Yea the game has a lot of snares and stuns.
We don't have a lot of options for CC that forces players to leave a CC target alone. I can only think of defensive rune and agony(kinda weak in current meta).
The game needs some good CC that is aoe. Lasts around 30-45 seconds (shortens based on spell resist)and has a totally different immunity timer from all others.
To really make this CC effective it should cost 100% of your Stam and be very expensive like 8000 Mag with a 3 second cast time.
You could add when broken Stam recovery won't work for 5 seconds.
This type of CC would punish newbs that Zerg and force players to actually target people in fights instead of just destro ulting and aoe dps it down. Strategy and tactics would actually mean something instead of just respawn and run right to the action.
Edited by Paraflex on 12 December 2016 16:52 Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank
Max Stam/Mag Dk
Max Stam Sorc
Max Stam/Mag NB
Don't care to dps much so I heal.