the last paragraph i wrote. All you do is explaining how each ability isnt good because it doesnt work with the meta but this is the exact thing that i said. The design of the DK doesnt work well with current state of PVP and is certainly not working well with ur build. Just because DOTs are not the meta it doesnt mean they are useless as abilities. They just dont work well in this current state of PVP. I told you make inferno a stamDK tool with secondary effects that help the DK playstyle like buff dots. But its still not going to be useful on a 2h/bow medium build that relies on burst and mobility cause simply the class isnt designed for that. And all classes use dawnbreaker. Enough with this.
And enough with this crap about abilities being useless cause they cost a ton of magicka for ur medium armor stambuild with no magicka sustain. This is not an argument. This applies for ALL classes. Streak costs even more magicka. Does that make it useless? Do you really believe that only DK abilities cost a lot and for every other stamina class their utility abilities are free? Like seriously? Go play a medium armor stamsorc with 10k magicka and tell me how many times you can streak before running out of magicka. If you want to have more utility from magicka abilities put on heavy armor or use drinks.
Just because you dont follow the meta it doesnt mean that the class should be balanced around ur build. You have utility abilities in ur class. Major mending, armor buffs, dots, passives for healing, abilities for healing, passives for snares, blocking, resistances, sustain. Do they need help? Sure they do. I said it myself and inferno will help with that. But its obvious that the class isnt designed for a bursty 2h/bow medium armor build. So dont expect the class that is designed around DOTs and taking dmg to help you with a build designed around burst and mobility. You want to play like that then reroll a stamblade or stamsorc that will help with that. What exactly did u expect when u made a medium armor 2h/bow build with zero magicka sustain? Of course you are not gonna have a use for most abilities and passives of the DK class on a build like that. Thats ur fault.
PandaIsAPotato wrote: »I'm also tired of heavy attacking animation cancelling for my kills. I can't apply pressure with my AoE since that was stolen and as such I've consistently have to keep Heavy attack animation cancel abilities to get kills. So ofc I feel there is no uniqueness especially in the class skill category but this could all be solved is we would get new abilities as this game came out almost 3 years ago. 3 years ago soon and we only received weapon ultimates... I mean the skill lines like undaunted came later I think towards 2015 but still I want some new class skills man.
You say that like you wouldn't be heavy attack canceling on any other stam class, and if you aren't then you're just a baddie. With wings being destroyed the only classes a Stam DK should truly struggle with is Sorc now, we have everything we need to fight every other class, yes we don't have a spammable class ability, so what. If they gave stam DKs a stam variant of whip there'd be absolutely no reason to play mDK at all.
I used Leap, Igneous, Standard, Corrosive Armor, Fossilize, Venomous Claws, Cinder Storm, Molten Armaments. That's a ton of class skills to be using on a class that evidently doesn't feel unique, sure, we have to use weapon skills for a vast majority of our damage but that's because a vast majority of our survival comes from class skills. You don't even have to use Rally on a Stam DK if you really don't want to, throw a ton of CP at healing received/taken and Igneous Vigor will make up for the loss of Rally.
Those skills are REALLY EXPENSIVE for a stamDK (except those that scale off stam). You have 5 slots, how would you fill them? Why would you use molten armaments if you can use Rally which comes with a strong heal? Or throwing dagger, that applies debuffs? Standard? Really? Do you know how much does it cost to get 250 ulti? Leap? Sorry, why would you use Leap? Cinder storm? A skill whose utility for a satmblade is a saner that can be avoided dodge rolling?
PandaIsAPotato wrote: »I'm also tired of heavy attacking animation cancelling for my kills. I can't apply pressure with my AoE since that was stolen and as such I've consistently have to keep Heavy attack animation cancel abilities to get kills. So ofc I feel there is no uniqueness especially in the class skill category but this could all be solved is we would get new abilities as this game came out almost 3 years ago. 3 years ago soon and we only received weapon ultimates... I mean the skill lines like undaunted came later I think towards 2015 but still I want some new class skills man.
