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How to increase the heal out of VIGOR

Deverson92
Deverson92
Soul Shriven
Hello everyone,

Six to twelve months ago i saw a build video on YouTube of a stamina dk. I cant find it anywhere. The tooltip of that guys VIGOR was around 25000! Does anyone of you know how you can achieve these numbers? Because someone told me Max Stamina, but alcast had a 50k stamina dk and his vigor was 'just' 18k. I know for sure the other guy in the build video just had something between 30 and 40k stamina.

So does anyone know how to improve VIGOR big time (in the tooltip)?
  • Lord_MK
    Lord_MK
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    Deverson92 wrote: »
    Hello everyone,

    Six to twelve months ago i saw a build video on YouTube of a stamina dk. I cant find it anywhere. The tooltip of that guys VIGOR was around 25000! Does anyone of you know how you can achieve these numbers? Because someone told me Max Stamina, but alcast had a 50k stamina dk and his vigor was 'just' 18k. I know for sure the other guy in the build video just had something between 30 and 40k stamina.

    So does anyone know how to improve VIGOR big time (in the tooltip)?

    All it is is a lot of points into blessed. Put about 50 points in there with a pretty solid build, hit igneous, and bam you have a high vigor tooltip
  • Kutsuu
    Kutsuu
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    Big factors are CP healing nodes (2 of them), Major Mending which DKs can achieve by casting igneous shield, and Major Vitality which you can get from a potion (Lingering Health is one example).
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    #nerfvigor
  • Sandman929
    Sandman929
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    #nerfvigor

    And yet you'll get "LOL"'d for suggesting that Vigor is too good and every stamina player will come out of the woodwork to say that they only get 2k per tick
  • Gilvoth
    Gilvoth
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    here, i hope this helps,

    100 points in Blessed: Increases the effectiveness by any healing you initiate by 25%. 100 points in Quick Recovery: Increases the effectiveness of healing received by 16% 7% from Rapid Mending since im wearing 7 heavy armour pieces: Increases healing received by 1% per piece of Heavy Armour equipped. 8% increased healing from having Coagulating Blood active: Also grants Major Fortitude and Minor Vitality, increasing Health Regeneration by 20% and healing received by 8% for 23s. 12% from having a Draconic Power ability active (in this case Coagulating Blood): Increases healing received by 12% while a Draconic Power ability is active. 30% increased healing taken from Igneous Shield (activated before using the selfheal): The shield also grants Major Mending, which boosts the effects of your healing abilities by 30% for 7 seconds. 9% increased healing taken from Quick to Mend (Argonian passive): Increases healing received by 9%. 5% from the Ritual Mundus Stone: Increases healing effectiveness by 5%. Further increased by 7.5% from 1 piece of Legendary Divines traited piece of gear = 5.375%. 8% increased healing taken from set bonuses, in this case the 3 and 4 piece effect of the Leeching Plate set from the Imperial City dungeons. On the Live server I am using Eternal Yokeda which has the same healing stats. NOTE that on the PTS character I only have 8% from this set, I have been told there are other sets with this set bonus of healing, like the Unassaible set, which comes with jewellery, enabling you to wear 5 pieces, which would boost healing taken to 16% because of its two 4% increased healing taken buffs at 3 and 4 pieces equipped. I have not tried it, but you could also use Healer's Habit which would boost healing done by 8% at 5 pieces equipped.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Sandman929 wrote: »
    #nerfvigor

    And yet you'll get "LOL"'d for suggesting that Vigor is too good and every stamina player will come out of the woodwork to say that they only get 2k per tick

    As a Magplar who has spammed Breath of Life on thousands of occasions, I was just joking. 25k does seem a bit absurd but, no big deal. You shouldn't target nerfs around a really small set of players.

    I did a 22k BoL in a trial last week without a resto staff on a DPS Magplar. I hardly have room to complain.
  • leepalmer95
    leepalmer95
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    Sandman929 wrote: »
    #nerfvigor

    And yet you'll get "LOL"'d for suggesting that Vigor is too good and every stamina player will come out of the woodwork to say that they only get 2k per tick

    It entirely depends on the class and build.

    Certain classes and builds have stupid healing compared to others.

    For example a stam nb may only get 2k~ per tick may up to 2.5k.

    Maybe 10% blessed
    5% quick recovery

    So 15% without any pot boosts.


    However a stam dk will get

    Major mending 25%
    Draconic Passive 12%
    Heavy armor 8%

    Thats 45% without any healing boost.

    Then say 10% blessed
    5% quick recovery

    So easy 60%.

    Then you add in things like vitality pots etc.. then you start getting stupid crit heals.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kutsuu
    Kutsuu
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    Yeah I think that's largely looked over in the Vigor complaints - that only some classes really have access to jack Vigor up to insane levels. Moreso Stam DK than anyone, but a Stamplar can do it pretty well also.

    NBs and sorcs aren't going to have crazy vigor ticks... Sure they can run a lingering health pot, but that can be stacked with major mending so they'll always be behind without it.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Lokey0024
    Lokey0024
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    Sandman929 wrote: »
    #nerfvigor

    And yet you'll get "LOL"'d for suggesting that Vigor is too good and every stamina player will come out of the woodwork to say that they only get 2k per tick

    It entirely depends on the class and build.

    Certain classes and builds have stupid healing compared to others.

    For example a stam nb may only get 2k~ per tick may up to 2.5k.

    Maybe 10% blessed
    5% quick recovery

    So 15% without any pot boosts.


    However a stam dk will get

    Major mending 25%
    Draconic Passive 12%
    Heavy armor 8%

    Thats 45% without any healing boost.

    Then say 10% blessed
    5% quick recovery

    So easy 60%.

    Then you add in things like vitality pots etc.. then you start getting stupid crit heals.

    Game breaking stuff. Same as mag templar healing. The reason why proc sets are required.

    Malbeth, mending, blessed cp, quick recovery cp, vitality pots, CDB minor vitality, the 12% for draconic abilities for dk. Ive gotten them as high as 8k ticks with only 30 cp into blessed and 15 into quick recovery. Basically unkillable.
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