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ZOS, could you please make these Abilities useful with your "Balance Patch" ? :/

Birdovic
Birdovic
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With this so called "Balance Patch" that shouldnt be too far off by now, I thought I should remind our Devs of these Abilities.
I am talking about "Fire Rune" and "Equilibrium", each of their morphs.


Lets start with "Fire Rune".

The 1st Morph we have, is called "Volcanic Rune".
While I like the idea of this ability, I almost never see it used, mainly for lulz when knocking people off of keeps. I think the reason is its low damage.
So for this one, I suggest to improve its damage a little, and maybe add some utility to it, maybe debuffing spell/physical resistances of everyone hit, something like that.

The 2nd morph is called "Scalding Rune".

I think I never even saw this Ability used. What it basically does, is adding a very weak fire dot to everyone who is hit, which is so low, even health recovery is enough to avoid damage.
My suggestion for this is to completely overhaul it, and allow some new builds/options:
2 options:
1 ) Glacial Rune: Now deals Frost Damage and immobilizes everyone hit.
--> This is basically the counterpart to fire rune in what it does, just with one of Frost damages characteristic Secondary Effects, "immobilize".

2 ) Freezing Rune: A Frost Damage over time for 10 seconds, to everyone hit, also grants Minor Heroism for 9 seconds.
--> This is to bring more Proc Chance and possibility for Cold Damage Builds and a new Source for Minor Heroism to Magicka classes.
Maybe even add a short lasting slow to those hit? Basically a ranged slow trap?


Lets continue with the other Ability, "Equilibrium".
I am pretty sure, many of you even forgot how exactly this ability works, so here is the tooltip:
"Barter with Oblivion to trade vitality for power, sacrificing 4799 Health in exchange for 2406 Magicka. The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players."
Note: the 4799 health to 2406 Magicka ratio is without passives active and with 20k Health (Health is which it scales both values off)

The 1st Morph is called "Balance".
It adds the following Line to the tooltip:
"Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by 5280 and Spell Resistance by 5280 for 4 seconds

The 2nd Morph is called "Spell Symmetry".
It adds the following line to the Tooltip:
"Also reduces the Magicka cost of your next ability activation by 28% if activated within 5 seconds"


So.
The 1st Morph, "Balance" is over the top ridiculious.
Everyone already has access to Major Resolve and Major Ward, which usually comes with great additional effects, like AoE Dot + Speed Buff (Sorc) or Damage Return (DK), and both of these last 5x longer.
By using this ability you basically sacrifice ~5k health for ~2.5k Magicka so you have 4 seconds of which you cannot heal yourself in and have a 4 sec long lasting buff, that you can get from anywhere else with endless more benefits.

The 2nd Morph, "Spell Symmetry" is actually a pretty decent idea.
An almost 30% magicka cost reduction sounds great, and may have some use for Stamina Characters, because Magicka Abilities usually cost way more than Stamina ones.
But again, the exchange part is horrible and ruins this ability. Im 100% sure, nobody is willing to sacrifice this amount of health and deactivating self healing for 4 seconds, to reduce the cost of 1 magicka ability in the next 5 seconds.



Suggestion for the 1st Morph
New "Balance" Tooltip:
"Barter with Oblivion to trade vitality for power, sacrificing 4799 Health in exchange for 3000 Magicka or Stamina, depending on which currently is lower. The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players. Also reduces the Magicka and Stamina cost of all your Abilities for the next 8 seconds by 10% and your Ultimate Abilities by 10%.

Suggestion for the 2nd Morph.
New "Spell Symmetry" Tooltip:
"Barter with Oblivion to trade vitality for power, losing 2399 health instantly and exchanging 9598 Health for 4812 Magicka over 10 seconds.
Also reduces the Magicka cost of your next ability activation by 28% if activated within 10 seconds.
If your cost reduced Ability damages an enemy within 3 seconds of activation, you stop losing health for the rest of the duration.




