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https://forums.elderscrollsonline.com/en/discussion/668861

Impenetrable Impenetrable Impenetrable Impenetrable Impenetrable Impenetrable Impenetrable

GrumpyDuckling
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In my experience the Impenetrable armor trait is too necessary for PVP - to the point that using other armor traits isn't worth the headache.

Any time I try to mix it up and use other armor traits I get melted by enemy players, which makes me frustrated and I avoid Cyrodiil for a few days. Does anybody have good suggestions for alternative ways to spec a character for defense without using Impenetrable? Even Reinforced, which is straight-up defense, doesn't seem to be as strong as Impenetrable.

  • arkansas_ESO
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    Gankers will run things like Divines and Infused, sometimes you'll see the occasional brave magic sorc doing the same, but you're mostly right in that if you anticipate on taking any sort of damage to stack impen


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  • FloppyTouch
    FloppyTouch
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    I use all sturdy on my mdk works great for duels all impen
  • Omgwtfbbq321
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    As a mostly magicka player. I have never touched the Impenetrable trait. It has always been Infused on the big pieces, Divines on the small pieces. Although the shields I use are already non-crit-able, I have always felt the Impenetrable trait was over hyped. I would never use it on any build that had damage shields.

    I cannot speak for stamina players though, as I do not have enough experience with them to have an opinion.
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  • crusnik91
    crusnik91
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    For S&B sturdy is OP :)
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  • pjwb16_ESO
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    Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy Sturdy
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  • Minalan
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  • mtwiggz
    mtwiggz
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    It all depends on your build.

    Impen isn't super viable on Magicka Sorcs due to damage shields. As far as Heavy Armor users Reinforced on Chest/Legs is better than Impen. For Medium Armor users it's always best to have around that 2k Crit Resist mark, which in a lot of cases is 5 Impen and 2 Well-Fitted with some CP into Crit resist. If you're roll dodging the majority of attacks your Crit Resist stat doesn't play a huge role and those few Well-Fitted pieces will be very handy.

    Then you have the Sturdy discussion. Which is really by preference of the tank. Some like to perma-block others like to mitigate damage from armor, some like a balanced approach.

    All in all Impen isn't a "must have" on every build, yet it will vastly improve your survivability in most cases.
  • Abob
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    mtwiggz wrote: »
    As far as Heavy Armor users Reinforced on Chest/Legs is better than Impen.

    I was thinking about trying this.

    Are you sure it's better than impen on those pieces? Want to be sure before I spend 200k gold on tempering alloys.

    Thank you
  • WillhelmBlack
    WillhelmBlack
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    Abob wrote: »
    mtwiggz wrote: »
    As far as Heavy Armor users Reinforced on Chest/Legs is better than Impen.

    I was thinking about trying this.

    Are you sure it's better than impen on those pieces? Want to be sure before I spend 200k gold on tempering alloys.

    Thank you

    It isn't. 7 or 8 impenetrable is the best.
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  • Sanct16
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    Forums would be such a great place if people would actually not just claim random things without any argumentation.
    Edited by Sanct16 on 8 November 2016 14:26
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  • raasdal
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    I have never done calculations for CP campaign, but for no CP campaign, below is true;

    If attacker has more than 30-40% crit chance and 50% crit damage, impen will give higher average reduction than Reinforced on Chest. If attacker has lower Crit chance than 30%, reinforced will give better average reduction of damage.
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  • LeifErickson
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Hahaha. Love it.

    As the foremost authority on bashing impen I agree with most others but I'll keep it above board.

    - Crit resist is useful but, to me, I'd rather achieve it via reallocating champion points for 3000 gold instead of spending a half million plus on an end game gold set.
    - I believe that if you're gonna go with damage reduction that you'd be better served lowering the base damage than the bonus damage.
    - The bonus damage does not occur 100% of the time. Infused, divines and almost every other realistically useful trait are actively used 100% of the time.
    - Best defense is often a good offense. If you can burn your opponent down first they cannot crit you.
    - Other ways to survive: mist form is fantastic, invisibility and immovable pots, harness magika and similar shields, increase resistance spells like immovable and that Templar one.
    - Even I had to admit that light armor was no longer all that effective. Switching to a 5 HA 2 LA set up has helped.


    Long story short you're gonna die unexpectedly in Cyrodiil. It happens to everyone. That said, much of surviving in normal gameplay involves not YOLOing into everything. If you're invisible you won't die. If you wait until you're found to pop it you're gonna get pulled out. You have to proplerly anticipate your enemies.

    No one armor set up will save you. How you play is every bit as important as what you wear.
    Edited by THEDKEXPERIENCE on 8 November 2016 20:32
  • Waffennacht
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    Mathematically they say

    Below 15k resistance reinforced is better. After 15k impen is better.

    How you get there is up to you
    Edited by Waffennacht on 8 November 2016 21:02
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  • Minalan
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    It's worth losing a tiny bit of damage and max magicka to survive the proc set gankers. Get four small pieces of impen, stick some points in Hardy, Resistant, and Ele defender. Make sure you take each to the point of serious diminishing returns.

    You should be able to survive most (70%) of instant ganks. As a sorc. Shield up. Knock the ganker down, keep curse on him until he explodes.

    Without impen, gank survival rate was so much lower that it was unplayable. There is more to the game than zerg surfing or living in stealth 24/7.

  • Minno
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    Hahaha. Love it.

    As the foremost authority on bashing impen I agree with most others but I'll keep it above board.

    - Crit resist is useful but, to me, I'd rather achieve it via reallocating champion points for 3000 gold instead of spending a half million plus on an end game gold set.
    - I believe that if you're gonna go with damage reduction that you'd be better served lowering the base damage than the bonus damage.
    - The bonus damage does not occur 100% of the time. Infused, divines and almost every other realistically useful trait are actively used 100% of the time.
    - Best defense is often a good offense. If you can burn your opponent down first they cannot crit you.
    - Other ways to survive: mist form is fantastic, invisibility and immovable pots, harness magika and similar shields, increase resistance spells like immovable and that Templar one.
    - Even I had to admit that light armor was no longer all that effective. Switching to a 5 HA 2 LA set up has helped.


    Long story short you're gonna die unexpectedly in Cyrodiil. It happens to everyone. That said, much of surviving in normal gameplay involves not YOLOing into everything. If you're invisible you won't die. If you wait until you're found to pop it you're gonna get pulled out. You have to proplerly anticipate your enemies.

    No one armor set up will save you. How you play is every bit as important as what you wear.

    To expand on this, according to an online build editor updated for one tamriel:
    - 7 gold impen pieces of armor will give you 1806 crit resistance (27%)
    - 100 cp into crit resistance will give you 1699 crit resistance (26%).

    The CP gets you better bang for your buck (flat 3k cost to redo points versus 3k per yellow mat x 8 mats = 24k per armor item.

    Together they give you 3505 crit resistance (53%).
    If you max crit resistance CP, you can still get a dmg reduction of 13% in both hardy/elemental defender (40 points each). But that leaves you 7 points left (I think it's 187 max CP each tree.). If you are using a Magicka shield, you will not be able to boost bastion.

    Additionally, using 3 pieces of impen +
    40 points into crit resistance will give you the same numbers as 100 points into crit resistance. If you assume the smaller armor pieces are better for impen traits, you will only have 2 slots available for impen. To compensate you need 60 points in crit resistance to reach the 26%.

    Additional data from that builder:
    Armor:
    - 1 items = 258 CR = 4%
    - 2 itemsS= 516 CR = 8%
    - 3 items = 774 CR = 12%
    - 4 items = 1032 = 16%
    - 5 items = 1290 = 20%
    - 6 items = 1548 = 23%
    - 7 items = 1806 = 27%

    Champion Points:
    - 10 points = 340 = 5%
    - 20 points = 552 = 8%
    - 30 points = 733 = 11%
    - 40 points = 896 = 14%
    - 50 points = 1047 = 16%
    - 60 points = 1189 = 18%
    - 70 points = 1324 = 20%
    - 80 points = 1454 = 22%
    - 90 points = 1579 = 24%
    - 100 points = 1699 = 26%

    Equation:
    Defense CritDmg = target CritDmg - [Crit resistance * {0.035 ÷250}
    Minno - DC - Forum-plar Extraordinaire
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  • Minno
    Minno
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    And based on the equation I found:
    Equation:
    Defense CritDmg = target CritDmg - [Crit resistance * {0.035 ÷250}

    3505 crit resistance gives you 49% reduction in the crit dmg modifier.

    Using both major force/shadow mundas stone as a Templar/nightblade, you can get extra crit dmg up to 101%. In the equation above, this results in 52% extra crit dmg, basically negating impen entirely.

    Need to confirm if this is true. @Crown thoughts?
    Edited by Minno on 8 November 2016 22:05
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  • WarLord2905
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    I have just decked my magic sorc out in 7 impen, 2 heavy and 5 light. All my gear is only purple. I can tell you for my play style it works a treat. I was running infused/divines max magicka sets but your shields get wrecked too quickly and then it only takes one hit and death. A poison arrow while on horse back = death, shields down for 1 sec = death, it gets old quick. With this set up I can back bar the shield which is great and I haven't been one shot since. You can see the fear in nightblades eyes when their gank attempt on a sorc without shields doesn't go to plan and are returned the favor with a crystal frag to the face LOL. I am hitting just as hard before with max magicka still at 40k and spell damage buffed with a potion and power surge at 3.5k because I changed back to the old Julianos, Magnus, willpower, Kena setup. Can't beat it IMO for a balanced set up on a magicka sorc.
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  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    In my experience the Impenetrable armor trait is too necessary for PVP - to the point that using other armor traits isn't worth the headache.

    Any time I try to mix it up and use other armor traits I get melted by enemy players, which makes me frustrated and I avoid Cyrodiil for a few days. Does anybody have good suggestions for alternative ways to spec a character for defense without using Impenetrable? Even Reinforced, which is straight-up defence, doesn't seem to be as strong as Impenetrable.

    short answer NO,
    whoever thought making 50% crit chance super easy to achieve( without even sacrificing anything!) really *** the bed big time.

    you need at least 5 impen and lots of cp in crit resist
  • Dyride
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    Minno wrote: »

    Using both major force/shadow mundas stone as a Templar/nightblade, you can get extra crit dmg up to 101%. In the equation above, this results in 52% extra crit dmg, basically negating impen entirely.

    Need to confirm if this is true. @Crown thoughts?

    That doesn't negate the effect of Impen but you are right it only effects the base multiplier.

    Instead of 201% total damage you are taking 152% total damage which is significant reduction in damage spikes.

    Obviously reducing base damage will also effect potential crit damage as well.

    If you are comparing 16000 resists with max impen versus 32500 zero impen, the max resists comes out slightly ahead. Once you include Sharpened plus major fracture/breach, you are taking significantly more damage.

    Having close to hardcap resists plus 1600 crit is a really good point of mitigation however.
    Edited by Dyride on 9 November 2016 23:58
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    1. Crown
      Crown
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      This issue gets argued every few weeks.

      It all comes down to the same facts:
      • The person attacking you will have a certain % critical strike chance.
      • That person will have a certain % extra damage from their critical strikes
      • The math on the above is easy enough to do, and can show potential burst on an opening combo that all crits, or the damage modifiers over a lengthier fight based on a certain amount of time or number of attacks.
      • If you want to survive a burst of what can very easily be a 1 second death these days, you have to mitigate that damage.
      • You have two ways to mitigate this damage, armor/magic resist and impen (crit resist).
      • In the armor/magic resist route, you can get up to 50% mitigation of total damage (though most players even in heavy armour are sitting around 35%.
      • In the impen route, you have to assume that every hit will be a crit (you care most about those, and it may be the case that they all are crits, so plan for the worst).
      • You can also block, resulting in damage reduced by 50%.
      • Many attackers have their "extra crit damage" up 200% or more (base is 150%). The theoretical maximum is closer to 208% if I recall correctly.
      • Full impen gear with a reasonable amount of CP in crit resist (mid 40's is what I tend to like) is usually sufficient to mitigate enough damage to let you respond when being ganked rather than being insta-gibbed.
      • Having a healer with the Transmutation set in your group will help in longer fights.

        I've not updated my impen calculations on the public spreadsheet - though I will do so soon. Regardless of what the numbers show, unless you have shields up 100% of the time, or are blocking 100% of the time, you will be crit.

        My opinion:

        If you're a ganker, do whatever gets you the most damage, as you know you're going to die after killing 1 or maybe 2 (if you're lucky or you're fighting potatoes then a few more) opponents.

        If you're in a perma-blocking build, go with block cost reduction.

        If you're in a shield stacking build and can do it well enough that your shields never fall, do whatever is best for you (though your shields WILL go down and you WILL be insta-gibbed when they do).

        If you're anyone else, go impen.

        EDIT: Fixed Formatting
      Edited by Crown on 10 November 2016 19:41
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    2. Minalan
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      It's not just nightblade gankers though. I nailed a Sorc with an empowered proc'ed frag on his horse yesterday and one shot him for like 19K.

      No armor. No impen. Crit. Full empower. No shields. Stacked elfborn and spell erosion. 3500 spell damage, 54% crit, and 44.5K max magicka Yeah Gone.

      The no impen magicka Sorc forum heroes can stand in here all day telling us how 'great' it is being that squishy.

      ...And you can NOT listen to them and put 1.8K or so impen on and survive 80% of all gank attempts.

      Please don't come here and argue with me. I don't care if you want to be stubborn and go with zero impen. I *like* easy kills and always take them when I find them. I used to BE one until I learned better.
      Edited by Minalan on 10 November 2016 23:35
    3. Manoekin
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      I remember when CP came out and impen got nerfed hard to what it currently is. Many people theorized that base resists (reinforced) would be better than impen and they had the math to back it up. How things play out in PvP though (and this was pretty new ground at the time), is you die most of the time because you get hit really *** hard. The way to stay alive by not getting hit really hard is to have a lot of crit resistance. Back when CP's were split and you had to choose between reducing elemental OR magic damage... in PvP often enough the more prudent choice was to reduce magic damage because the majority of high damage ultimates being used at the time did magic damage. Surviving in PvP is really all about figuring out what is killing you, and preventing that from happening in the future. If the other guy wants to through 3-4k attacks at me they can do that for eternity and get no where. What I care about is making sure the person who hits twice as hard as that guy doesn't hit me twice as hard.
    4. Lokey0024
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      Its funny how people try to baffle people with BS.

      Impen= real good, best trait in slot in pvp. Get it. Even running full light armor shields benifits more from the damage reduction from crits then marginal damage gains.

      If you're not hitting hard enough, change your spec. The extra 200 damage doesnt matter from running full divines, unless your gank NB spec.
    5. THEDKEXPERIENCE
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      Do you guys really get ganked off of your mount that much?

      Forget impen, it sounds like most of you need rapid maneuvers.
    6. Minno
      Minno
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      Lokey0024 wrote: »
      Its funny how people try to baffle people with BS.

      Impen= real good, best trait in slot in pvp. Get it. Even running full light armor shields benifits more from the damage reduction from crits then marginal damage gains.

      If you're not hitting hard enough, change your spec. The extra 200 damage doesnt matter from running full divines, unless your gank NB spec.

      Yea it is, sadly. Though tbh, impen should have the same treatment as sturdy/well fitted as a stat that augments your stats but never drastically changes the playing environment. Or should have a counter similar to shields/healing/armor.

      Crit should be viable, but never OP. So they should add this to their balance patch list, which also includes overall dmg versus healing, stam vs Magicka, useless stats versus sharpened/percise domination, and additional cyro objectives.
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