You say that like you wouldn't be heavy attack canceling on any other stam class, and if you aren't then you're just a baddie. With wings being destroyed the only classes a Stam DK should truly struggle with is Sorc now, we have everything we need to fight every other class, yes we don't have a spammable class ability, so what. If they gave stam DKs a stam variant of whip there'd be absolutely no reason to play mDK at all.
I used Leap, Igneous, Standard, Corrosive Armor, Fossilize, Venomous Claws, Cinder Storm, Molten Armaments. That's a ton of class skills to be using on a class that evidently doesn't feel unique, sure, we have to use weapon skills for a vast majority of our damage but that's because a vast majority of our survival comes from class skills. You don't even have to use Rally on a Stam DK if you really don't want to, throw a ton of CP at healing received/taken and Igneous Vigor will make up for the loss of Rally.
Those skills are REALLY EXPENSIVE for a stamDK (except those that scale off stam). You have 5 slots, how would you fill them? Why would you use molten armaments if you can use Rally which comes with a strong heal? Or throwing dagger, that applies debuffs? Standard? Really? Do you know how much does it cost to get 250 ulti? Leap? Sorry, why would you use Leap? Cinder storm? A skill whose utility for a satmblade is a saner that can be avoided dodge rolling?
I stopped reading after I read Cinder Storm. It's literally the most useless skill in the game lmao.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@pieratsos
You don't seem to understand what people are getting it when it comes to Stam DK. First of all 10k Magicka is enough to gain access to your utilities that you'd use (two abilities maybe 3) since you're not consistently using magic it's fine. Secondly this class isn't about wearing heavy armor as it seems you're eluding to but you pointed out Inferno AoE; Why was that given to sorcerers whose passives benefit the DPS role so much?
Dks who play PvP rarely use Igneous weapons I mean make that's literally 4.5k without reduction if not 4.6k magicka lol. If you need Major brutality well you go to rally or flying dagger, heck even potions!
Take Flight is a garbage ultimate and was only used for being a unique ability that allows you to fly on to keeps, it's easily beaten by dawn breaker of smiting, onslaught, rend, arrow barrage,etc.
Venom Claw and Noxious breath are both DoTs which are very unfavorable in PvP as you can heal through them, shield through them, and purify/purge it.
Noxious breath is good for the debuff but try using that ability in a fight and watch it miss more than half the time even in close range. You can even watch Fengrush who was annoyed by how unreliable it is missing at close range.
Scales is unreliable AF and many people through-out this entire thread has even stated that it DOES NOT ALWAYS REFLECT. My goodness man look through the thread before posting every ability DKs have to know which functions correctly or not.
Dragon's blood still costs over 4.4k magicka without reductions and who would even bother to use that ability during a fight lol? Now you can only use igneous shield or fossilize instead of using both when needed, what happens if you use hardened armor and that goes down is that a "Oh well there it goes" moment for you?
Regarding Flames of Oblivion there is no need to make it poison damage or the other morph whatever you're saying. The ability just needs to scale off of Max resource/damage. I'm sure poison would be great for us but I'd rather cauterize go into a PBAoE Heal for those who want to heal on their Mag DK. Flames of Oblivion would also need to increase the damage done by DoT that are DK specific by X percent or increase some form of damage.
Lastly there is no synergy with Heavy armor and DK, the only thing that people love to say is the healing passive and the block passive (which is getting nerf'd or corrected since we weren't really receiving that amount to begin with lmao). The only passive that truly aligns with Stam DK as a tank would be the damaged blocked and that's it.
Stam sorcs abilities as you listed also benefit them with passives such as implosion, Power stone (reduce your ultimate cost), unholy knowledge (reduces cost of mag/stam), Energized, Expert Mage, and Capacitor. All these passives right there is what makes stam sorcs pretty good with whatever setup they tend to rock (PvP wise).
Stamblades/Stam sorcs feel unique because their class aids them in killing enemies and their abilities make it much easier to do so.
