I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
KaiDynasty wrote: »As someone say, a dk execute is useless, and a real DK don't want it, same devs.
What a magicka DK must have to be on pair to otehr classes is:
1- *DoTs that apply MAJOR DEFILE, they want magicka DK rely on DoTs to pressure an enemy, but in the current state of the game, they are useless. They get cleanse, they get OUTHEALED, this is not possible! If I put 3 dots on an enemy (and I am using 3 skill slots just to pressure 1 enemy), they must do something, but right now, they get outhealed by everything. Major Defile is what Magicka dk need, PVP will be influenced, PVE won't be touched because major defile is useless on mobs!
2- COAGULATING BLOOD still need to be reviewed, I don't know with what, but since DK already have a BAD healing, i don't get why make it worse, we already spend a lot of magicka to use basic skills, and ok a DK with bad regeneration will get a good heal, but, after i heal my self, where is my magicka? I won't be able to heal again my self for a while (YEAH I HAVE ULT AND POTS EVERY 45 SEC), so for 45 secs I won't be able to do damage and heal, i just can hope to hold block for 45 seconds.. guys and ZOS, this is how it will be the things.. You really want to force a class to run out of resources to get a heal and then don't be able to get back resources to continue the fight?This is jjust a mechanic that is good to think about it, but in practice isn't possible.
Rework coagulating dragonblood for something else (I won't ask 0 cost on a heal, because is insane and it means endless heals when on low magicka, there are many options, HoT, heal that scale on max pool (magicka or health), heal that have a basic value + a % value based on missing magicka or health, heal that cleans and ignore cyrodiil debuff. choose or make a new one but that is decent, not a troll, I DON'T WANT A COPY OF BoL).
@Woeler @ZOS_GinaBruno @ZOS_RichLambert
I doubt you will make changes in time.. but keep these advices, because is what a mDK lack.
Joy_Division wrote: »If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.
I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.Joy_Division wrote: »If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.
I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.
What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
Sugaroverdose wrote: »I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.Joy_Division wrote: »If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.
I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.
What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
People plays mDK cause it's hard, it doesn't forgives facerolling over keyboard and there's almost zero room for mistakes, so when you kill more people you know, that it's because you actually become better at mDK, not that your class is better at something.(of course i'm talking about builds who don't run broken things)
Joy_Division wrote: »
I got a new computer in June, so this data is from the last 6 months. One of these classes is not like the others. Stam DKs are good and yet DKs are accounting for only 10% of the players who get a KB on me.
Sugaroverdose wrote: »I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
In PvP stamina can burst you with dots mDK cannot.
mDK is already did awesome things before wrobeling heavy armor and creating subclass of proctards, problem is - it's getting nerfed by outperforming buffs to other classes, as best primer of mDK awesomeness:Sugaroverdose wrote: »I actually don't like the idea of overbuff, but at least stop nerfing mDK, instead nerf other classes to bring everything to the line with mDK capabilities.Joy_Division wrote: »If mDKs struggle to get kills, then they better be exceptional at something else. They aren't. They are forced to try and outlast opponents and there isn't anything about the class that makes it better or stronger or more dangerous the longer a fight goes on.
I think this is the core of the problem with mDK's. Sorc can bolt and have huge shields. Nightblade can vanish. Templar can heal from near dead to full with one wave of his hand.
What do mDK's do that would make people who watch say "wow, that was so powerful and impressive, i really need to roll a mDK myself!"? There are very few things truly unique to a mDK, and even those aren't particularly impressive.
