Motifs not account wide? Why?

  • Stopnaggin
    Stopnaggin
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    Nestor wrote: »
    What good are the Motifs if you don't have the Traits researched? Traits are why we craft, not the Motifs.

    Because I like being able to craft in dro mathra, hallow jack and imperial.
    crown store motif should be account wide but not the others IMO. Account wide not server wide.

    100% agree only those from the crown store. Real money I should be able to use those across my account. Would be no different than mounts.
  • Nestor
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    Stopnaggin wrote: »

    Because I like being able to craft in dro mathra, hallow jack and imperial.

    And you can only do this if all your character's know the Motifs? I can craft in all those motifs right now, and with just one crafter.

    Edited by Nestor on 3 January 2017 20:10
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • itehache
    itehache
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    That's why I just have 1 character with all crafting things, but I agree motifs should be account-wide, or, at least, the ones purchased via crown store.
  • Stopnaggin
    Stopnaggin
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    Nestor wrote: »
    Stopnaggin wrote: »

    Because I like being able to craft in dro mathra, hallow jack and imperial.

    So you don't care about traits then? Or making special crafted sets based on the number of traits that your character knows?

    I'm not buying traits, I learn them. They aren't locked behind a paywall. Different set of circumstances. I'm not sure what you're getting at, yes traits are important but they can be learned. Maybe time consuming but that wasn't the concern from the OP.

    Example as follows
    I start a new toon to become my crafter. I can get all traits again, I can get all in game motifs again. What I can't get is the motifs that are no longer available from the crown store. Which is something I already paid for. Yes traits areally more important than style no argument there. But I didn't pay real money for those.

    I would be more than happy if they would overhaul crafting like they did with 1T, but not if they put it behind a paywall. I would even support lowering times, just not so far as to make it too easy. I had proposed such in another thread about traits in cs.

    Reverse the times from short to long, say 1st trait max 15-20 days and go lower from there.

    Remove certain traits like training and prosperous.

    Add a quest line for adding a 5th set bonus. Like after completing a trial or dungeon have the boss drop a trait stone that has to be researched for 30 days before it can be added.



  • Stopnaggin
    Stopnaggin
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    Nestor wrote: »
    Stopnaggin wrote: »

    Because I like being able to craft in dro mathra, hallow jack and imperial.

    And you can only do this if all your character's know the Motifs? I can craft in all those motifs right now, and with just one crafter.

    Again I don't want all motifs account wide, only the ones I bought. I have all the motifs and am almost done with research. I don't see where this has any bearing on cs motifs. The only slippery thing is with those who bought the in game motifs with crowns, even then they were bought with real money.
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Nestor wrote: »
    Stopnaggin wrote: »

    Because I like being able to craft in dro mathra, hallow jack and imperial.

    So you don't care about traits then? Or making special crafted sets based on the number of traits that your character knows?

    I'm not buying traits, I learn them. They aren't locked behind a paywall. Different set of circumstances. I'm not sure what you're getting at, yes traits are important but they can be learned. Maybe time consuming but that wasn't the concern from the OP.

    Example as follows
    I start a new toon to become my crafter. I can get all traits again, I can get all in game motifs again. What I can't get is the motifs that are no longer available from the crown store. Which is something I already paid for. Yes traits areally more important than style no argument there. But I didn't pay real money for those.

    I would be more than happy if they would overhaul crafting like they did with 1T, but not if they put it behind a paywall. I would even support lowering times, just not so far as to make it too easy. I had proposed such in another thread about traits in cs.

    Reverse the times from short to long, say 1st trait max 15-20 days and go lower from there.

    Remove certain traits like training and prosperous.

    Add a quest line for adding a 5th set bonus. Like after completing a trial or dungeon have the boss drop a trait stone that has to be researched for 30 days before it can be added.



    Training is really useful for leveling up new toons. I know crafters who make training sets for players frequently.
  • petraeus1
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    Nestor wrote: »
    Stopnaggin wrote: »

    Because I like being able to craft in dro mathra, hallow jack and imperial.

    And you can only do this if all your character's know the Motifs? I can craft in all those motifs right now, and with just one crafter.

    I see this argument come up more often, and I wonder: alright, so it's not absolutely mandatory, there are workarounds (which can be said of most QOL suggestions or any suggestion in fact), so what?

    Do you actually have anything against account wide motifs, or more particularly account wide Crown Store motifs? It most definitely add utility to have them unlocked account wide, and it would definitely fall in line with the practice that Crown Store purchases pertain to player accounts rather than characters. I mean, it already works this way for the Imperial upgrade.
    Edited by petraeus1 on 3 January 2017 20:39
  • Stopnaggin
    Stopnaggin
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    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic. Even by your own example yes horses are account wide but training isn't. Traits and styles are completely different.
    Edited by Stopnaggin on 3 January 2017 20:39
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.
  • Beware13
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    I'm not sure if this has been discussed yet, but I would love for mount speed, stam and carry capacity be account wide.

    (I also know this probably won't happen considering the amount of crowns people spend on these upgrades because they are impatient, including myself)
    [XB1][NA] 805 CP - 8 Max toons
    [PC][NA] 351 CP - 4 Max toons

    vMA Flawless • vMoL • vDSA • vAA HM • vHRC HM • vSO HM
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.
  • Stopnaggin
    Stopnaggin
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    Beware13 wrote: »
    I'm not sure if this has been discussed yet, but I would love for mount speed, stam and carry capacity be account wide.

    (I also know this probably won't happen considering the amount of crowns people spend on these upgrades because they are impatient, including myself)

    It has been discussed and more than likely it won't happen. I buy speed scrolls for every new toon, nothing worse than a slow mount.
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.

    Actually if you go back to the op, he describes any motif.
  • SpiderKnight
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    Need more than one main crafter? Why?
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.

    Actually if you go back to the op, he describes any motif.

    And actually if you go back to my quotes you would see where I said only cs motifs, since you did quote me. Several of us have said no to all motifs, only the ones I bought with real life money. If they are available in game they shouldn't be account wide. Again I ask, what advantage is associated with these motifs? No achievements or special dyes that I am aware of.

    Side question, what about the motifs that can be bought that are in game? Do you get achiements and dyes with those? All I can think of are the basic ones, glass and the one Orc motif (Tinimac?)
  • Vizier
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    Ya, it really is silly that you have to create a new character and actually level it and learn skills. :wink:

    I think it's pretty generous of ZoS to have as much cross account items and skills as they do. I really don't expect or want more. Is it an inconvenience to jump characters to I need to do different things...sure. It's seriously not that big a deal though IMO.
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.

    Actually if you go back to the op, he describes any motif.

    And actually if you go back to my quotes you would see where I said only cs motifs, since you did quote me. Several of us have said no to all motifs, only the ones I bought with real life money. If they are available in game they shouldn't be account wide. Again I ask, what advantage is associated with these motifs? No achievements or special dyes that I am aware of.

    Side question, what about the motifs that can be bought that are in game? Do you get achiements and dyes with those? All I can think of are the basic ones, glass and the one Orc motif (Tinimac?)

    You get an achievement for learning all the basic ones, you get and achievement for learning the set of daedric, barbarian, ancient elf, and I cant remember the rest but the ones you find in dressers. And you get achievement for eact of the motif sets with multiple parts. Some of the motif achievements are in the DLC section.

    Now why don't you go edit WE ARE NOT TALKING... to I AM NOT TALKING... and remember to keep your caps lock key on.
  • DaveMoeDee
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    Getting the motifs on each character is less tedious than posting this complaint over and over again.

    Live with it. Learn to accept that not all decisions in life will go your way and your preference is subjective, as is their design choice. That is part of maturity.
  • Stopnaggin
    Stopnaggin
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    Jcorv58 wrote: »
    Need more than one main crafter? Why?

    Because options. I'm a masochist. 18 months wasn't enough of a grind. Who knows why? As much as I delete and make new toons, I'm starting to think I'm a little off anyway. Some people have multiple crafters for different items and with they way they said crafting furniture will have metal and wood together it may not be possible to craft some things.
  • DaveMoeDee
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    Cryptical wrote: »
    Its really silly that you have to learn the same motif in more than one toon

    Why does one really need to know a motif on more than one toon. Most are fine with this since they only bother to spend all those skill point and do all that research on one character..

    When on your main playing character, answer which chapters does your crafter know of the assassin motif? Minotaur? Draught? Celestial? Dark brotherhood? Order of the hour? Trinimac? Malacath? Dro mathra? Xivkin? Primal? Barbaric? Akaviri? Mercenary? Covenant? Pact? Dominion? Orsinium? Thieves guild? Dwemer?

    You either keep a spreadsheet checklist, or you have to relog.

    That's also not a small list, plus broken up into 14 chapters each. That's quite a bit of in game resources or real world money invested into getting ONE character, and that list is just off the top of my head - not an exhaustive list.

    Fundamental observation - this is not a game of building a crafting empire. 'Manufacturer Tycoon' is that way around the corner --->

    That's why the motifs should be accessible across characters. It's not like learning on more than one toon happens much anyway, because it's the crafter that gets the books.

    If it is too much work, don't bother. Motifs are just for vanity anyway.

    It is crazy to me though to think that someone would spend thousands of crowns on a single consumable (ignoring the fact that some people set aside a large budget for gaming). At those prices, account wide for crown store bought motifs makes sense to me, though I would never spend a single crown on a motif.
    Edited by DaveMoeDee on 3 January 2017 21:50
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Jcorv58 wrote: »
    Need more than one main crafter? Why?

    Because options. I'm a masochist. 18 months wasn't enough of a grind. Who knows why? As much as I delete and make new toons, I'm starting to think I'm a little off anyway. Some people have multiple crafters for different items and with they way they said crafting furniture will have metal and wood together it may not be possible to craft some things.

    18 months? Ya, trait research is too long. Just learning the last nirnhoned trait on each item in a craft takes 30 days for eact item assuming you have the passive that shortens it. I'm really surprised they haven't tried selling time shortening items in the crown store.
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.

    Actually if you go back to the op, he describes any motif.

    And actually if you go back to my quotes you would see where I said only cs motifs, since you did quote me. Several of us have said no to all motifs, only the ones I bought with real life money. If they are available in game they shouldn't be account wide. Again I ask, what advantage is associated with these motifs? No achievements or special dyes that I am aware of.

    Side question, what about the motifs that can be bought that are in game? Do you get achiements and dyes with those? All I can think of are the basic ones, glass and the one Orc motif (Tinimac?)

    You get an achievement for learning all the basic ones, you get and achievement for learning the set of daedric, barbarian, ancient elf, and I cant remember the rest but the ones you find in dressers. And you get achievement for eact of the motif sets with multiple parts. Some of the motif achievements are in the DLC section.

    Now why don't you go edit WE ARE NOT TALKING... to I AM NOT TALKING... and remember to keep your caps lock key on.

    Sure will when you go back and remove me from your quote. Put it back to the op and then answer the questions about the 2 motifs and what advantage they have. Only a few have agreed with the op on all motifs, thus the rest of us WE, from other posts in this topic have stated otherwise. Or would you like me to quote the rest of us of the same opinion. Or you could go back and see US that have the same opinion about cs motifs.
  • Dow_phoenix1ub17_ESO
    Normally i would not splatter a dead horse with stick..
    Motifs and character achievements ... so..

    I do however notice there is a motif in the crown store that is only available in the crown store
    the frozen ice set.

    if it is not a drop in the game.
    how can you force some one to pay more than once for the same object.
    But it is ESO profit center.

    The frozen motif should go account wide.

    I will soon find out if it does or does not.

    It better.
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »
    Stopnaggin wrote: »
    Jcorv58 wrote: »
    Need more than one main crafter? Why?

    Because options. I'm a masochist. 18 months wasn't enough of a grind. Who knows why? As much as I delete and make new toons, I'm starting to think I'm a little off anyway. Some people have multiple crafters for different items and with they way they said crafting furniture will have metal and wood together it may not be possible to craft some things.

    18 months? Ya, trait research is too long. Just learning the last nirnhoned trait on each item in a craft takes 30 days for eact item assuming you have the passive that shortens it. I'm really surprised they haven't tried selling time shortening items in the crown store.

    God I don't wanna go there, another thread was already about that. That was a bigger mess than I cate to be a part of anymore. Crafting needs a 1t style makeover.
  • Stopnaggin
    Stopnaggin
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    Normally i would not splatter a dead horse with stick..
    Motifs and character achievements ... so..

    I do however notice there is a motif in the crown store that is only available in the crown store
    the frozen ice set.

    if it is not a drop in the game.
    how can you force some one to pay more than once for the same object.
    But it is ESO profit center.

    The frozen motif should go account wide.

    I will soon find out if it does or does not.

    It better.

    It won't once you use it on 1 toon it's done.
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »
    Stopnaggin wrote: »
    Dagoth_Rac wrote: »
    This would have to apply to all motif books, Crown Store and in-game. I would be opposed to Crown Store motifs being better than in-game motifs. Horses and pets and costumes are different. Ones you acquire in-game are account wide, just like ones acquired from Crown Store. Crown Store items are supposed to be equivalent to (or even slightly worse) than in-game options, not have better functionality than in-game options.

    What? We are talking about an appearance item, motifs grant no extra perks that what's in game. Motifs are purely cosmetic.

    Learning sets of motifs award achievements that can include dyes. Or in the case of the new life festival, getting the motif achievement contributes towards a meta achievement that awards a title.

    And what advantage is that, also again WE ARE NOT TALKING ABOUT ANYTHING BUT CROWN STORE MOTIFS. What achievement did I get for buying FrostCaster and Grim Harlequin? I don't recall seeing any dyes or achievement tied to those. Correct me if I'm wrong, but I don't see any achievements or titles associated with those 2.

    Actually if you go back to the op, he describes any motif.

    And actually if you go back to my quotes you would see where I said only cs motifs, since you did quote me. Several of us have said no to all motifs, only the ones I bought with real life money. If they are available in game they shouldn't be account wide. Again I ask, what advantage is associated with these motifs? No achievements or special dyes that I am aware of.

    Side question, what about the motifs that can be bought that are in game? Do you get achiements and dyes with those? All I can think of are the basic ones, glass and the one Orc motif (Tinimac?)

    You get an achievement for learning all the basic ones, you get and achievement for learning the set of daedric, barbarian, ancient elf, and I cant remember the rest but the ones you find in dressers. And you get achievement for eact of the motif sets with multiple parts. Some of the motif achievements are in the DLC section.

    Now why don't you go edit WE ARE NOT TALKING... to I AM NOT TALKING... and remember to keep your caps lock key on.

    Sure will when you go back and remove me from your quote. Put it back to the op and then answer the questions about the 2 motifs and what advantage they have. Only a few have agreed with the op on all motifs, thus the rest of us WE, from other posts in this topic have stated otherwise. Or would you like me to quote the rest of us of the same opinion. Or you could go back and see US that have the same opinion about cs motifs.

    The advantage is you can sell armor made in that style to players for a fortune. One of my trading guilds has as one of the prizes in its raffle that a crafter will craft for them a full set of armor in that frostcaster style.
  • Taternater
    Taternater
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    Also another advantage from the patch notes

    The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
    This includes research, Motif knowledge, and achievement completion.

    So motif knowledge affects these master writ things.
  • Stopnaggin
    Stopnaggin
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    Now that goes into a different realm. Only 2 cs exclusive motifs. Which by themselves are completely worthless. Now mimic stone purchases are different story.

    Also I don't know where motifs play a role in writs. I've never been asked to craft anything in a writ with a certain style. Regardless of how many motifs I possess. They are based on your skill points invested in those particular trees.

    I will pop out a new toon and won't buy any motifs, I will just use the racial style on that toon and see just how it affects my writs. What patch notes was that from? If be interested in reading them.
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »

    Ok let's see if they add cs exclusive motifs to that mix. I highly doubt it since you can only craft those with mimic stones. You wanna see a real uproar let them use those motifs.

    Not to mention people who didn't buy dlc and don't have the same access to those motifs, style stone and such.

    @ZOS_GinaBruno or anyone else confirmation please.
    Edited by Stopnaggin on 3 January 2017 23:23
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