vl_Game_lv wrote: »Ok to start off, I'd just like to say I'm a Solo-Small Group player and this is based off my experience in Cyrodiil without heals being spammed upon me...
Also this is me trying to be as unbiased as I can, I am a Stamblade main.
But I have recently ventured off into Mag Sorc, Stam Sorc, Stamplar, and sorta Mag DK (Lvling Undaunted) but I have played every class.
Anyways,
Cyrodiil is obviously not at its best right now and here are my opinions on why and what can change.
1.) Dmg Proc Sets
Okay this is the obvious one (I wont mention ones I dont believe are OP)... Stamina has Selenes, Viper, Tremorscale, Widowmaker,
Magicka has Grothdarr and Valkyn Skoria
I think its obvious that every one of these sets need some work.
Possible Solutions:
1.) Lower Proc chance. (Shouldn't go past a 20% proc)
2.) Possible D.O.T route (Although this needs to be looked at very carefully as I have used sheer venom and it is very very strong and stacking multiple DOTS may be even worse then now.)
3.) Implemented system to force maximum 1 proc set on your build at a time
These sets have gotten so bad that even your solo honorable (Kappa) players are forced to run these sets to even be considered for having fun.
In DB and SOtH I had ran ZERO procs on my build. But in One Tamriel it is hard to find anyone without procs on. When you are being zerged down with nothing but cheese you sort of need to fight it with cheese, atleast on my Nightblade because the survivability solo is subpar.
2.) Defensive Proc Sets/Heavy Armor
Alright the obvious one is Black Rose. The set is way to strong and heavy armor should not be able to have incredible dmg, tankiness and the BEST sustain for stamina in game.
Idek what you could do and haven't really thought of it but possibly a nerf to the % return on the 5 piece or a simple nerf to heavy passives (Either Wrath or Constitution)
Before this next one I'd like you magic builds to skip by this because everyone seems to freak out.
Lich, Warlock, Magicka Furnace.
Yes I said it. I play a Stamina Nightblade and recently started playing Mag Sorc. The Lich set in particular is THE BEST SUSTAIN in game period.
There should not be sets in the game that you can throw on and not even have to look at you resource bars cause you know you wont be out. Im running the typical Mag Sorc build right now with Lich, Spinners, 1 Grothdarr, and VMA Inferno. Notice there is nothing but dmg in that besides Lich and I run the shadow mundus stone. The set is easy just like Black Rose.
I could only think to just nerf the amount of resources you get back from these sets.
3.) Destro Staff Ultimate
Okay I dont think its possible to disagree with this one. Its not bad as a Mag Build because I can shield stack or spam heals through it. But on my stam builds this ultimate is ridiculous and by far the most overpowered broken thing in this game.
Solutions:
1.) Increase cost (YES I KNOW IT ALREADY COST 250...)
2.) Lower dmg by 50% or more
3.) Make it block-able
4.) Lower duration
4.) Trap Beast and Roots
Lets start with trap beast. Idk if you have seen but the ability has been so strong even pre One Tamriel but now you can literally place a mine field of trap beasts all around you enemy.
Just fix the bug. I know you want it for PvE still so idk what to suggest to actually nerf it. But just please please fix the bug.
Roots...WHERE IS THE INTERNAL COOLDOWN.
Nothing gets me worked up more then some Mag DK coming up to me spamming Talons making me unable to move at all.
This is simple there needs to be a 3-6 second internal cooldown on all roots. PLEASE IF ANYTHING ADD THIS.
Reply if I had missed anything cause I probably did in the moment!
vl_Game_lv wrote: »Ok to start off, I'd just like to say I'm a Solo-Small Group player and this is based off my experience in Cyrodiil without heals being spammed upon me...
Also this is me trying to be as unbiased as I can, I am a Stamblade main.
1.) Dmg Proc Sets
Okay this is the obvious one (I wont mention ones I dont believe are OP)... Stamina has Selenes, Viper, Tremorscale, Widowmaker,
Magicka has Grothdarr and Valkyn Skoria
I think its obvious that every one of these sets need some work.
