GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say there shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say there shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
I understand that it's RNG - and I hear you saying you can't dodge debuffs, but that's not what I'm seeing in the combat log. I was pretty amazed to see that my Incap actually did damage, then they dodged the defile and/or the increased damage portion of the attack. Again, I'll try to gather some screenshots of it tonight.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say there shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
I understand that it's RNG - and I hear you saying you can't dodge debuffs, but that's not what I'm seeing in the combat log. I was pretty amazed to see that my Incap actually did damage, then they dodged the defile and/or the increased damage portion of the attack. Again, I'll try to gather some screenshots of it tonight.
Could be the enchant? Screenshots would be nice.
sodantokb16_ESO wrote: »Could you maybe instead of saying what you think is happening, actually posting images of those things you see in combat log? It would make it easier to easy your mind, that it is indeed impossible to dodge effect of skill if the impact wasnt dodged.
GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
Well it could be coincidence but from experience i time my CF to hit my target with a LA and crushing shock.
It never happens (if the attacks are lined up correctly) that only one attack misses. It´s either all miss or all hit.
sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
When greater evasion procs, it triggers a normal "dodge window" just like you had used a dodge roll. During that small window of time you will dodge 100% of attacks. I don't necessarily have an issue with that, I'd rather it be a 20% chance per each individual attack but whatever. My issue is that it seems to be triggerable by more than just damage.
I spent last night finishing vMSA so I could get some more terrible trait weapons and didn't stop to PVP and get some combat log screenshots. Going to be PVPing today.
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
When greater evasion procs, it triggers a normal "dodge window" just like you had used a dodge roll. During that small window of time you will dodge 100% of attacks. I don't necessarily have an issue with that, I'd rather it be a 20% chance per each individual attack but whatever. My issue is that it seems to be triggerable by more than just damage.
I spent last night finishing vMSA so I could get some more terrible trait weapons and didn't stop to PVP and get some combat log screenshots. Going to be PVPing today.
This is exactly why I think its not right. People comparing it to dodge roll like it is the same thing, while they aren't (probably).
Maybe there is some proof on the internet that it works like this, but without it I have only my experience ingame (dodge roll dodges many attacks in the row all the time, evasion does not) and my experience with "slight coding". Devs would have to intentionally perform act of super lazy coding to slap on evasion proc same things that dodge rolls does.
Ask yourself. (If you are playing pvp and using shuffle). How often are you ganked and dodge whole burst combo. The usual gap closer + incap + canceled heavy happen almost instantly and can always be completely dodged by one dodge roll, but if you dont use dodge roll, then by simple math you should avoid 100% of of the gank ~20% of the time.
Back to the topic at hand, as bow user, people dodge my attacks all the time, but I have never experienced that someone would take the dmg but "dodged" Major Defile from lethal arrow, or morag tong debuff from my set. Again its my experience, because I dont have dodges in my combat log.
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
When greater evasion procs, it triggers a normal "dodge window" just like you had used a dodge roll. During that small window of time you will dodge 100% of attacks. I don't necessarily have an issue with that, I'd rather it be a 20% chance per each individual attack but whatever. My issue is that it seems to be triggerable by more than just damage.
I spent last night finishing vMSA so I could get some more terrible trait weapons and didn't stop to PVP and get some combat log screenshots. Going to be PVPing today.
This is exactly why I think its not right. People comparing it to dodge roll like it is the same thing, while they aren't (probably).
Maybe there is some proof on the internet that it works like this, but without it I have only my experience ingame (dodge roll dodges many attacks in the row all the time, evasion does not) and my experience with "slight coding". Devs would have to intentionally perform act of super lazy coding to slap on evasion proc same things that dodge rolls does.
Ask yourself. (If you are playing pvp and using shuffle). How often are you ganked and dodge whole burst combo. The usual gap closer + incap + canceled heavy happen almost instantly and can always be completely dodged by one dodge roll, but if you dont use dodge roll, then by simple math you should avoid 100% of of the gank ~20% of the time.
Back to the topic at hand, as bow user, people dodge my attacks all the time, but I have never experienced that someone would take the dmg but "dodged" Major Defile from lethal arrow, or morag tong debuff from my set. Again its my experience, because I dont have dodges in my combat log.
I see it in my combat log all the time - my shuffle procs and I dodge several attacks from multiple opponents like if I had dodge rolled.
I usually avoid people with Shuffle up like the plague when I'm ganking, but I purposely went after some today. This is the only example I pulled with limited playtime.
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »You cant dodge debuffs or else you could dodge mark target.
20% dodge chance is not what people think it is. You can dodge 1 in 5 attacks per direct attack (not dots but initial impacts melee or range). So you could have unreal rng and dodge 100% of attacks for 10 full seconds. Like you said once it procs you have a window in which you dodge everything just like roll dodge.
With the shuffle proc and dodge roll it can seem like some people are impossible to hit. Enchants might be dodge-able but im not sure if they hit first or last.
I often hear people say the opposite and say their shuffle is broken since they never dodge anything. It goes both ways. Shuffle is pure rng.
Some attacks are undodgeable per design. Ofc shuffle won´t dodge those.
The main problem is the shuffle animation triggering a short window of 100% dodge while the character does the animation.
Is it tho? It does trigger dodge animation, but does it really dodge everything? People keep talking about it so often that by now everybody has source the one before who said it, is there any proof for it? I dont have time to check such things in PVP, but in PVE with Double Take, I can dodge and get hit at the same time.
Dodge animation is just that - an animation. ZoS would have to intentionally add "dodge window" to it (like dodge roll has).
When greater evasion procs, it triggers a normal "dodge window" just like you had used a dodge roll. During that small window of time you will dodge 100% of attacks. I don't necessarily have an issue with that, I'd rather it be a 20% chance per each individual attack but whatever. My issue is that it seems to be triggerable by more than just damage.
I spent last night finishing vMSA so I could get some more terrible trait weapons and didn't stop to PVP and get some combat log screenshots. Going to be PVPing today.
This is exactly why I think its not right. People comparing it to dodge roll like it is the same thing, while they aren't (probably).
Maybe there is some proof on the internet that it works like this, but without it I have only my experience ingame (dodge roll dodges many attacks in the row all the time, evasion does not) and my experience with "slight coding". Devs would have to intentionally perform act of super lazy coding to slap on evasion proc same things that dodge rolls does.
Ask yourself. (If you are playing pvp and using shuffle). How often are you ganked and dodge whole burst combo. The usual gap closer + incap + canceled heavy happen almost instantly and can always be completely dodged by one dodge roll, but if you dont use dodge roll, then by simple math you should avoid 100% of of the gank ~20% of the time.
Back to the topic at hand, as bow user, people dodge my attacks all the time, but I have never experienced that someone would take the dmg but "dodged" Major Defile from lethal arrow, or morag tong debuff from my set. Again its my experience, because I dont have dodges in my combat log.
I see it in my combat log all the time - my shuffle procs and I dodge several attacks from multiple opponents like if I had dodge rolled.
I usually avoid people with Shuffle up like the plague when I'm ganking, but I purposely went after some today. This is the only example I pulled with limited playtime.
Would bet its addon error. What addon is that, I will try it. I use Lui and Combat Metrics and both dont even list dodge events.
//Edit: Forgot you mentioned it is FTC. That addon wasnt updated in ages tho, so that rly speaks towards my theory. Still will try it
//EDIT2:
Couldnt reproduce it (with snipe, poison injection, etc... didnt use incap). What else, the combat log has 0 mentions of any debuffs actually hitting. I dont think it would even notice someone dodged your debuffs (even if it was possible). Given fact it shouldnt happen, fact it says he dodged debuff taking no damage (debuffs deal no damage), fact it is 7 months old addon I would say nothing like debuff dodging is happening.
But I will use FTC for some time and if i register something odd with dodging I will be back.
Another thing, does it happen to you even if target survived the incap? (In this scenario I could totally see death as dodge to to killing blow effect)
cschwingeb14_ESO wrote: »This should be really easy to test with crushing shock, disease/poison enchant on a staff with +200% status effect chance.
After 20 attacks (no light attacks, and waiting a few seconds between attacks), if procs/status effects or the 3x crushing attack has significantly greater than 20%dodge chance in a duel, then you're on to something.
cschwingeb14_ESO wrote: »It's easy to see that procs happen before the main attack. For example, from stealth, you can kill a mob with just the viper proc, your main attack never hits, and you never leave stealth.
So the OP's theory is, if a proc (set proc, disease proc, minor Defile proc, chilled proc, burning proc, or lightning status effect proc) is dodgable, then every attack afterwards will be dodged for the length of the dodge window.
It doesn't matter if most of these thing are not dodgable, due to a coding/classification error, one of them might be. And that would explain why some people see the issue of massive dodges, and some don't.