I do not follow the meta heck I even made a build video already that shows that I do not follow the meta I wear 5 Medium 2 Heavy no proc sets just maelstrom weapons (2H/bow although the bow is currently a decisive masters bow). I wear 5 Hunding + 5 Automaton. The reason why we do not feel unique is because every other class has something that benefits them completely while also benefiting group play (PvE) while Stam DKs don't have anything other than a passive that buffs minor brutality for everyone + Magma shell. We want to provide AoEs, we want to buff our allies, and we want to have skills that are fun to use instead of relying on 90% weapon skills/ultimates.
You are the one who doesnt seem to get it. So go and read again the last paragraph i wrote. All you do is explaining how each ability isnt good because it doesnt work with the meta but this is the exact thing that i said. The design of the DK doesnt work well with current state of PVP and is certainly not working well with ur build. Just because DOTs are not the meta it doesnt mean they are useless as abilities. They just dont work well in this current state of PVP. I told you make inferno a stamDK tool with secondary effects that help the DK playstyle like buff dots. But its still not going to be useful on a 2h/bow medium build that relies on burst and mobility cause simply the class isnt designed for that. And all classes use dawnbreaker. Enough with this.
And enough with this crap about abilities being useless cause they cost a ton of magicka for ur medium armor stambuild with no magicka sustain. This is not an argument. This applies for ALL classes. Streak costs even more magicka. Does that make it useless? Do you really believe that only DK abilities cost a lot and for every other stamina class their utility abilities are free? Like seriously? Go play a medium armor stamsorc with 10k magicka and tell me how many times you can streak before running out of magicka. If you want to have more utility from magicka abilities put on heavy armor or use drinks.
Just because you dont follow the meta it doesnt mean that the class should be balanced around ur build. You have utility abilities in ur class. Major mending, armor buffs, dots, passives for healing, abilities for healing, passives for snares, blocking, resistances, sustain. Do they need help? Sure they do. I said it myself and inferno will help with that. But its obvious that the class isnt designed for a bursty 2h/bow medium armor build. So dont expect the class that is designed around DOTs and taking dmg to help you with a build designed around burst and mobility. You want to play like that then reroll a stamblade or stamsorc that will help with that. What exactly did u expect when u made a medium armor 2h/bow build with zero magicka sustain? Of course you are not gonna have a use for most abilities and passives of the DK class on a build like that. Thats ur fault.
I think you dont get the real problem of DK. Our passives are crap, so any attempt to be consistent with dots or without them will lead you to a dead end with a sword and a shield hunging in the wall.
Have a look at the ardent flame passives and then look ate the other classes passives: each one of those classes has a form of getting minor buffs by using their skills. DKs? An increase in the poison/fire status. And the status ticks for like 300 dmg points. An increase in the duration of the skills, and increase in the dmg of AoE poison and flame skills (which pigeonhole you into useing a flame staff orn a bow)
Have you seen how much does surge cost? Do you know what it does? Do you know that sorcs have a 5% cost reduction in all their skills? And that, just for slotting surge sorcs get 2% extra wpn and spell dmg? Sorcs passives are so good that you can even make a hybrid without using Pelinals.
So, basically when you say that DKs have tools , you are correct, we have screwdrivers and hammers and pliers.... neverthelss, you must do a surgery with that and that's not fair.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@pieratsos Again you talk about meta mate I don't fall into meta I like to play my own way and I'm proficient in doing it that way.
I've fought plenty of Stam sorcs who spam dark deal for days so don't even go there mate.
I went through skills such as DoTs explaining why in PvP they suck. If you're saying our class DoTs are good then you certainly don't play a Stam DK. I question if you PvP because I do and on my Stam Dk I'm nearly a legate but I've taken time off the game due to being annoyed with its lag.
I've played Stam Dk since console launch and DK in general since craglorn launch so I know what my class use to be and what it needs to become again.