There are other very scarcely used abilites. Think about these, too:
- Baleful Mist (which I think should do Frost Damage, too, maybe even afflict close enemies with slow, while near them)
- Blood Altar (cant say a lot about it, maybe some unique buff while inside? Minor Lifesteal is "unique" yes, but its is pretty underwhelming)
- Trapping Webs ( since this turned into a Stamina Ability, its incredibly underused aswell. Atleast let it work similar to trap beast/fire rune, so it activates when people step on it, for more control)
- Inner Fire (The only ranged and magicka Taunt, but too expensive. Also, why not give Major Breach/Fracture to this aswell? Stamina morph seems ok as is.)
- Circle of Protection (Turn Undead: On cast, undead are feared, cool but waaay too expensive. Why not make it cheaper, if its on cast? Ring of Preservation is strange. 20% less dodge roll cost while in circle, I never understood this Ability)
- Echoing Vigor (Nobody gives up better self healing for 5m bigger radius to help allies, this needs some incentive so people use it. Make it a Magicka version :X *please dont hate me!*)
- Propelling Shield (allow Abilities with less range to work aswell, add small debuffs to enemies hit from inside the shield, like Minor Breach and Minor Maim for instance)
- Accelerating Drain (Make this Morph a spammable, direct attack. Every direct attack grants Minor Expedition and heals you similar to Funnel Health from NB, just not as strong and not as HoT.)
- Rousing Roar (WW Ability. Grants you + allies 4sec of Major Brutality - serious? Let it last 20 seconds or change it to Major ward/Resolve buffs for your group, also 20seconds)

So, what do you guys think?
Got any other suggestions or ideas?
Edited by Birdovic on 6 December 2016 16:06
  • Paneross
    Paneross
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    Don't like
  • Strider_Roshin
    Strider_Roshin
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    Remember even ZOS tried to make bone shield useful? Lol
  • Destyran
    Destyran
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    Hey. Leave that equilibrium alone its pretty good. Just because streamers arent using it yet dont mean it sucks
  • AlnilamE
    AlnilamE
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    Let me guess: You are thinking solely from a PvP perspective?
    The Moot Councillor
  • BackFreckle
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    Destyran wrote: »
    Hey. Leave that equilibrium alone its pretty good. Just because streamers arent using it yet dont mean it sucks

    No its not.
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  • Birdovic
    Birdovic
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    Remember even ZOS tried to make bone shield useful? Lol

    Oooh, I member... :lol:
    But come on, that had to go wrong, I wonder what they were expecting to happen.

    Selfhealing permadodging and shields in case a "burn" dot makes it to your health bar? :trollface:

    @AlnilamE

    Not PvP only. But I guess you mainly do PvE, right?
    Edited by Birdovic on 6 December 2016 14:50
  • Izaki
    Izaki
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    Pretty good stuff.

    Echoing Vigor is very good in trials though, most tanks and off-tanks use it.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Birdovic
    Birdovic
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    @IzakiBrotheSs

    Ah thanks, didn't know about that, Never really tanked :smile:
  • Jamini
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    • Blood Altar - Honestly, this ability is underrated. I used it when I first got it (tanking) and ended up getting a few healing achivements. The synergy is amazing, and for melee DPS the lifesteal can take a lot off the healers. The main issue with it is the cost and cast time. (Also it doesn't fit very well with meta builds. But that's not the fault of the ability.)
    • Trapping Webs - The damage on it is underwhelming, and the CC is under-utilized. The synergy is hard to pull off, and it just doesn't have much role outside of PvP. I wouldn't mind giving it another go sometime.
    • Inner Fire - Don't you dare touch this. It's perfectly fine. Inner Fire and Inner Beast are amazing for tanks, especially for bosses that are unwise to melee or in conjunction with swarm mother.
    • Circle of Protection - The duration is too short. Far, far too short. Cast time sucks. The cost sucks. The return sucks. The AoE is tiny. Frankly, all ground-based buffs need some massive boosts to be useful.
    • Echoing Vigor - This could use some love, yes. Resolving Vigor is just significantly better.

    Frankly, most buffs and expensive ground-targeted debuffs could use a substantial duration buff.
    Edited by Jamini on 6 December 2016 15:01
    "Adapt. or Die."
  • idk
    idk
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    Tl;dr

    Couldn't ge past mage guild runes due to the how long it toonto go through one skill.

    Scalding runs is good for dot builds. Just because you and the smell group of people you run with don't use it doesn't mean it isn't used

  • AlnilamE
    AlnilamE
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    Birdovic wrote: »
    Remember even ZOS tried to make bone shield useful? Lol

    Oooh, I member... :lol:
    But come on, that had to go wrong, I wonder what they were expecting to happen.

    Selfhealing permadodging and shields in case a "burn" dot makes it to your health bar? :trollface:

    @AlnilamE

    Not PvP only. But I guess you mainly do PvE, right?

    At the moment, yes. I don't have a lot of time right now, and whenever I go to Cyrodiil I tend to get sucked up into things and it gets way too late before I know it.
    Birdovic wrote: »
    Lets continue with the other Ability, "Equilibrium".
    I am pretty sure, many of you even forgot how exactly this ability works, so here is the tooltip:
    "Barter with Oblivion to trade vitality for power, sacrificing 4799 Health in exchange for 2406 Magicka. The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players."
    Note: the 4799 health to 2406 Magicka ratio is without passives active and with 20k Health (Health is which it scales both values off)

    The 1st Morph is called "Balance".
    It adds the following Line to the tooltip:
    "Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by 5280 and Spell Resistance by 5280 for 4 seconds

    The 2nd Morph is called "Spell Symmetry".
    It adds the following line to the Tooltip:
    "Also reduces the Magicka cost of your next ability activation by 28% if activated within 5 seconds"


    So.
    The 1st Morph, "Balance" is over the top ridiculious.
    Everyone already has access to Major Resolve and Major Ward, which usually comes with great additional effects, like AoE Dot + Speed Buff (Sorc) or Damage Return (DK), and both of these last 5x longer.
    By using this ability you basically sacrifice ~5k health for ~2.5k Magicka so you have 4 seconds of which you cannot heal yourself in and have a 4 sec long lasting buff, that you can get from anywhere else with endless more benefits.

    The 2nd Morph, "Spell Symmetry" is actually a pretty decent idea.
    An almost 30% magicka cost reduction sounds great, and may have some use for Stamina Characters, because Magicka Abilities usually cost way more than Stamina ones.
    But again, the exchange part is horrible and ruins this ability. Im 100% sure, nobody is willing to sacrifice this amount of health and deactivating self healing for 4 seconds, to reduce the cost of 1 magicka ability in the next 5 seconds.



    Suggestion for the 1st Morph
    New "Balance" Tooltip:
    "Barter with Oblivion to trade vitality for power, sacrificing 4799 Health in exchange for 3000 Magicka or Stamina, depending on which currently is lower. The exchange prevents you from healing yourself for 4 seconds, but you can receive healing from other players. Also reduces the Magicka and Stamina cost of all your Abilities for the next 8 seconds by 10% and your Ultimate Abilities by 10%.

    Suggestion for the 2nd Morph.
    New "Spell Symmetry" Tooltip:
    "Barter with Oblivion to trade vitality for power, losing 2399 health instantly and exchanging 9598 Health for 4812 Magicka over 10 seconds.
    Also reduces the Magicka cost of your next ability activation by 28% if activated within 10 seconds.
    If your cost reduced Ability damages an enemy within 3 seconds of activation, you stop losing health for the rest of the duration.


    Actually, before CP came in, I played regularly with people who used Equilibrium regularly in dungeons. You count on your healer to keep you healed while you are life-tapping.

    Your "balance" suggestion could easily backfire as someone who is trying to get some magicka back, but has lost stamina because they were blocking or dodging, would be getting the wrong resource. It's a Mages Guild ability, so it should remain a magicka return.

    A Magicka morph of Vigor would make little sense since the whole point of Vigor is that it's a stamina heal and there are enough magicka heals out there.
    The Moot Councillor
  • Koolio
    Koolio
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    I love my accelerating drain. The best way my Templar tank in Pvp can get mobility without being in mist form. Rapids cost too much on a magic build to be in the middle of the fight and use it. It's the only CC I use. Please don't change it.
  • Birdovic
    Birdovic
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    Scalding runs is good for dot builds. Just because you and the smell group of people you run with don't use it doesn't mean it isn't used
    @Giles.floydub17_ESO

    No, this ability is terrible, even for dot builds.
    You could use Destructive Touch from the Destruction Staff Tree instead, it costs the same and deals more than 2 times as much damage over a little shorter time.

    Koolio wrote: »
    I love my accelerating drain. The best way my Templar tank in Pvp can get mobility without being in mist form. Rapids cost too much on a magic build to be in the middle of the fight and use it. It's the only CC I use. Please don't change it.

    Ah, dont misunderstand, I basically suggested to change it from a Channel Ability to a direct attack, the minor expedition buff remains as now :)
    Edited by Birdovic on 6 December 2016 16:05
  • RebornV3x
    RebornV3x
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    Make anti cavalry caltrop great
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • wazzz56
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    I run trapping webs on a trolly build on my dk that I proudly call "Spiderman build".....5 xMephalas, 2 xMephalas and 5x either Duroks or Fassalas. Webs everywhere.....and people love hitting the trapping webs synergy.....It is fun to run once in a while
    GM Tig Ole Critties ps5 NA small scale PvP guild


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  • dday3six
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    Destyran wrote: »
    Hey. Leave that equilibrium alone its pretty good. Just because streamers arent using it yet dont mean it sucks

    No its not.

    'Pretty Good' would imply more uses certainly, but it's niche use for a DK Tank to self sustain is at least note worthy. Spell Symmetry into Igneous Shield is basically trading Health for Magicka, and then converting Magicka into Stamina. It's not useful for 12-man trial situation obviously, but it has uses in 4-man content at deserving of an honorable mention.
  • Birdovic
    Birdovic
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    RebornV3x wrote: »
    Make anti cavalry caltrop great

    Honestly, I thought about it and didnt add it to the list.
    Reason is, it already lasts longer and works for its purpose (throwing people off their horses).

    Do you got any idea, how this ability should be improved?
  • GreenSoup2HoT
    GreenSoup2HoT
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    Echoing Vigor stacks with Resolving Vigor. Since they both heal allies for the same amount, on my stamnb ganker i use it since my heals are already terrible. Its a great ability.
    PS4 NA DC
  • Alucardo
    Alucardo
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    RebornV3x wrote: »
    Make anti cavalry caltrop great

    wtf there's a morph other than razor caltrops??
  • SnubbS
    SnubbS
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    AlnilamE wrote: »
    Let me guess: You are thinking solely from a PvP perspective?

    So these abilities are useful in your PVE builds? You're really hyped to fire off Spell symmetry in the middle of your DPS rotation, or maybe throw down some Fire Runes on the VMA/VDSA portals.

    The only useful ability that he's mentioned is Inner Fire -- and he in no way insinuated taking the taunt away from it.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Myyth
    Myyth
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    Remember even ZOS tried to make bone shield useful? Lol

    Oh is bone shield useless??
    I am trying it out with my tank right now, should I get rid of this skill?
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    great, more suggestions for ZOS to ignore. because they know more about the game then we do. I would love to talk to their playtesters, i wonder if they even know how to PvP without getting rekt.
  • Birdovic
    Birdovic
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    Echoing Vigor stacks with Resolving Vigor. Since they both heal allies for the same amount, on my stamnb ganker i use it since my heals are already terrible. Its a great ability.

    One more argument for Echoing Vigor, and I will remove it from the list, seems I underestimated its use :wink:

    Alucardo wrote: »
    RebornV3x wrote: »
    Make anti cavalry caltrop great

    wtf there's a morph other than razor caltrops??

    :smiley: I know you're kidding, but its a good example, and im pretty damn sure there are people who wouldnt even know the other morph.
    There are far too many people relying on the same few abilities, ignoring the rest completely and limiting the possibilities in this game by themselves.
    The truth is, it makes sense:
    Why should the devs improve/buff unused abilities, if nobody uses them? No complaints, so no extra work, yay!

    I put these abilities in here, so people know they exist, and there is other stuff existing besides the regularly used "BiS" stuff, and it is possible to make them useful, I gave some examples in the OP.
    I want to encourage people to talk about those, too. Not just about "how one of your already best class abilities got nerfed by 2% in damage with the latest Update so you gonna quit", for instance.
    That said, it absolutely fine to go with the BiS Equipment and Abilities. What I want to say though is, the choice shouldnt be THAT obvious, by letting Morph A overshadow Morph B so much because its outdated or simply bad in what it does.
    great, more suggestions for ZOS to ignore. because they know more about the game then we do. I would love to talk to their playtesters, i wonder if they even know how to PvP without getting rekt.

    First time I heard about Playtesters in ESO, or you mean Wrobel? :confused:
    Edited by Birdovic on 7 December 2016 18:46
  • Wreuntzylla
    Wreuntzylla
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    Myyth wrote: »
    Remember even ZOS tried to make bone shield useful? Lol

    Oh is bone shield useless??
    I am trying it out with my tank right now, should I get rid of this skill?

    It's pretty OP if you coordinate with another player for the synergy, which can be tough to do at the right time due to it's short duration. The damage component is off by a decimal place and is completely useless. If they fixed the damage return, you would see a lot more people using it. It would also force players running proc burst builds to be more careful.
  • Rohamad_Ali
    Rohamad_Ali
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    Baleful Mist is so bad . It does need some attention .
  • Birdovic
    Birdovic
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    Baleful Mist is so bad . It does need some attention .

    Yeah I mentioned that one, too. It was already questionable when it was dealing poison damage. Now it may deal magic damage yes, but the 4sec duration just doesnt work for the damage only, there needs to be more.
    In my suggestion, it slows enemies you are close to and deals Frost Damage to them.
    -> New Source for Frost Damage
    -> New playstyle (staying in a enemy crowd, slowing them all down for instance, while being hard to attack)
    -> New build options
  • Rohamad_Ali
    Rohamad_Ali
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    Birdovic wrote: »
    Baleful Mist is so bad . It does need some attention .

    Yeah I mentioned that one, too. It was already questionable when it was dealing poison damage. Now it may deal magic damage yes, but the 4sec duration just doesnt work for the damage only, there needs to be more.
    In my suggestion, it slows enemies you are close to and deals Frost Damage to them.
    -> New Source for Frost Damage
    -> New playstyle (staying in a enemy crowd, slowing them all down for instance, while being hard to attack)
    -> New build options

    I thought about the skill awhile ago and if it repelled players and NPCs like Fear that would make sense as they would be trying to get away from the poison fumes .
  • Solariken
    Solariken
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    Some very interesting ideas OP. I especially like your thoughts on Baleful Mist and also agree that Echoing Vigor should be a magicka morph.

    I think it would be neato if the Mages guild rune was magic damage normally but would become fire/frost/shock and if you have a destruction staff equipped. So the one morph would retain the DOT (but needs buffed) and the other would knock back, immobilize, or deal splash damage depending on the element.
  • Sallington
    Sallington
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    On behalf of Templars everywhere, give us back Blinding Light. I'll literally give up any other skill.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Rohamad_Ali
    Rohamad_Ali
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    Someone also suggested in another thread to make fire ruin from mages guild give spell crit like trap beast does for fighters guild .
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