Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
Stoopid_Nwah wrote: »While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
nordsavage wrote: »Stoopid_Nwah wrote: »While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
I didn't say anything about difficulty and good players can always bull through content. I am merely pointing out that PvP changes very rarely benefit PvE and that those changes impact function. Oh by the way here are a few more; AoE caps, DK chains misfiring due to changes in height limitations as well as other gap closers, CC immunity, reduction to ultimate generation, negative changes to the CP table such as Ironclad and Shadow Ward being swapped.
nordsavage wrote: »Stoopid_Nwah wrote: »While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
I didn't say anything about difficulty and good players can always bull through content. I am merely pointing out that PvP changes very rarely benefit PvE and that those changes impact function. Oh by the way here are a few more; AoE caps, DK chains misfiring due to changes in height limitations as well as other gap closers, CC immunity, reduction to ultimate generation, negative changes to the CP table such as Ironclad and Shadow Ward being swapped.
WillhelmBlack wrote: »Its pretty much the build (plus what poisons and potions you use). Class, mag or Stam then the player.
If proc sets didn't function or 5 pc set bonuses all together, we had soft caps back, then we would have better balance (although we'd still have the classes with Major Mending which is broken AF) and how effective you are in battle would be 100% the player and the skills selected by the player.
Although in 1.5 we had the soft caps, in 1.6 the best PvP builds were max stats and skills used, it was also the best balanced/ best PvP we had. The ideal set up for my Magplar back then was 3 x 4 pc sets. 3 sets of max magic, recovery and spell power. All armour now has OP bonuses, which you'd be stupid to pass up. Viper, Velidreth, Tremorscale, Grothdarr, Infernal Guardian, Transmutation are just some examples but there are many, many more.
melloni_aleb16_ESO wrote: »Also some builds magicka are totaly broken ...many run with 45-50k magicka ...infinite stacking shield also with good sustain and very good dps .
Stoopid_Nwah wrote: »While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
arkansas_ESO wrote: »melloni_aleb16_ESO wrote: »Also some builds magicka are totaly broken ...many run with 45-50k magicka ...infinite stacking shield also with good sustain and very good dps .
This isn't a magic exclusive thing, you can achieve similar results with stamina without touching a proc set.
5pc Black Rose, 5pc Draugr Hulk, 1pc max stam monster set, 1pc max stam monster set. S&B/2H, weapon enchant not procced, stam sorc with Bound Armaments but I'd probably prefer to run it on a stam DK. Regen looks low on paper but keep in mind you've got Redguard's Adrenaline Rush and heavy armor passives to sustain you.
I do. Do I carry groups sometimes? Sure. But I never kick or leave a group based on level.Stoopid_Nwah wrote: »While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.nordsavage wrote: »HoloYoitsu wrote: »Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?nordsavage wrote: »For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.
Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
By "We" you mean "You" and I know this will shock a lot of people but a rather subustantial portion of the people who play this game struggle in most Verteran Dungeons.
I realize that when you get you to certain level of play and experience you feel the game is dumbed down but in truth a majority of players are not face rolling everything up to VMOL.
Go Group Finder the DLC dungons on the daily and don't leave when you see the group is a bunch of CP 200's.