2.) Defensive Proc Sets/Heavy Armor
Alright the obvious one is Black Rose. The set is way to strong and heavy armor should not be able to have incredible dmg, tankiness and the BEST sustain for stamina in game.
Idek what you could do and haven't really thought of it but possibly a nerf to the % return on the 5 piece or a simple nerf to heavy passives (Either Wrath or Constitution)
Before this next one I'd like you magic builds to skip by this because everyone seems to freak out.
Lich, Warlock, Magicka Furnace.
Yes I said it. I play a Stamina Nightblade and recently started playing Mag Sorc. The Lich set in particular is THE BEST SUSTAIN in game period.
There should not be sets in the game that you can throw on and not even have to look at you resource bars cause you know you wont be out. Im running the typical Mag Sorc build right now with Lich, Spinners, 1 Grothdarr, and VMA Inferno. Notice there is nothing but dmg in that besides Lich and I run the shadow mundus stone. The set is easy just like Black Rose.
I could only think to just nerf the amount of resources you get back from these sets.
3.) Destro Staff Ultimate
Okay I dont think its possible to disagree with this one. Its not bad as a Mag Build because I can shield stack or spam heals through it. But on my stam builds this ultimate is ridiculous and by far the most overpowered broken thing in this game.
4.) Trap Beast and Roots
Lets start with trap beast. Idk if you have seen but the ability has been so strong even pre One Tamriel but now you can literally place a mine field of trap beasts all around you enemy.
Just fix the bug. I know you want it for PvE still so idk what to suggest to actually nerf it. But just please please fix the bug.
Roots...WHERE IS THE INTERNAL COOLDOWN.
Nothing gets me worked up more then some Mag DK coming up to me spamming Talons making me unable to move at all.
This is simple there needs to be a 3-6 second internal cooldown on all roots. PLEASE IF ANYTHING ADD THIS.
vl_Game_lv wrote: »
Roots...WHERE IS THE INTERNAL COOLDOWN.
Nothing gets me worked up more then some Mag DK coming up to me spamming Talons making me unable to move at all.
This is simple there needs to be a 3-6 second internal cooldown on all roots. PLEASE IF ANYTHING ADD THIS.
Joy_Division wrote: »vl_Game_lv wrote: »3.) Destro Staff Ultimate
Okay I dont think its possible to disagree with this one. Its not bad as a Mag Build because I can shield stack or spam heals through it. But on my stam builds this ultimate is ridiculous and by far the most overpowered broken thing in this game.
It is absolutely possible to disagree with you. My biggest issue with this is that I can't see I am under attack by this ultimate until my health starts dropping, and still - even as a magicka build - managed to dodge/move out of it. I do think the Eye morph should be blockable since it isn't a ground DoT and thus not Negatable.
Stopped reading when you complained about magica sustain sets when stamina doesn´t even need to equip sets for sustain.
Stamina skills are flatout 20% cheaper. Stamina has unchained. Stamina has unarguably better racial sustain passives.
Magica gets affected worse by poisons as stamina increase poisons do not increase block or dodge cost whereas magica defense does get increased (try casting a shield with two or more stacked magica poisons on you and tell me lich is op again please - it´s needed to make builds work in the first place).
vl_Game_lv wrote: »Ok to start off, I'd just like to say I'm a Solo-Small Group player and this is based off my experience in Cyrodiil without heals being spammed upon me...
Also this is me trying to be as unbiased as I can, I am a Stamblade main.
But I have recently ventured off into Mag Sorc, Stam Sorc, Stamplar, and sorta Mag DK (Lvling Undaunted) but I have played every class.
Anyways,
Cyrodiil is obviously not at its best right now and here are my opinions on why and what can change.
1.) Dmg Proc Sets
Okay this is the obvious one (I wont mention ones I dont believe are OP)... Stamina has Selenes, Viper, Tremorscale, Widowmaker,
Magicka has Grothdarr and Valkyn Skoria
I think its obvious that every one of these sets need some work.
Possible Solutions:
1.) Lower Proc chance. (Shouldn't go past a 20% proc)
2.) Possible D.O.T route (Although this needs to be looked at very carefully as I have used sheer venom and it is very very strong and stacking multiple DOTS may be even worse then now.)
