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Rework shuffle

ostrapz
ostrapz
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I main stam nb and I run Shuffle in pretty much any setting. The snare removal is nice and Dodge is 1 of my few mitgations. Shuffle has always been strong but this has been made even more obvious by the heavy armor Shuffle users, their are even legitimate mag sorcs I've seen dueling with it. Alot of fights are extended longer than they should be, I also seem to land incaps on Shuffle users where my damage lands but the cc is dodged, though that may just be buggy cc.
Most people prefer active counterplay to rng I believe and that leads to my suggestion which I have seen a few ppl suggest on the forums previously

Change shuffles 20% dodge chance into a reduction on the Dodge roll cost increase by 3% per piece of medium armor, this means a couple of things

1.) Instead of people who can't manage resources being blessed by rng, you must use active dodgerolling. The lowered cost will be offset by the necessity to dodge roll wisely and removal of dodge change crutch

2.) Like the other armor skill lines you must actually wear medium to benefit


Just a bit of rough math to show what I mean. Under the assumption that the increase applies on each extra dodge roll within any given 4 second time frame. On a stam build with about 7 medium you get 28% reduction and 10% into tumbling

In a 20 second fight:

10 dodge rolls = 2000 + (2660×9) = 25,940 stamina currently
10 dodge rolls = 1400 + (1800×9) = 18,158 stamina using proposed shuffle change


There are 2 things to consider with this change that I will bring up before someone else does.1 being tanks who run tavas for ult gain in pve would have to adjust, that being said dragon supposedly gives a very similar amount and I don't think that heavy armor pve tanks should depend on a medium armor skill. The second is the mirage skill for nb's, on 1 hand I believe there's a case nb needs dodge chance more than other classes to survive. On the other hand I may be biased and I would honestly prefer that 1 morph gave you the major ward and major resolve buff with some small minor buff possibly to give nb easier access to thesee buffs. The other morph could have major expedition along with minor ward and resolve buffs to make up for the lost mitigation.

All my numbers and ideas aren't fully explored yet Balance wise but the overall ideas are there
Edited by ostrapz on 4 December 2016 15:38
Xbox 1 NA
Stamblade: Grand overlord
Stamsorc: Major
Magplar: Centurion
551k vma

Rework shuffle 38 votes

Shuffle is balanced
23%
The_SpAwNidkbellanca6561nisekoJohnRingoDk_needs_a_buffQbikenIsellskoomaFoolishHuman 9 votes
This change could make shuffle more balanced
55%
Solarikenarkansas_ESOdeepseamk20b14_ESOLava_CroftValen_ByteAbobNutshotzEdziuLeifEricksonSpliffoPanerossthreefarmsJormasaurusVan_0SToc de MalsviKutsuuAnti_VirusBandit1215thankyouratWhiteMage 21 votes
This change won't help at all because.../ this change would be better...
21%
Mojmirlolo_01b16_ESOSodanToksilky_softDerraSkinzzAverageJo3Gam3rzuto40 8 votes
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    I've always been a fan of active defenses. One of the few things I don't miss about DAOC is the RNG-fest that was fighting melee vs melee, but in that game it at least had counters - passive defenses didn't work from behind except in rare cases (360 evade) and did not work at all while stunned. It's always frustrating to see a player running away with their hands on their head screaming in terror, but have the presence of mind to dodge entire strings of attacks thanks to major evasion.
    Edited by Kutsuu on 4 December 2016 15:54
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Valen_Byte
    Valen_Byte
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    This change could make shuffle more balanced
    Simply because I think all armor skills should require you to wear 5+ of that armor type in order to use the skill.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
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  • Abob
    Abob
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    This change could make shuffle more balanced
    Really good idea.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    This change won't help at all because.../ this change would be better...
    I really don't like the idea. It's basicly just a copy of that crappy fighters guild skill that noone uses. Sure, it would reduce the number of people using shuffle, but then you could just remove shuffle completely (or in case zos messes up the way how things stack you could revive perma rolling times).