People plays mDK cause it's hard, it doesn't forgives facerolling over keyboard and there's almost zero room for mistakes, so when you kill more people you know, that it's because you actually become better at mDK, not that your class is better at something.(of course i'm talking about builds who don't run broken things)
I do not want mDK to become easy, i want it to be unique at something, capable of doing something the other classes are not capable of. The way a nightblade can make himself invisible in the middle of a fight for instance. It's what the whole class revolves around. I want something that the mDK would revolve around, something that would define the mDK. It used to be wings, back when they reflected everything for 4 seconds - no other class was capable of facing a ranged zerg and surviving the way a mDK could. I want something like that, a class-defining moment, to come back. Not necessarily the wings, but something.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
So mDK should wipe organised groups of 8+ people who knows how to play? Then you asking to make mDK OP class, which is bad for everyone.@Sugaroverdose
Do note this video was done way back with v16 ranks which means some changes to all class balances weren't there on top of that it is clear that this group isn't 'Good' sorry but it's obvious after watching this entire clip. I believe I saw only 3 hard CCs attempted after that it was all ranged to close ranged attacks, some where reflected but they didn't care lol.
They literally kept spamming long ranged attacks when he was reflecting, looks like they didn't care at all.
The group did not stick together but charged in one by one while NPCs attacked them with CCs and other attacks. If this was a moderately decent group that this player outplayed then I'd feel the video could validate some things which I already believe in such as. Mag DK being good but just needs some changes in the way they receive heals in cDB, a class specific ultimate (we got that i.e. ferocious leap), better sustain (not coming this patch), and pressure from DoTs since we lost an execute.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Your stam DK have twice bigger burst since 1.6 also he run execute, what the f reason even mention it?@Sugaroverdose
No the point is the video isn't a good example of what a Mag DK can/should do. The group was clearly bad so my point was that anyone could wipe them heck a Magblade would've ended them quicker or even a stamblade. Judging from their performance my stam dk could've made quick work of them. My point is that if the group was moderately good that Mag DK would've dropped but more than half the time they weren't pay attention to him and were focusing on NPCs which they should've balled up and killed immediately but instead a lot of them were around throwing negates, reflective light or w/e its called (Dark gold orb thing lol), and the templar minor ability.
If the Mag DK fought a group that was CCing him and you know actually attacking the person as a group and he/she managed to pull it off then I'd be happy but still sad that he/she was pigeonholed into a tank setup to compete but regardless would be happy to see my fellow DK doing us proud.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Sugaroverdose wrote: »I noticed yesterday, that passive bleeding from DW damages me for 2k+ per tick, so mDK as 'dot mastery class' is only on words and in PvE where no cleanse and mobs stay still.Sorry, no.
It is true that the game has changed, but you now why it has changed? Because of the same DK killing potential. If developers give back the killing potential to DKs, the "nerf DK" posts will come back again, and we will be again in this endless discussion.
DKs need, more than any other class, their tools for killing to be effective, and that means DoTs and sutain should be key. Currently DoTs are bad, and sustain (without dynamic ulti gen) is crap and healing is crappier. Once that's solved, DKs will be the killing machines they were once upon a time, without being OP.
In PvP stamina can burst you with dots mDK cannot.
Joy_Division wrote: »What's a mDK supposed to do against Dark Deal?
So you mean, that mDK is bad and those randoms could be killed even naked? I didn't fight them so i can't agree with this statement.@Sugaroverdose
Yet you do not see what I'm implying there you go again mate. I've implied that the group was easy so I could easily swoop in, a stam DK has three times as much burst than a stam NB so why would I mention it? Look at the bigger picture yet again jeez man.
If you cannot see that I've implied that any other class could kill the group easily then please take a step back and re-read my post(s) before commenting on it.
Can someone explain to me what's ZOS' reasoning for not giving dragonknight a class execute? There must be an explanation. Nightblade have an execute with a stam and mag morphs, sorcerer have curse, templar have radiant, so why dragonknights have non ?
Like others said, we don't need one. All we need is a little burst damage. Which is why i keep trying to explain to the devs that dragon leap (F-leap) needs a small offensive buff.
If we had that we could manage our stats to get a kill mechanic even though we would still rely on just 1 ability when kill mechanics normally rely on 2-5 burst damage abilities.
We have burst, the problem is we have no built in defense and sustain so we're forced into tanky/resourceful builds. A full glass canon DK flame lash hits hard AF but he'll have no reliable healing, no mobility outside of mist, and no ability to out sustain the other classes.
