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https://forums.elderscrollsonline.com/en/discussion/668861

How does each Class's Stam build compare?

Stamden
Stamden
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So unlike magika builds, stam builds tend to use a lot of weapon skills and therefore there is quite a bit of overlap between classes. Generally the meta setup is the same. Heavy armor, s/b + 2h, a proc set or two. How does each class differ in their stam builds though? For example, how does a stam NB compare to a stam DK? Is the NB more focused on bursting, while the DK is more sustained damage?
PC NA

~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Soris
    Soris
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    They distinct more for utilities and passives each class provide. Like how mobile you can be. Nb and sorc are more mobile than dk and templar. But the latter 2 have more guns to help them stand their ground. And some more suitable for dot builds, mainly sorcs and dks.

    However, all stamina builds are bursty. Even dot builds like dual wield sorcs are more like bursty than sustained dps. Logic here.. I mean how you gonna do sustained dmg where each of your dots ticks for minimum 2k and you stack at least 4 dots on a target which has 30k health at most..? Your target will die in couple seconds anyway, or they cleanse your dots rendering them useless.
    Welkynd [Templar/AD/EU]
  • Kas
    Kas
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    classes have their defining skills / perks:


    NB: great offensive selfbuffs and passives and, despite all problem, still very elusive due to cloak and/or shadow image. Incredible single target burst ultimate in incap. thus often build rather bursty and not so tanky. Medium armor is just as viable as heavy. Different builds and playstyles, both viable. This is somewhat different for other classes.

    Templar: AWESOME purge, good heals due to major mending, nice spammable through jabs. --> usually built rather tanky to fully use purge and healing in longer fights, sometimes without the typical weapon spammables and mostly using jabs instead. probably not as incredible as the others but the only one that actually deals with many counters. resource poisons, jesus beam, curse, perma roots, dots? Just purge ALL these counters. Personally, I REALLY like black rose because it gives you enough magicka to purge whenver needed - with 0 CP invested!

    Sorc: lots of extra healing (surge+dark deal), high mobility (hurricane + possible to use streak) possibility to get sustain with less reg (dark deal), added (AoE) damage by Hurricane. NO SPAMMABLE. Thus VERY OFTEN (possible to do otherwise) built with 1h/s and often as Tremor-cancer. Does have counters (fasallas, perma root spam, crushing shock etc to interrupt deal) but maybe the strongest of all against something that doesn't counter the sorc.

    DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • glavius
    glavius
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    Maybe it's just me, but where do you get a decent speed buff if running s/s and 2h?
  • Stamden
    Stamden
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    Kas wrote: »
    classes have their defining skills / perks:

    DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.

    Great post. For DK's, it would be completely possible to stack Draugh and Trainee right? How do you think this would compare to the more popular Black Rose / Draugh build? Also when you run a build like this, do you think getting the tri-stat enchants (prismatic glyphs or whatever they're called) or just to stick with stam enchants on gear?
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • mtwiggz
    mtwiggz
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    Neighbor wrote: »
    Kas wrote: »
    classes have their defining skills / perks:

    DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.

    Great post. For DK's, it would be completely possible to stack Draugh and Trainee right? How do you think this would compare to the more popular Black Rose / Draugh build? Also when you run a build like this, do you think getting the tri-stat enchants (prismatic glyphs or whatever they're called) or just to stick with stam enchants on gear?

    Prismatic is nice for dueling and the like, but for open world PvP having more Stam is very important IMO.

    Trainee + Hulk is a very good setup, and synergize very well with the DK passive "Helping Hands". The more Stam you have the more gets returned, thus Stam enchants over Prismatic. Could easily beat out Black Rose in terms of sustain. Only issue here is it's all medium, so you'll be quite a bit more squishy. You'll need 5pc of Impen hulk for your body since Trainee only drops armor in the Training trait.
    Edited by mtwiggz on 12 November 2016 04:41
  • devilsTear
    devilsTear
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    mtwiggz wrote: »
    Neighbor wrote: »
    Kas wrote: »
    classes have their defining skills / perks:

    DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.

    Great post. For DK's, it would be completely possible to stack Draugh and Trainee right? How do you think this would compare to the more popular Black Rose / Draugh build? Also when you run a build like this, do you think getting the tri-stat enchants (prismatic glyphs or whatever they're called) or just to stick with stam enchants on gear?

    Prismatic is nice for dueling and the like, but for open world PvP having more Stam is very important IMO.

    Trainee + Hulk is a very good setup, and synergize very well with the DK passive "Helping Hands". The more Stam you have the more gets returned, thus Stam enchants over Prismatic. Could easily beat out Black Rose in terms of sustain. Only issue here is it's all medium, so you'll be quite a bit more squishy. You'll need 5pc of Impen hulk for your body since Trainee only drops armor in the Training trait.

    You can get trainee in other traits from the starter islands.
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