    In my opinion the best thing to do would be to provide more counters to it. Maybe make melee magicka skills undodgable again.
  • Mojmir
    Mojmir
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    This change won't help at all because.../ this change would be better...
    doesnt matter, they dont listen to community advice
  • ostrapz
    ostrapz
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    @lolo_01b16_ESO I think it's diffrent from Fg skill, it's not a spot on the floor you have to hide in, it's a buff to your agility basically. As to you saying it's useless It would get a spot on my bar more than likely. I don't understand how your only suggestion is undodgeable melee magicka attacks. So basically stam users stay caught in a rng frenzy while the magicka classes that suffer most against shuffle is ranged staff builds like sorc and magnb
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    I really don't like the idea. It's basicly just a copy of that crappy fighters guild skill that noone uses. Sure, it would reduce the number of people using shuffle, but then you could just remove shuffle completely (or in case zos messes up the way how things stack you could revive perma rolling times).

    In my opinion the best thing to do would be to provide more counters to it. Maybe make melee magicka skills undodgable again.

    In that case you're punishing active defenses in order to make RNG/passive defenses less powerful. Seems pretty unreasonable to me.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • glavius
    glavius
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    Lower the passive dodge chance abit if you think it's too powerful.
    Said change would destroy the skill (and the NB equivalent, NB's get major ward and major resolve nearly for free in most builds).
    Who would spend 3-4k stam every 20 seconds for a slight cost reduce on dodge rolls. The are other far better skills.
    Noone dodges 10 times in 20 seconds due to the increased cost. You misunderstood how it works. Each successive roll increases the cost of the previous dodge by 33%. So with your math (2000 base cost), the 10th dodge would cost 26k stamina. And in most cases base cost is alot higher.
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    What he's suggesting is not a slight cost reduction, it would be significant. Most medium armor builds rely heavily on dodge rolling for both damage mitigation and buffs (expedition on bow for example), so it would play very well with it.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • WhiteMage
    WhiteMage
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    This change could make shuffle more balanced
    I don't know what the magic fix is for shuffle is, but I do know that it is over-powered. The problem with shuffle is it grants immunity to roots and snares and that it grants major evasion. If you want to see why I think that, feel free to sift through one of my previous walls of text.

    https://forums.elderscrollsonline.com/en/discussion/303943/couch-developer-eso-combat-analysis-and-commentary-v0-1
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Derra
    Derra
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    This change won't help at all because.../ this change would be better...
    I think shuffle should be scrapped and be replaced with a parry mechanic.

    20-30% (to be evaluated) chance to parry an attack for 50% dmg reduction.

    When you´re actively blocking you can not parry an attack.
    Parry can not prevent CC. You get less dmg but will get cced aswell.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Stratforge
    Stratforge
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    I like the general idea of making the passive dodge into something active you have to do but I don't know if I think this is the way to do it. Props to you for coming up with something though. Probably doing more than ZoS tbh.

    Side note: this would be pretty devastating for the 3 or 4 tava mag-dks still out there and that'd be a shame.
    PC NA
    Xbox One NA (retired)
  • idk
    idk
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    Shuffle is balanced
    ostrapz wrote: »
    I main stam nb and I run Shuffle in pretty much any setting. The snare removal is nice and Dodge is 1 of my few mitgations. Shuffle has always been strong but this has been made even more obvious by the heavy armor Shuffle users, their are even legitimate mag sorcs I've seen dueling with it. Alot of fights are extended longer than they should be, I also seem to land incaps on Shuffle users where my damage lands but the cc is dodged, though that may just be buggy cc.
    Most people prefer active counterplay to rng I believe and that leads to my suggestion which I have seen a few ppl suggest on the forums previously

    Change shuffles 20% dodge chance into a reduction on the Dodge roll cost increase by 3% per piece of medium armor, this means a couple of things

    1.) Instead of people who can't manage resources being blessed by rng, you must use active dodgerolling. The lowered cost will be offset by the necessity to dodge roll wisely and removal of dodge change crutch

    2.) Like the other armor skill lines you must actually wear medium to benefit


    Just a bit of rough math to show what I mean. Under the assumption that the increase applies on each extra dodge roll within any given 4 second time frame. On a stam build with about 7 medium you get 28% reduction and 10% into tumbling

