There are now several threads covering this topic but really what has been done?
This Memory Leak issue seems to have appeared since One Tamriel patch (update 12). It happens to me and others in my guild. Bug reports have been submitted.
I have previously commented with details in the General ESO Discussion thread but here in Bug Reports it seems more appropriate.
Such as in threads,
https://forums.elderscrollsonline.com/en/discussion/comment/3491242/#Comment_3491242
and in,
https://forums.elderscrollsonline.com/en/discussion/comment/3485438/#Comment_3485438
with comment,
My first indication of something wrong after update 12 was screen freezes and this continues to happen daily.
In most cases the game recovered after 2 or 3 minutes but over 5 minutes I would use task manager to end task and relog.
After reading about memory leaks I have been observing the behaviour of the memory usage creep.
ESO (64 bit) starts at about 580Mb and incrementally creeps up to the 4Gb already mentioned.
At about 3.2Gb the creep stops for a while but when it restarts it goes up to the 4Gb.
After the game self recovers from a screen freeze I noted the memory usage starts new from approx 60Mb and quickly builds up to 3Gb.
While this is happening I don't need to change zones or anything more than normal activity on a single map.
It is a slight relief that this is a problem with the game as I had thought something was going wrong in my PC.
PC Spec: i7 32Gb Mem, SSD, GTX 980 x2, Asus ROG Monitor
There is also ZOS responses in the first post above, the most relevant is,
Thanks for the extra info! We're taking a look and will let you know if have any other questions to help.
This comment from ZOS was 31 October, so ZOS, after "having a look" have you now identified the cause of this problem and come up with a solution?
I dont know how relevant this extra info is but I use SSD and used to never hear my disk spin up. Since update 12 I hear the disk spin up a lot and only while playing. One place that is completely repeatable is on login.
Why this is happening I dont know. Only perhaps I can surmise that a "smart programming idea" was to ensure the disk was running to reduce load screen and other high transaction loads adding to game load screen times or in-game lag in general.
If my supposition is correct, I then support this approach just please think to check if the game is SSD based before issuing the command to spin up the disk.