What do you think we are playing for ? we play for fun aswell matebut to be honest, for us : dying = not fun, killing 50+ with 12 = fun, stealing ticks when DC & EP fights over a keep or outpost = fun.
We're playing with the same goal, we're just not reaching it the same way
AyelineESO wrote: »12 -14 people = zerg? Nice to know.
Whats the 50+ people that are often chasing us then? Small scale?
AyelineESO wrote: »12 -14 people = zerg? Nice to know.
Whats the 50+ people that are often chasing us then? Small scale?
You mean the 50+ people you purposelfully bait into following you so you can farm them? I call that a pug group of your own making
PS : If I sum all my chars...
them ap farmers get triggered on forums while ingame its the players that are triggered by them. chasing them from bleakers sidepostern to maindoor to die, or from flag to top and die, or from... oh, you get the point.
PS : If I sum all my chars...
them ap farmers get triggered on forums while ingame its the players that are triggered by them. chasing them from bleakers sidepostern to maindoor to die, or from flag to top and die, or from... oh, you get the point.
I confess, I used to be triggered by idiocy in general
But, I don't know, to read you, it seems you always need clarification to understand easy things.
kkravaritieb17_ESO wrote: »Yes I believe your right we achieve fun in different ways for me I much prefer having a laugh with friends on teamspeak and messing around, on Saturdays I just get wasted and run around, not to bothered about how much AP I get or whatever, sometimes it's fun to just jump into a Zerg on your own and see how many you can take with you before you die, I know I'll die but it doesn't bother me, and I can see how wiping 50 with 12 could be fun however I have to admit I couldn't do how you do it running around and around in circles spamming the same thing etc that for me would get very old very fast, each to there own I guess
Like I said I have no issues with your play style or infact most of the players, you yourself held you hands up and said bomb groups have an effect on server performance I can happily accept that and move on, I just dislike the ones who claim they don't have any impact because they are on a smaller group etc
And whoops we appear to have hijacked this thread slightly haha
Nobody said we dont add to the lag but suggesting that we alone cause the server to lag is just something to laugh about.
We are playing with ~12 people since pretty much 2 years now, so the impression we got bigger is subjective.I did not mean to imply after loosing a fight you bring more people.
But the guild and grpsize of zergsquad (atleast from seeing you ride past) has increased over time - albeit being somewhat dynamic.
Even if they´re all poplocked - there is a great difference between potatoes fighting potatoes and potatoes fighting a
potato peeler. Potatoes can clash 1 v1 or x v x the whole day until they´re all mashed potatoes without requiring any adaption in numbers or behavior.
When you bring in a potatoe peeler it suddenly requires a whole lot more potatoes to mash that peeler.
Any skilled grp in eso works as a "focusing lense" for potatoes and the amount of pomme de terre needed to defeat them rises exponentially (or it requires braintatoes amidst them).
In duo we feel unconfortable with any encounter > 5 players. With 3 players its probably 8 to 10. With 4 players we might defeat 14 to 18. Now that does not severely impair server functionality yet (but even we get moments where we create lag by binding 20 people on us with 4).
However you´re running a grp of 12 or more people sometimes binding (by your own words) 50 players or more on you by the fact that you´re surviving and killing them. You focus an amount of abilities being fired on the small vicinity of your grp (and fire a ton of abilities yourself) that otherwise would have never occured when they would have just fought players in their own orbit of abilities.
Less coordination meaning less concentrated use of abilities and probably faster deaths on both sides.
As a result of this i do very much believe that even one highly coordianted grp can have severe impacts on server performance especially when entering a server that is already on the verge of exceeding it´s limits because (as you stated) it´s poplocked and there are large fights happening.
Edit: Also we´ve all had moments where we just wondered why it started to lag suddenly and then went on to see blackswords pvp, unfriendly fire or zergsquad in a resourcetower/wall/bridge whatever being orbited by a metric *** of enemy players. Not dying fast enough is the core problem here
Holy ***, got to say your definitely zerging this thread! Haha anyone left from your guild who hasn't commented yet lol
PS : If I sum all my chars...