LeifErickson wrote: »
danielpatrickkeaneub17_ESO wrote: »LeifErickson wrote: »
Hahaha. Love it.
As the foremost authority on bashing impen I agree with most others but I'll keep it above board.
- Crit resist is useful but, to me, I'd rather achieve it via reallocating champion points for 3000 gold instead of spending a half million plus on an end game gold set.
- I believe that if you're gonna go with damage reduction that you'd be better served lowering the base damage than the bonus damage.
- The bonus damage does not occur 100% of the time. Infused, divines and almost every other realistically useful trait are actively used 100% of the time.
- Best defense is often a good offense. If you can burn your opponent down first they cannot crit you.
- Other ways to survive: mist form is fantastic, invisibility and immovable pots, harness magika and similar shields, increase resistance spells like immovable and that Templar one.
- Even I had to admit that light armor was no longer all that effective. Switching to a 5 HA 2 LA set up has helped.
Long story short you're gonna die unexpectedly in Cyrodiil. It happens to everyone. That said, much of surviving in normal gameplay involves not YOLOing into everything. If you're invisible you won't die. If you wait until you're found to pop it you're gonna get pulled out. You have to proplerly anticipate your enemies.
No one armor set up will save you. How you play is every bit as important as what you wear.
GrumpyDuckling wrote: »In my experience the Impenetrable armor trait is too necessary for PVP - to the point that using other armor traits isn't worth the headache.
Any time I try to mix it up and use other armor traits I get melted by enemy players, which makes me frustrated and I avoid Cyrodiil for a few days. Does anybody have good suggestions for alternative ways to spec a character for defense without using Impenetrable? Even Reinforced, which is straight-up defence, doesn't seem to be as strong as Impenetrable.
Using both major force/shadow mundas stone as a Templar/nightblade, you can get extra crit dmg up to 101%. In the equation above, this results in 52% extra crit dmg, basically negating impen entirely.
Need to confirm if this is true. @Crown thoughts?
Its funny how people try to baffle people with BS.
Impen= real good, best trait in slot in pvp. Get it. Even running full light armor shields benifits more from the damage reduction from crits then marginal damage gains.
If you're not hitting hard enough, change your spec. The extra 200 damage doesnt matter from running full divines, unless your gank NB spec.