    In a 20 second fight:

    10 dodge rolls = 2000 + (2660×9) = 25,940 stamina currently
    10 dodge rolls = 1400 + (1800×9) = 18,158 stamina using proposed shuffle change


    There are 2 things to consider with this change that I will bring up before someone else does.1 being tanks who run tavas for ult gain in pve would have to adjust, that being said dragon supposedly gives a very similar amount and I don't think that heavy armor pve tanks should depend on a medium armor skill. The second is the mirage skill for nb's, on 1 hand I believe there's a case nb needs dodge chance more than other classes to survive. On the other hand I may be biased and I would honestly prefer that 1 morph gave you the major ward and major resolve buff with some small minor buff possibly to give nb easier access to thesee buffs. The other morph could have major expedition along with minor ward and resolve buffs to make up for the lost mitigation.

    All my numbers and ideas aren't fully explored yet Balance wise but the overall ideas are there

    As a magika DPS, mostly, I could only see this change if the magika based shields were reduced in total HP they shield. 20% chance to dodge an attack vs the ability to shield all damage to the max shield is a huge difference.
  • olsborg
    olsborg
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    All I know and propose so far about shuffle, is that heavy armor users using this skill makes the combination OP, I suggested in another thread about armor skills, all of them, needing 5 of their respective armor type to be used at all.

    PC EU
    PvP only
  • SodanTok
    SodanTok
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    This change won't help at all because.../ this change would be better...
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher
    Edited by SodanTok on 5 December 2016 14:31
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    Derra wrote: »
    I think shuffle should be scrapped and be replaced with a parry mechanic.

    20-30% (to be evaluated) chance to parry an attack for 50% dmg reduction.

    When you´re actively blocking you can not parry an attack.
    Parry can not prevent CC. You get less dmg but will get cced aswell.

    Actually I like that a lot. Still gives it a good mitigation benefit, but doesn't completely ruin abilities. Dumping an ultimate into a purely RNG major evasion dodge is always very frustrating to say the least, but having them still take the effects and 50% of the damage would be fair to me.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher


    Another possibility would be that shuffle reduces dodge fatigue from 4s to 3s. It doesn't *have* to be cost reduction. I think the main thing here is to find a way for shuffle to be useful without it being a pure RNG passive dodge mechanic.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Hulk_VI
    Hulk_VI
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    I really like your idea but in some cases dodge chance is needed for specific builds. Also the dodge roll reduction would just give people another reason to roll around and dodge all attacks at even a more reduced cost. Imo the change that needs to happen is a cool down on the dodge proc, maybe a 2-4sec. Which could be based on the amount of medium armor your wearing but that would also remove the root/snare removal which imo stam builds need that.
  • SodanTok
    SodanTok
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    This change won't help at all because.../ this change would be better...
    Kutsuu wrote: »
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher


    Another possibility would be that shuffle reduces dodge fatigue from 4s to 3s. It doesn't *have* to be cost reduction. I think the main thing here is to find a way for shuffle to be useful without it being a pure RNG passive dodge mechanic.

    Problem with all these suggestions is that shuffle is core part of medium armor damage mitigation. You can say that sometimes the shuffle does wonders, but you cant say medium armor users are unkillable package of OP. They arent on top of the food chain in any combat scenario (only in ganking, where armor - except proc - doesnt come into play). No suggestion that makes defensive skill into one that isnt will help the balance.

    Dodge rolling is active form of defense, that is applied for very short time, cant be stacked indefinitely and disables user from attacking while performing it. You could make it cost absolutely nothing (even without stacking cost) and it would still be worse than passive forms of defense (armor, armor buffs, range, even shield) in every combat situation except running away or dodging around in some specialized build (like that set thats deals damage on dodge roll).
    I slightly over exaggerate in above statement, but my point stands.

    //EDIT:
    Main problem with shuffle is RNG, not that it is passive defense skill. I would recommend focusing then on the problem and avoid changing the core part (defense).
    Also I would point out the heavy use of RNG in offensive forms like procs or crits that doesnt receive nearly much of hate like this. Therefore the problem with shuffle is even deeper than the RNG system.
    • One is visualisation, where dodge rolling damage and passive dodging the damage looks same to people looking at flying words "Dodge" and/or reading combat log.
    • Second is limitation. Most RNG based attacks have cooldown, shuffle doesnt have any and that is part of...
    • Third problem is it can over/under perform. Overperforming is what makes people cry nerf, underperforming goes unnoticeable. Something in the middle is needed.
    Edited by SodanTok on 5 December 2016 15:53
  • FoolishHuman
    FoolishHuman
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    Shuffle is balanced
    If you don't want RNG you have to make it a flat 20% damage reduction. You can't manually dodge 20% of all attacks with a tiny reduction in dodge cost.
  • Kutsuu
    Kutsuu
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    This change could make shuffle more balanced
    Kutsuu wrote: »
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher


    Another possibility would be that shuffle reduces dodge fatigue from 4s to 3s. It doesn't *have* to be cost reduction. I think the main thing here is to find a way for shuffle to be useful without it being a pure RNG passive dodge mechanic.

    Problem with all these suggestions is that shuffle is core part of medium armor damage mitigation. You can say that sometimes the shuffle does wonders, but you cant say medium armor users are unkillable package of OP. They arent on top of the food chain in any combat scenario (only in ganking, where armor - except proc - doesnt come into play). No suggestion that makes defensive skill into one that isnt will help the balance.

    Dodge rolling is active form of defense, that is applied for very short time, cant be stacked indefinitely and disables user from attacking while performing it. You could make it cost absolutely nothing (even without stacking cost) and it would still be worse than passive forms of defense (armor, armor buffs, range, even shield) in every combat situation except running away or dodging around in some specialized build (like that set thats deals damage on dodge roll).
    I slightly over exaggerate in above statement, but my point stands.

    //EDIT:
    Main problem with shuffle is RNG, not that it is passive defense skill. I would recommend focusing then on the problem and avoid changing the core part (defense).
    Also I would point out the heavy use of RNG in offensive forms like procs or crits that doesnt receive nearly much of hate like this. Therefore the problem with shuffle is even deeper than the RNG system.
    • One is visualisation, where dodge rolling damage and passive dodging the damage looks same to people looking at flying words "Dodge" and/or reading combat log.
    • Second is limitation. Most RNG based attacks have cooldown, shuffle doesnt have any and that is part of...
    • Third problem is it can over/under perform. Overperforming is what makes people cry nerf, underperforming goes unnoticeable. Something in the middle is needed.

    I've never insinuated that medium armor is OP in any shape or form. However, major evasion is being used by all armor types, not just medium armor. I'll state again that I (and many others here) have a problem with passive RNG avoidance. I think avoidance should always be active *or have counters (see edit). If Shuffle should be a passive form of mitigation (NOT avoidance), then I like the Parry suggestion mentioned here much better.

    Edit: One caveat though is passive avoidance that has a counter - such as a frontal arc requirement, that also doesn't work while crowd controlled. This I'm okay with because you can skillfully bypass it if your opponent is not wary enough, and you can reliably land abilities during crowd control. I mean let's be serious, how can you really dodge while laying prone or mindlessly running for your life?

    I know shuffle keeps getting mentioned here, but IMO the problem is Major Evasion as a whole. I would rather see the NB skill and the medium armor skill reworked to provide some other form of mitigation instead of passive avoidance. I could even see leaving the Major Evasion on item sets in place since they have pre-requisites and none of them to my knowledge will have 100% uptime like you can achieve with 20+ second duration buffs.

    It would also be great to see armor skills require a 5-piece of that armor type in order to use them. Immovable could use a rework to make it more useful to heavy armor users, as it is largely unused. I could see changing it to a 20s buff that reduces the duration of CC by 20% or something along those lines (maybe even minor expedition? idk). Annulment is better than it's ever been, and I have no real complaints with it.
    Edited by Kutsuu on 5 December 2016 16:39
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • ostrapz
    ostrapz
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    I think some people are missing the point, some are saying reduction is too big and some saying it's too small. I made it very clear to say this was put together with rough math and isn't a fully explored idea but the point is the numbersame I put up can and would be changed if implented. I also am not suggesting this is the specific way to go about it. The main point I'm trying to get across is that passive dodge is bs and whatever change is made should reflect what your wearing. Since medium is the Dodge roll/ evasive armor line the skill should reflect that still hence why I suggested a dodge roll cost reduction which no1 in here could rule out because no set numbers are being applied to it. 10% might make no diffrence but I'm sure everyone agrees a 80% reduction could make a big diffrnce.whoever said you canto attack while dodgerolling and it's a hindrance that's the point, while defending yourself you should not always have the option to stay on offense. Parry idea seems okay too, like you dodge taking the full blow of an attack. The goal here is to
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • SodanTok
    SodanTok
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    This change won't help at all because.../ this change would be better...
    Kutsuu wrote: »
    Kutsuu wrote: »
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher


    Another possibility would be that shuffle reduces dodge fatigue from 4s to 3s. It doesn't *have* to be cost reduction. I think the main thing here is to find a way for shuffle to be useful without it being a pure RNG passive dodge mechanic.

    Problem with all these suggestions is that shuffle is core part of medium armor damage mitigation. You can say that sometimes the shuffle does wonders, but you cant say medium armor users are unkillable package of OP. They arent on top of the food chain in any combat scenario (only in ganking, where armor - except proc - doesnt come into play). No suggestion that makes defensive skill into one that isnt will help the balance.

    Dodge rolling is active form of defense, that is applied for very short time, cant be stacked indefinitely and disables user from attacking while performing it. You could make it cost absolutely nothing (even without stacking cost) and it would still be worse than passive forms of defense (armor, armor buffs, range, even shield) in every combat situation except running away or dodging around in some specialized build (like that set thats deals damage on dodge roll).
    I slightly over exaggerate in above statement, but my point stands.

    //EDIT:
    Main problem with shuffle is RNG, not that it is passive defense skill. I would recommend focusing then on the problem and avoid changing the core part (defense).
    Also I would point out the heavy use of RNG in offensive forms like procs or crits that doesnt receive nearly much of hate like this. Therefore the problem with shuffle is even deeper than the RNG system.
    • One is visualisation, where dodge rolling damage and passive dodging the damage looks same to people looking at flying words "Dodge" and/or reading combat log.
    • Second is limitation. Most RNG based attacks have cooldown, shuffle doesnt have any and that is part of...
    • Third problem is it can over/under perform. Overperforming is what makes people cry nerf, underperforming goes unnoticeable. Something in the middle is needed.

    I've never insinuated that medium armor is OP in any shape or form. However, major evasion is being used by all armor types, not just medium armor. I'll state again that I (and many others here) have a problem with passive RNG avoidance. I think avoidance should always be active *or have counters (see edit). If Shuffle should be a passive form of mitigation (NOT avoidance), then I like the Parry suggestion mentioned here much better.

    Edit: One caveat though is passive avoidance that has a counter - such as a frontal arc requirement, that also doesn't work while crowd controlled. This I'm okay with because you can skillfully bypass it if your opponent is not wary enough, and you can reliably land abilities during crowd control. I mean let's be serious, how can you really dodge while laying prone or mindlessly running for your life?

    I know shuffle keeps getting mentioned here, but IMO the problem is Major Evasion as a whole. I would rather see the NB skill and the medium armor skill reworked to provide some other form of mitigation instead of passive avoidance. I could even see leaving the Major Evasion on item sets in place since they have pre-requisites and none of them to my knowledge will have 100% uptime like you can achieve with 20+ second duration buffs.

    It would also be great to see armor skills require a 5-piece of that armor type in order to use them. Immovable could use a rework to make it more useful to heavy armor users, as it is largely unused. I could see changing it to a 20s buff that reduces the duration of CC by 20% or something along those lines (maybe even minor expedition? idk). Annulment is better than it's ever been, and I have no real complaints with it.

    I wasnt targeting directly you, I agree medium armor skill shouldnt be so good on all armors and from another point, nerf to that skill shouldnt kill it for medium.

    There many ways that DO counter and that SHOULD counter evasion. Most aoe attacks are already undodgeable, we could add stealth openers to it, we could make evasion disabled while stunned (or even rooted). There are many solution how to make RNG evasion work.
    If someone still thinks evasion shouldnt exist, then they should offer some reasonable rework. Something that offers protection not much worse than shuffle.
    ostrapz wrote: »
    I think some people are missing the point, some are saying reduction is too big and some saying it's too small. I made it very clear to say this was put together with rough math and isn't a fully explored idea but the point is the numbersame I put up can and would be changed if implented. I also am not suggesting this is the specific way to go about it. The main point I'm trying to get across is that passive dodge is bs and whatever change is made should reflect what your wearing. Since medium is the Dodge roll/ evasive armor line the skill should reflect that still hence why I suggested a dodge roll cost reduction which no1 in here could rule out because no set numbers are being applied to it. 10% might make no diffrence but I'm sure everyone agrees a 80% reduction could make a big diffrnce.whoever said you canto attack while dodgerolling and it's a hindrance that's the point, while defending yourself you should not always have the option to stay on offense. Parry idea seems okay too, like you dodge taking the full blow of an attack. The goal here is to

    "whoever said you canto attack while dodgerolling and it's a hindrance that's the point, while defending yourself you should not always have the option to stay on offense"

    For someone actually playing the game and NB you rly lack much experience. Check again, you will see everybody is capable of attacking while being protected by defense of their choice. Then check yourself and tell my how are you planning attacking anyone if you have to dodge roll every sec, because without evasion that is your only way to defend yourself.
    There are sorcs using shield with barely any cast time being protected "only" 6sec, but fully capable of attacking or running away in that time. Then there are heavy armorers, protected by their heavy armor 100% of the time. Then there are those "tanks" that forever hold block yet still output pretty good damage.

  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    This change could make shuffle more balanced
    Kutsuu wrote: »
    Kutsuu wrote: »
    1. Your suggestions does more for people without CP in reduction or with low stamina regen. Thats opposite of what medium armor skill should do.
    2. Dodge rolling several times in a row would still leave you without stamina after same number of rolls (or maybe 1 roll more).
    3. Currently shuffle offers +/- 20% damage reduction of all incoming damage (given stable DPS). Your proposed change gives you, what, 8k more saved stamina in 20sec fight in which you dodge roll every 2sec? Thats like 4 blocked attacks. Rework != butcher


    Another possibility would be that shuffle reduces dodge fatigue from 4s to 3s. It doesn't *have* to be cost reduction. I think the main thing here is to find a way for shuffle to be useful without it being a pure RNG passive dodge mechanic.

    Problem with all these suggestions is that shuffle is core part of medium armor damage mitigation. You can say that sometimes the shuffle does wonders, but you cant say medium armor users are unkillable package of OP. They arent on top of the food chain in any combat scenario (only in ganking, where armor - except proc - doesnt come into play). No suggestion that makes defensive skill into one that isnt will help the balance.

    Dodge rolling is active form of defense, that is applied for very short time, cant be stacked indefinitely and disables user from attacking while performing it. You could make it cost absolutely nothing (even without stacking cost) and it would still be worse than passive forms of defense (armor, armor buffs, range, even shield) in every combat situation except running away or dodging around in some specialized build (like that set thats deals damage on dodge roll).
    I slightly over exaggerate in above statement, but my point stands.

    //EDIT:
    Main problem with shuffle is RNG, not that it is passive defense skill. I would recommend focusing then on the problem and avoid changing the core part (defense).
    Also I would point out the heavy use of RNG in offensive forms like procs or crits that doesnt receive nearly much of hate like this. Therefore the problem with shuffle is even deeper than the RNG system.
    • One is visualisation, where dodge rolling damage and passive dodging the damage looks same to people looking at flying words "Dodge" and/or reading combat log.
    • Second is limitation. Most RNG based attacks have cooldown, shuffle doesnt have any and that is part of...
    • Third problem is it can over/under perform. Overperforming is what makes people cry nerf, underperforming goes unnoticeable. Something in the middle is needed.

    I've never insinuated that medium armor is OP in any shape or form. However, major evasion is being used by all armor types, not just medium armor. I'll state again that I (and many others here) have a problem with passive RNG avoidance. I think avoidance should always be active *or have counters (see edit). If Shuffle should be a passive form of mitigation (NOT avoidance), then I like the Parry suggestion mentioned here much better.

    Edit: One caveat though is passive avoidance that has a counter - such as a frontal arc requirement, that also doesn't work while crowd controlled. This I'm okay with because you can skillfully bypass it if your opponent is not wary enough, and you can reliably land abilities during crowd control. I mean let's be serious, how can you really dodge while laying prone or mindlessly running for your life?

    I know shuffle keeps getting mentioned here, but IMO the problem is Major Evasion as a whole. I would rather see the NB skill and the medium armor skill reworked to provide some other form of mitigation instead of passive avoidance. I could even see leaving the Major Evasion on item sets in place since they have pre-requisites and none of them to my knowledge will have 100% uptime like you can achieve with 20+ second duration buffs.

    It would also be great to see armor skills require a 5-piece of that armor type in order to use them. Immovable could use a rework to make it more useful to heavy armor users, as it is largely unused. I could see changing it to a 20s buff that reduces the duration of CC by 20% or something along those lines (maybe even minor expedition? idk). Annulment is better than it's ever been, and I have no real complaints with it.

    I wasnt targeting directly you, I agree medium armor skill shouldnt be so good on all armors and from another point, nerf to that skill shouldnt kill it for medium.

    There many ways that DO counter and that SHOULD counter evasion. Most aoe attacks are already undodgeable, we could add stealth openers to it, we could make evasion disabled while stunned (or even rooted). There are many solution how to make RNG evasion work.
    If someone still thinks evasion shouldnt exist, then they should offer some reasonable rework. Something that offers protection not much worse than shuffle.
    ostrapz wrote: »
    I think some people are missing the point, some are saying reduction is too big and some saying it's too small. I made it very clear to say this was put together with rough math and isn't a fully explored idea but the point is the numbersame I put up can and would be changed if implented. I also am not suggesting this is the specific way to go about it. The main point I'm trying to get across is that passive dodge is bs and whatever change is made should reflect what your wearing. Since medium is the Dodge roll/ evasive armor line the skill should reflect that still hence why I suggested a dodge roll cost reduction which no1 in here could rule out because no set numbers are being applied to it. 10% might make no diffrence but I'm sure everyone agrees a 80% reduction could make a big diffrnce.whoever said you canto attack while dodgerolling and it's a hindrance that's the point, while defending yourself you should not always have the option to stay on offense. Parry idea seems okay too, like you dodge taking the full blow of an attack. The goal here is to

    "whoever said you canto attack while dodgerolling and it's a hindrance that's the point, while defending yourself you should not always have the option to stay on offense"

    For someone actually playing the game and NB you rly lack much experience. Check again, you will see everybody is capable of attacking while being protected by defense of their choice. Then check yourself and tell my how are you planning attacking anyone if you have to dodge roll every sec, because without evasion that is your only way to defend yourself.
    There are sorcs using shield with barely any cast time being protected "only" 6sec, but fully capable of attacking or running away in that time. Then there are heavy armorers, protected by their heavy armor 100% of the time. Then there are those "tanks" that forever hold block yet still output pretty good damage.

    Yeah like I said, giving some counterplay to it (stealth attacks and while CC'd is fine) and restricting it to 5 medium builds would be enough for me. I'd also say it shouldn't be able to avoid ultimates. Medium needs it or something equally as strong. Even with it medium builds are some of the squishiest/easiest to kill out there.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • SneaK
    SneaK
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    So if Double Take worked correctly we could have reduced dodge roll cost with Shuffle and Major Evasion. Oh yea.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • ostrapz
    ostrapz
    ✭✭✭
    @sodantokb16_ESO lmao I've already been called out with the l2p and my experience but I'm my stamblade pvp rank is prolls higher than your stamblades. Your trying to tell me Noone else has to stop to defend and that's just wrong. In heavy armor without shuffle you can take dmg but you can'take dodge thus you must take all the dmg I give you, eventually you have to heal. You can blockcast but you will burn stam on most stam builds doiing this. And while I won't go into how strong I think shields can be their are plenty of sorcs who say theyou can't even get their full rotation in cuz they must re-shield. While I consider this resheilding more of an annoyance than an actual task they have to stop dpsing for the time it takes to shield. Pretty much every class but magplar needs to stop their offense at some points for playing defense. While you are asking me how I plan to dps when I have to dodgeroll every second you clearly haven't played stamblade without procs this patch because with cloak as broken as ever you need to dodgeroll every 5 seconds minimum, usually around every 3 seconds even with shuffle on , or you must 1shot opponent which just doesn't happen with stamblade anymore unless you have procs. Unlike other classes on stamblade you can't just stand there and facetank a combo beacuase unlike other classes I can't outtank, or out heal it. My only choice is to not be hit at all , and I prefer to have a choice when to dodge and not just hope shuffle saves me from the same wrecking blow dawnbreaker that every other class can survive
    Edited by ostrapz on 6 December 2016 00:47
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    This change won't help at all because.../ this change would be better...
    ostrapz wrote: »
    @sodantokb16_ESO lmao I've already been called out with the l2p and my experience but I'm my stamblade pvp rank is prolls higher than your stamblades. Your trying to tell me Noone else has to stop to defend and that's just wrong. In heavy armor without shuffle you can take dmg but you can'take dodge thus you must take all the dmg I give you, eventually you have to heal. You can blockcast but you will burn stam on most stam builds doiing this. And while I won't go into how strong I think shields can be their are plenty of sorcs who say theyou can't even get their full rotation in cuz they must re-shield. While I consider this resheilding more of an annoyance than an actual task they have to stop dpsing for the time it takes to shield. Pretty much every class but magplar needs to stop their offense at some points for playing defense. While you are asking me how I plan to dps when I have to dodgeroll every second you clearly haven't played stamblade without procs this patch because with cloak as broken as ever you need to dodgeroll every 5 seconds minimum, usually around every 3 seconds even with shuffle on , or you must 1shot opponent which just doesn't happen with stamblade anymore unless you have procs. Unlike other classes on stamblade you can't just stand there and facetank a combo beacuase unlike other classes I can't outtank, or out heal it. My only choice is to not be hit at all , and I prefer to have a choice when to dodge and not just hope shuffle saves me from the same wrecking blow dawnbreaker that every other class can survive

    Reshielding cost almost no time, a lot of perma block builds take forever to run out of stam, all heavy armors can block, dodge, heal while being protected by... heavy armor. And yes as stamblade you gotta dodge every few seconds and that is with shuffle, without it you better not stop dodging or you die. But of these things dodge is the only form of defense that disables your offensive for time being, has stacking cost and cant protect you from all damage sources. Allowing you to dodge every 1sec is for running, not fighting.

    Dont speak about procs, your suggestion is exactly what would force all stamblades to procs, because the only good play style will be perma rolling with one burst combo inbetween (not that it isnt already, but it would be needed to actually play stamblade)

    //EDIT:
    Speaking of experience. If you are so better than me and have great stam NB experience, why are you advocating rework of skill stamblade needs to skill stamblade doesnt need? Dodge roll cost shouldnt be problem for you, since with your experience playing you probably achieved the combo of dodge roll cost reduction and stam regen to never have problem with the stam cost (except when stacked several times, but then again your rework wouldnt solve that at all).
    Sorry to "attack" you in such fashion, but after 1.5 years of my experience playing. Of all builds and classes possible, medium armor stamblade has the least problem with dodge roll cost.
    Edited by SodanTok on 6 December 2016 10:54
  • ostrapz
    ostrapz
    ✭✭✭
    @sodantokb16_ESO stamblade survival should not be based on Shuffle, a non class skill, cloak should be fixed. I never once said I had sustain issues but give me 1 way the stamblade has it easier than any other class with dodge roll cost. You can't because we do not, you just need more recov than any other stam class giving this illusion. Since you are so vocal on this thread about how bad the idea is and you are in the minority here why don't you give a better suggestion while your at it. You said not enoughave stam is saved with this change but didnot even suggest a change in the math behind it
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
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