Carbonised wrote: »ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Obsidian Shard – Doubled the speed of the projectile.
- Fiery Grip (and morphs) – This ability is no longer dodgeable. Also reduced the duration of the expedition buff by 2 seconds. (6s instead of 8s) Note: the damage portion of this ability can still be blocked.
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
As a note, we are still evaluating the changes to Coagulating Blood. We do hear your feedback on this ability and will continue to monitor it closely on PTS.
@ZOS_RichLambert
Let me get this right. Sorcs received a small nerf to their DPS burst, Vel Curse, then spent 17 pages bawling their eyes out about it, and finally you caved in and gave them back their burst skill, even added a nice little buff to it as well.
In the meantime, mDKs, who were told we had some nice balancing buffs coming to us this update, got nothing substantial, hey, you even managed to nerf our already rediculously underperforming burst heal, aka dragonblood, even further than what could possibly be imagined - and even gave us a nice -5% blanket nerf to Banner damage and mitigation.
Now you come here with some long overdue fixes and patches to a couple of skills that no one even bothers slotting at all, due to them being underperforming, underwhelming and underpowered. And that's it?
Forgive me if I come across rather ungrateful and offended. I can assure you it is because I am indeed those things, considering what utter load of BS you're offering us this update, and even have the audacity of calling it a balancing update.
A joke would be a more apt name for this, and hey, that also fits very nicely with your upcoming Jester's Day festival. Guess we can dress up all mDKs in jester costumes and send us dancing and skipping across the fields, cause lord knows that's the only thing we're good for anymore.
I know only one popular streamer who don't main on cheese builds, so it's not that good metric.Read my discord this morning and it looks like chains still has the z axis problem. Wow so dragon leap still won't fire while rooted? With all the nerfs I really don't feel like we moved much this update, we moved up a bit for sure but it really doesn't feel like much given the things we moved back on.
I counted the classes of the top 30 on the leaderboards last campaign for TF.
11DKs
18 Sorcs
19 NBs
42 Templars.
I don't see that changing at all. How many popular streamers are PvPing primarily on mDK?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Read my discord this morning and it looks like chains still has the z axis problem. Wow so dragon leap still won't fire while rooted? With all the nerfs I really don't feel like we moved much this update, we moved up a bit for sure but it really doesn't feel like much given the things we moved back on.
I counted the classes of the top 30 on the leaderboards last campaign for TF.
11DKs
18 Sorcs
19 NBs
42 Templars.
I don't see that changing at all. How many popular streamers are PvPing primarily on mDK?
@MaxwellC@Zedrian
No they need to either get rid of the fortitude/endurance and replace it with major intellect and minor magicka/stamina steal or they need to get rid of fortitude and put major intellect + major endurance on it.They could even make it restore a fix amount of stamina (600 a second) but I doubt that'll happen.
Coag blood needs to scale off of Max health or Max Magic + provide major intellect.
..., and if the design was meant for a Magicka build, then why not give Major Intellect instead of Major Endurance,..
Tonnopesce wrote: »I actually enjoied the stonefist buff, i need to try the two morph still but the base speed makes the skill almost undogable at close range and if the heal is good i can use it instead of coagulating blood and fossilize with a good trade off
Regardless of whose fault it is or the reasons why, we are dying. You ZoS are the only ones that can fix it. We have begged and pleaded with you, screamed and yelled, calmly reasoned with you. We have told and given examples of our issues, and how to fix them, over and over. You finally heard us. You finally said that we, specifically, were getting buffs to take us off life support. You gave us hope. Then you took it away.
Tonnopesce wrote: »I actually enjoied the stonefist buff, i need to try the two morph still but the base speed makes the skill almost undogable at close range and if the heal is good i can use it instead of coagulating blood and fossilize with a good trade off
Stalwart385 wrote: »
KundaliniHero wrote: »I mostly play PVE on my mDK and I must admit it's my favorite class for this purpose, the rotation is advanced and the potential damage output is significant. I would never take my mDK into PVP, they just have limited functionality outside of niche builds and tanking, other classes have more versatility in this area IMO. From a PVE perspective:
Dragon Leap. Useless either way for PVE. magDK's have better ulty options, this needs a dot and I mean a strong one to compensate for our lack of execute and purges to even remotely come close to being on the menu.
Standard of Might. I understand the concept of checks and balances but I dont wholly believe this was necessary. MagDK's should do more sustained damage to compensate for the lack of an execute. While other classes get to fingerbang a single button during execute we are rotation locked. To be clear I am not asking for an execute but can we at least get a lowered ulty cost on this or just revert it back to what it was. In the end this may still be a superior PVE ulty due to the fact it still buffs the damage you do and with the extra 5% on whips and 8% from Ancient Knowledge it may even out. But what's the point of changing something just to even it out, rearranging seats on the titanic are we?
Dragon Blood. This has always been useless. Would be great if it worked like a dark deal instead of whatever you want to call this mess of a skill now.
Chains. Chains needs a serious overhaul, as it stand it's buggy and mostly situational, however it is absolutley necessary for vMOL. I would suggest that for Unrelenting Grip it retain the magika refund but also increase range, that way it feels like it's more of an utility improvement rather than just reimbursing me for mechanics ie; mob cc immunity.
Whip.Solid. The 5% is welcome indeed, I must give credit to the forum warriors for dropping whine ultimates consistently for the past 2 years to get this change, although I know it was always a PVP thing: Thank You!
Inferno.For PVE we always slot this skill on our back bar as our poor man's innerlight and the paltry set it and forget it damage it produces. However I would like to see this skill go back to the aoe it was in its glory days. Its still used for a lack of other options but for a high tiered skill it's absolutley lackluster.
Scalding Rune.This may actually have a place on my bar this patch. Currently its a 12k dot over 11.5 seconds in line with Burning Embers and Engulfing Flames give or take, it's a fairly instant cast and can be easily bar swap cancelled. With the patch its gotten a significant damage buff 11% on the frontend and 33% on the backend making it almost 16k when factoring in other buffs, sounds pretty solid to me but we'll have to see how it pans out.
leepalmer95 wrote: »I like my flames of oblivion in duels.
ZOS_RichLambert wrote: »Just wanted to thank everyone for all the feedback in this thread. We have some updates/changes coming for the next PTS build that we’d like to share:
- Dragon Leap (and morphs) – This ability is no longer dodgeable. (it is an AOE after all). In addition we fixed an issue where the CC immunity while leaping was not being added correctly – you are now immune to all forms of CC, including roots while leaping. Note – players can still out range this ability while the DK is in the air if the DK leaps from max range and the player immediately runs away.
IxskullzxI wrote: »@Veg
I would rather have the damage shield than a dot for leap. My damage is fine. I'll take survivability. How can you complain about an ability that tooltips close to meteor and costs 75 less?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell