classes have their defining skills / perks:
DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.
classes have their defining skills / perks:
DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.
Great post. For DK's, it would be completely possible to stack Draugh and Trainee right? How do you think this would compare to the more popular Black Rose / Draugh build? Also when you run a build like this, do you think getting the tri-stat enchants (prismatic glyphs or whatever they're called) or just to stick with stam enchants on gear?
classes have their defining skills / perks:
DK: nice dots, most importantly though with a complete different mechanic: resources back based on your pool. helping and and ultimates return resoruces as a % of your total pool. This has a few implications: 1) You want large pools. It is debatable if sets like Draugh/Trainee/etc are great or not, however, they're certainly best of DKs; 2) By far the best choice to block rather often (because you still get stam through helping hands). If you block, there's far less reason to go for flat stamina reg. Thus DK's are VERY often built heavy and are probably worst suited to full medium builds, 3) ult regen is very valuable. Also has no spammable (though still more stamina-based class skills) and thus, just like sorc, very often uses 1h+s.
Great post. For DK's, it would be completely possible to stack Draugh and Trainee right? How do you think this would compare to the more popular Black Rose / Draugh build? Also when you run a build like this, do you think getting the tri-stat enchants (prismatic glyphs or whatever they're called) or just to stick with stam enchants on gear?
Prismatic is nice for dueling and the like, but for open world PvP having more Stam is very important IMO.
Trainee + Hulk is a very good setup, and synergize very well with the DK passive "Helping Hands". The more Stam you have the more gets returned, thus Stam enchants over Prismatic. Could easily beat out Black Rose in terms of sustain. Only issue here is it's all medium, so you'll be quite a bit more squishy. You'll need 5pc of Impen hulk for your body since Trainee only drops armor in the Training trait.