3.) Implemented system to force maximum 1 proc set on your build at a time
These sets have gotten so bad that even your solo honorable (Kappa) players are forced to run these sets to even be considered for having fun.
In DB and SOtH I had ran ZERO procs on my build. But in One Tamriel it is hard to find anyone without procs on. When you are being zerged down with nothing but cheese you sort of need to fight it with cheese, atleast on my Nightblade because the survivability solo is subpar.
2.) Defensive Proc Sets/Heavy Armor
Alright the obvious one is Black Rose. The set is way to strong and heavy armor should not be able to have incredible dmg, tankiness and the BEST sustain for stamina in game.
Idek what you could do and haven't really thought of it but possibly a nerf to the % return on the 5 piece or a simple nerf to heavy passives (Either Wrath or Constitution)
Before this next one I'd like you magic builds to skip by this because everyone seems to freak out.
Lich, Warlock, Magicka Furnace.
Yes I said it. I play a Stamina Nightblade and recently started playing Mag Sorc. The Lich set in particular is THE BEST SUSTAIN in game period.
There should not be sets in the game that you can throw on and not even have to look at you resource bars cause you know you wont be out. Im running the typical Mag Sorc build right now with Lich, Spinners, 1 Grothdarr, and VMA Inferno. Notice there is nothing but dmg in that besides Lich and I run the shadow mundus stone. The set is easy just like Black Rose.
I could only think to just nerf the amount of resources you get back from these sets.
3.) Destro Staff Ultimate
Okay I dont think its possible to disagree with this one. Its not bad as a Mag Build because I can shield stack or spam heals through it. But on my stam builds this ultimate is ridiculous and by far the most overpowered broken thing in this game.
Solutions:
1.) Increase cost (YES I KNOW IT ALREADY COST 250...)
2.) Lower dmg by 50% or more
3.) Make it block-able
4.) Lower duration
4.) Trap Beast and Roots
Lets start with trap beast. Idk if you have seen but the ability has been so strong even pre One Tamriel but now you can literally place a mine field of trap beasts all around you enemy.
Just fix the bug. I know you want it for PvE still so idk what to suggest to actually nerf it. But just please please fix the bug.
Roots...WHERE IS THE INTERNAL COOLDOWN.
Nothing gets me worked up more then some Mag DK coming up to me spamming Talons making me unable to move at all.
This is simple there needs to be a 3-6 second internal cooldown on all roots. PLEASE IF ANYTHING ADD THIS.
Reply if I had missed anything cause I probably did in the moment!
Stopped reading when you complained about magica sustain sets when stamina doesn´t even need to equip sets for sustain.
Stamina skills are flatout 20% cheaper. Stamina has unchained. Stamina has unarguably better racial sustain passives.
Magica gets affected worse by poisons as stamina increase poisons do not increase block or dodge cost whereas magica defense does get increased (try casting a shield with two or more stacked magica poisons on you and tell me lich is op again please - it´s needed to make builds work in the first place).
Try running heavy armor when the NB has 20k armor pen, and an unblockable cc. Im going from 27k to 3k in 2 seconds, with healing ward as my "big heal". all i can do is hope lag wasnt so bad as to let the third attack in before i can spam healing ward enough to chew half my magika bar while the rabid honey badger NB ganker finishes throwing the kitchen sink at me then slinking off.
Urgency: reduce the ultimate damage of the destruction stick.
Reduce the damage of Veludreth and Selene.
For Cyro: More viable secondary objectives, include the imperial city in the capture of Emperor, A skill line for the Emperor as a Werewolf (suppression of NB bombs / Destruction) with for example buff skills of Zone to simulate an increase in the morale of the Allies close to the Emperor.
A less symmetrical Cyrodill map, less seating weapons in the plains, a reduction in population by campaign (to have campaigns alternate less empty)
Reinstatement of: the master's weapons and, the best AP-ready equipment for players who do not like PVE
Debug of unbreakable fear, increase in the price of the shadow cape after a first use.
Sorry this is a google translation