I use knight over BR on my proc build and its OP.
5 KE
5 Viper
2 Tremor...
I actually almost feel dirty playing this build...Its stronger the BR and as redgaurd the resource drop doesn't hurt that bad.
Frankly I don't understand why there is such a thing like "battle spirit". PvP should have the same damage and healing as PvE. IRL a .308 bullet hits just as hard in Iraq as it does in the woods.
I use knight over BR on my proc build and its OP.
5 KE
5 Viper
2 Tremor...
I actually almost feel dirty playing this build...Its stronger the BR and as redgaurd the resource drop doesn't hurt that bad.
Yeah but you are running exactly what I was avoiding... EVERYONE is running viper, and a multiple proc set for burst is the meta and also pretty boring. I dont feel like reiterating all the whining about proc sets in pvp, and i dont really care about people using them - because they are available to be used. Likely a nerf is coming anyway to appease the weak, so meh. It is a little exhausting to see Viper, Viper, Viper in a death recap... I just prefer the more straightforward nonproc classic setup.
I am, however, considering 5 KE (2 rings + 3 armor) + 2 tremor + master sword + lekis (neck, 2h/shield and 2 armor)... i usually lowman group pvp and go after larger groups or even zergs so it is an underdog vs mass combat for the challenge. My death:kills:killing blows last night was 45:15:8 with my current setup... so definitely nice in the scenario i play. I am just a little disappointed in the effectiveness of the Master sword honestly... it just doesnt heal like it should as a trial weapon drop. Back in 2015 the Master sword heal scaled on stats and you could get it up to like 5k heals per puncture because it would heal you for the damage you dealt... not sure why it got nerfed to a flat bonus other than it was made to comply with the lack of scaling by all gear procs... they should bring back the heals based on damage and just make it a smaller %... very lackluster as it is. Very disappointing.
5k heals sounds about right to you op? That's half a full rally heal in a pinch.
5k heals sounds about right to you op? That's half a full rally heal in a pinch.
Yup, about that is absolutely appropriate (imo)! We are talking about a vet trial drop one oiece bonus oroc that should be on par with Maelstrom weapon bonuses and a 5 piece set proc stacked together... 5k is definitely appropriate considering the multiple procs stacked. Individually, 5k would be insane OP... you could spam with no cooldown or forego the KE altogether because Master sword heal proc alone would be amazing and sufficient to heal through a zerg. But together? Especially if it is the same heal total in pvp and with battle spirit as it would be in pve (if that is even doable). I am not asking for 10k heals (like it used to be because of damage = heal on Master sword and people running 5 piece medium with 3500+ WD on a 1hs bar...); i am asking for when i deal 4-6k damage with a ransack (and those are on a rare crit because let's be honest... heavy armor + 1hs has 0 crit benefit and eveyone is in impen gear)... that i get a 2-3k heal from a gold master weapon (as the tooltip states 2500) and then an actual tooltip heal from KE (1500)... so around 4k heal per ransack. Put a 1 second cooldown on it if needed... the point is that currently you get like a 2k heal at best, which is just insufficient and weak for what it should be.
WillhelmBlack wrote: »Its a good set up on a Stam DK, what are you trying it on? A NB?
@Lexxypwns i wonder if he is running 5 spriggans medium armor and the 5 KE with jewelry... because the damage from the 5m set will definitely bump up the damage (+ the pen from spriggans and kragh) and heals. I just happen to be building out heavy armor as opposed to medium, but that is the other way to go. Just makes you a lot squishier. His heals from Master sword and KE are still gimp, but his vigor hits like a truck because of 5m. I also wonder what his CP distribution is; probably a good chunk in Blessed and Quick Recovery?
@OurOwn Vigor heals scale from weapon damage and crit as well, which lends itself to medium armor. In a duel with a stamblade running no proc sets i can win about half the time; with someone running a proc set? Less than half the time. Vs the current meta of procs and with me in a heavy armor set (less heal potential from rally and vigor due to lower WD and crit), 2k heal from Master + KE together is actually not enough. Layering two HOTs is stamina expensive, especially when you have to CC break (unless you are chugging unstoppable pots), gap close and try to deal damage. Bump that heal up by 2k and it is sufficient and sustainable... and sort of the purpose of the Master sword to begin with.
@OurOwn if you read above you will see i am not running proc sets, so no. No tremorscale.
I use igneous for the mending, and i am telling you it is not sufficient. I hate the condescending tone you use like I clearly dont know what I am talking about and you have all the answers. I am saying: I run igneous, vigor and rally; KE and Master Sword and the heals are good but not what they should be. If you compare the heals i am getting from my 2 heal procs vs the damage output from 2 stacked proc sets incoming they are NOT EQUAL.
How is that hard to understand? Viper's sting + kragh/veli are all you see on death recaps with incoming damage about 8-15k/second vs the HPS of maybe 5k. I am using KE and the Master Sword as a way to survive the burst, outlast it and then turn around and pressure the glass cannons or kill them. And what i am saying is very simple: there is a disparity. I should be able to equally heal the damage i am taking, proc for proc, but i cannot. And i am asking ZOS to take a look at it.
Question for you: do you run a sharpened master sword in pvp? Running Knight-Errant with it? Do you have a frame of reference for your assumption that the heals should be fine? Just more official forums meta?
@Lexxypwns i wonder if he is running 5 spriggans medium armor and the 5 KE with jewelry... because the damage from the 5m set will definitely bump up the damage (+ the pen from spriggans and kragh) and heals. I just happen to be building out heavy armor as opposed to medium, but that is the other way to go. Just makes you a lot squishier. His heals from Master sword and KE are still gimp, but his vigor hits like a truck because of 5m. I also wonder what his CP distribution is; probably a good chunk in Blessed and Quick Recovery?
@OurOwn Vigor heals scale from weapon damage and crit as well, which lends itself to medium armor. In a duel with a stamblade running no proc sets i can win about half the time; with someone running a proc set? Less than half the time. Vs the current meta of procs and with me in a heavy armor set (less heal potential from rally and vigor due to lower WD and crit), 2k heal from Master + KE together is actually not enough. Layering two HOTs is stamina expensive, especially when you have to CC break (unless you are chugging unstoppable pots), gap close and try to deal damage. Bump that heal up by 2k and it is sufficient and sustainable... and sort of the purpose of the Master sword to begin with.
Waffennacht wrote: »I'm not saying your request isn't valid, nor good, nor well made etc.
I'm coming at it from a view point of: Good luck getting ZoS to change it. How many threads have you seen that ask for specific changes? Then ask yourself, how many things have been changed like that?
If anything ZoS finds a way to change something in a way not mentioned in the forums. The wards come to mind, people posted minor major, unstackable, reduced strength, but not reduced duration - and that's what they did.
I was thinking, HA, KE + Tremor (cuz we SnB x2 unique enough) + eternal hunt, or br, or medium alchemist (or ha i guess) really a flex set
Brb
Dude, you just don't get it, with your HoTs up an major mending the masters sword proc combined with KE makes you borderline unkillable while being offensive. Because you have so much healing, particularly on DK.
Dude, you just don't get it, with your HoTs up an major mending the masters sword proc combined with KE makes you borderline unkillable while being offensive. Because you have so much healing, particularly on DK.
Unkillable at the expense of damage maybe with my current setup i guess - perhaps i need spriggans like your friend for the penetration to make up for the lack of burst i am experiencing and shorten fights so i dont get outlasted by folks with 2k+ stam regen. I could also be seeing what feels like lack of sustain because i am often 1v2+ when i pvp; up against multiple stamblades or magplars... i will keep testing different setups and see. I am not ruling out the build because i am more successful with this on the same toon than i used to be with hundings/NMG/1 bloodspawn + 1 kena back around TG patch. I just feel like Master sword is gimp compared to maelstrom anything. I would love to see them take away the max health bonus and add a 129 weapon damage bonus instead. Something!