DKs skills are the most expensive (Magicka) so what are you talking about lol. Without reduction into magicka it's on average costing you over 4K on our utility tree (earthen heart)
@PandaIsAPotato
Lol the fact that you say you don't need rally (pvp wise) on a Stam DK using 2h/bow already tells me you don't play a Stam DK. Rally is essential part of a DK class(Stam variant)
Addition: I know you don't play Stam DK because who the hell uses Cinder Storm on a Stam DK lmao?? Lol who uses molten armaments in PvP as a Stam DK or even as a Stam DK in general as it buffs major sorcery and heavy attacks only lol. Sorcerers can use their skills but look at the passives (you probably are a sorc so you should know) all your passives are pretty rock solid except for the summoning. You have a passive that reduces your ultimate cost, executes a player at low health, reduces cost of resources, increases weapon/spell damage, and a passive that increases your physical/shock damage so DON'T EVEN.
You want a Stam DK to get rid of a 2H and allocate CP out of his offensive CP tree to heal better? Like you for sure need to just stay in the sorcerer thread where you belong because right there was another shot you aimed at your foot... or maybe your knee
@pieratsos
Those same pet passives are utilized or do you not see the sorcerers who used them to solo vCoA, vICP, and vWGT? There were posts about that in the general forums where the player showed him soloing using the pet skill line. I won't say it's useful in PvP or PvE but solo content sure it can be and in PvP it's annoying to fight since it sometimes hide the players hit box. I feel that the skill line should be scrapped but then again the passives sorcs have already are way better than what we have on a DK so in all honestly I don't care if they are stuck with it in the first place.
The point isn't about Stam DK as a meta please stop saying that we don't feel 'unique' due to the meta it's not that.
We do not feel unique because of the simple fact in order to do damage in PvP you have to rely on 95% of your weapon class skill line instead of using a ability that does decent consistent damage e.g. Flames of Oblivion AoE. We don't feel unique because of our passives are terrible and mostly outdated with no signal of a rework coming in the near future. I've suggested a battle roar change where upon ultimate usage you would gain major heroism for 10-15 seconds which would aid our regeneration as a whole.
We have passives aiding block mitigation that at first we all thought we received the full amount but it's been bugged for years I suppose and thus it's not being downscaled to what it was actually mitigating (4 or 5%). We have health regen as a passive for slotting abilities like wtf is that all about idk.
All in all we just want skills that we can utilize for damage just one decent one and I think a good majority would be happy but that looks like it will never come and that's what irritates us. People who see me play will always see me Heavy attack into a ability because I know I do not have another ability to use that would apply pressure or do decent damage. Imagine resorting to that since you don't want to follow the heavy armor SnB meta or the proc set meta or just combine them both.
So.... that change to chains....
...any better? Or is it still glitchy?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
PandaIsAPotato wrote: »@PandaIsAPotato
Lol the fact that you say you don't need rally (pvp wise) on a Stam DK using 2h/bow already tells me you don't play a Stam DK. Rally is essential part of a DK class(Stam variant)
Addition: I know you don't play Stam DK because who the hell uses Cinder Storm on a Stam DK lmao?? Lol who uses molten armaments in PvP as a Stam DK or even as a Stam DK in general as it buffs major sorcery and heavy attacks only lol. Sorcerers can use their skills but look at the passives (you probably are a sorc so you should know) all your passives are pretty rock solid except for the summoning. You have a passive that reduces your ultimate cost, executes a player at low health, reduces cost of resources, increases weapon/spell damage, and a passive that increases your physical/shock damage so DON'T EVEN.
You want a Stam DK to get rid of a 2H and allocate CP out of his offensive CP tree to heal better? Like you for sure need to just stay in the sorcerer thread where you belong because right there was another shot you aimed at your foot... or maybe your knee
I can't even come up with an appropriate response to this without mortifying the mod team that goes through the forums. The sheer amount of playtime and skill level that I have over your peasantry isn't even capable of being expressed in current day mathematics. Good day sir.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Anti_Virus
You don't agree with this guy do you I mean a Stam DK using cinder storm is news to me heck even molten armaments. Don't forget he's advocating the use of Standard of might in PvP alongside class DoTs i.e. venom claw/nox breath (nox breath is good when the debuff actually applies).
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell