You're dangerously close to going full potato there, the only thing you got right was that poisons destroyed 1vX.They could get balls and reduce CC immunity to 2 seconds....would be hilarious to see all the changes to the meta and people comeplain about CC in the game
They could Battlespirit Costs across the board by 20% for Mag and 15% for Stam when in PvP.
There's ton of options just depends on how they wanna balance the game.
Just forces people to new builds with more sustain though...they need to deal with infinate resource management and high mitigation (Reactive)....you should run into situations where you have no resources(poison helped but ruined 1vX...not the best idea)
You're trying to argue semantics, which is completely tangential to the point of this thread and incorrect at that.See, this is where these discussions of pvp imbalance always fall short.
Simple answer- it's the same for every single player in Cyrodil. No one person or faction has superior equipment or cp to the other person or faction. In fact, we could all wear exactly the same gear and have the same cp set up. We don't, because we choose not to. So when one build or tactic works better over another, then there is a cry of "fix pvp, nerf this or that, change this asap" and on and on we go in the cycle of change for change sake. In the op's case, he/she is discussing gameplay issues and suggestions. Again, they could be valid in one sense, but I revert back to the basic premise of it's the same for every single player in Cyordil and by that reasoning, there is or can be, no imbalance.
No. First of all there are different classes and races which rules out the perfect balance you speak of. Secondly, a scenario such as yours is highly unrealistic, won't ever happen, and is therefore not relevant to the topic. Just imagine if there was one set in the game that was incredibly OP, and would kill people in 1 blow. According to your logic this would be fine, because.. whoopty doo!! everyone can use that set, so it is all balanced!See, this is where these discussions of pvp imbalance always fall short.
Simple answer- it's the same for every single player in Cyrodil. No one person or faction has superior equipment or cp to the other person or faction. In fact, we could all wear exactly the same gear and have the same cp set up. We don't, because we choose not to. So when one build or tactic works better over another, then there is a cry of "fix pvp, nerf this or that, change this asap" and on and on we go in the cycle of change for change sake. In the op's case, he/she is discussing gameplay issues and suggestions. Again, they could be valid in one sense, but I revert back to the basic premise of it's the same for every single player in Cyordil and by that reasoning, there is or can be, no imbalance.
leepalmer95 wrote: »So, your signature says your a 'nb enthusiast'
Your main problem is the 'permablocking' dk's and templars, because they take too long to kill.
Now in order to perma block they give up a lot, they give up impen, cp, enchants etc... and perma blocking isn't a thing anymore not with the block regen nerf.
Now you also state that you can't kill tanky people quick, e.g. 'Permablock' Dk's and templars.
You also say proc sets are fine.
So basically my conclusion to this thread is your a proc nb that either ganks or fails to kill 'tanky' builds. Your fine with procs because they synergies with nb's so well and you want things that you can't instant kill nerfed?
Well sadly the reason these people are so tanky is because it's not fun when proctato nb's burst you down within 2's.
So they because more tanky and more hp.
Is this really a nerf this because i can't instant kill them like i used too?
FloppyTouch wrote: »All I hear is I'm a NB I should one shot everything even tanks...
My mDK is built to perma block cast, all gear sturdy and cp into reduce block cost. My damage is low but I can survive NB burst bc of it. When the Community complain about high burst and can't live through it NB say L2P so we built for it, now that we built to counter ur game play you say nerf it. So with much respect L2P
HoloYoitsu wrote: »You're dangerously close to going full potato there, the only thing you got right was that poisons destroyed 1vX.They could get balls and reduce CC immunity to 2 seconds....would be hilarious to see all the changes to the meta and people comeplain about CC in the game
They could Battlespirit Costs across the board by 20% for Mag and 15% for Stam when in PvP.
There's ton of options just depends on how they wanna balance the game.
Just forces people to new builds with more sustain though...they need to deal with infinate resource management and high mitigation (Reactive)....you should run into situations where you have no resources(poison helped but ruined 1vX...not the best idea)
- This game is already over saturated with CC, and not only that, but CC that is combined with spammable dd abilities (dizzying swing, ect). Not only that, but many CCs tend to take a full 2 sec to even break out of (fear/incap/fossilize/ect). On top of that you often don't even get CC immunity if the CC expires instead of CC breaking. So please explain how reducing CC immunity to 2 sec would be in any way productive?
- You are aware mag skills are already more expensive across the board compared to stam, so why do you advocate increasing mag ability costs more than stam? Your thinking is missing the big picture, you can't just make sustain impossible but leave uncapped dmg. The proper thing to ask for is a return of the softcap system, which I am going to assume you never experienced since your acct joined Aug 2015.