The fact is that DK damage is fine if not great. Sure, DoTs could use a little love so that they aren't purged with impunity (e.g., a passive that deals 25-50% of the total DoT damage instantly if the DoT is purged would go a long way), and we could use another reliable, easy to apply DoT (Hint: Flames of Oblivion needs to become an AoE). But the main problem is that the Developers want the class to outlast people--but they haven't given it the ability to do so. It has the worst sustain of the classes. Its heal is at best situational and at worst utter crap.
The biggest irony is that when Wrobel described DK as being a class that he wanted to pressure enemy health bars with DoTs he was effectively describing Templar. Vampire's Bane, Puncturing Sweep, Ritual of Retribution, Burning Light - those are DoTs that are easy to apply and keep active and they hurt.
At the end of the day, DK needs an overhaul if it's going to be the DoT/Attrition class. Foolishly I believed we would get that overhaul--as promised by Wrobel months ago--for Update 13. I cannot understand how or why they did not make our DoT gameplay more interesting this patch.
It is what it is. I've gone back to my Magplar which received significant buffs in update 13. Perhaps Coag will get another buff but I predict mDK will remain pretty much where it is: good in small groups in tight spaces; outperformed in larger groups by Sorcs/NBs as far as DPS; and outperformed by every other class in open world.
I dont pvp much so i cant really comment on a fix for mDK in pvp beside the fact that they are slow and have no real good burst potential and have horrible sustain.
In PVE they are one of the top damage dealers there is, the buff to whips will only help this. The problem i see in PVE is that they heavily lack in sustaining long fights.
mDKS have a very complex rotation that involves casting a lot of abilities that have a high cost. one quick fix would be lowering the cost of skills by x%. Since mDks are king of DOTS id like to see dragon blood offer a unique magicka and health steal. kill 2 birds with one stone. im not sure if this would be to op but i feel mdks have burst heals it in claw and deep breath but for me trying to solo Vma for instance i find myself spamming heals to stay alive more then casting damage. mdks have to play upclose with whips, casting a 3200k cost shield rips through your already horrible sustain. making dragon blood a HOT would be the best thing for it, also incorporating either fixed rate magicka steal that stacks with elemental drain or maybe a magicka return on your offensive DOT ticks. You could even make dragon blood heal off the dots you have down acting much like crit surge where every critical hit heals you per 1sec. this could be the same way with Dots.
I would also like to see something done with stonefist, even with the new changes it just feels to lackluster. i know the devs dont want to give mdks an execute but this skill has potential to be just that for a dk but maybe in a different aspect.
Overall give mDKs someway to sustain and a HOT would help them a ton in both pvp and pve.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
In your video there's only one EP person who actually have "CP" in level field.@Sugaroverdose
Please don't try to bend my words, I'm clearly stating that any competent player could easily outclass them better. A Mag DK in tank gear (the lowest performing class in PvP) just did.
http://xboxdvr.com/gamer/Maxwell/video/20215002 Here's a point <--- My stam DK outclasses this group but were they good? Heck no! They were bad I'm sorry but they just were, does that mean this validates stam DK being strong... nope it surely doesn't.
Any other class could've handled it better and so could any variant of that class whether it be stam or mag that is my point. Fighting them naked is trying to disproportionate my wording to make it seem I'm being overly exaggerating which I'm not, I'm merely stating that the group wasn't up to par in coordination as they engaged the guy one by one in a keep filled with guards lmao. They ignored him since they didn't kill the guards outside the keep (at-least ignored him for quite a bit of time) and engaged him recklessly while spamming ranged attacks that he consistently countered except for a couple.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Change burning embers to a HoT, make cDB ignore battle spirit, add a major defile passive to ardent flame, and reduce costs across the board a tiny amount. Boom. I would be happy with that. I miss wings, but I can live without them (I have for a while). I wish inferno were PBAOE (eliminates the issue of purges), but I'm not so naive to hope for that.
In my dreams major/minor expedition is added to wings.
Wings is a HUGE loss to DK. It really is the iconic ability and needs to be fixed
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell