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https://forums.elderscrollsonline.com/en/discussion/668861

Are classes balanced?

Yeichi
Yeichi
Soul Shriven
I've seen people complain about sets and stamina being stronger, but I don't know about classes.
I'm having a hard time choosing, either stam NB or stam DK.
Can both be as lethal as the other?
I know it can depend on the situation, but lets say 1v1 PVP, is 1 class better then others?

Does it just depend on the players skill?
Edited by Yeichi on 26 October 2016 01:40
  • RebornV3x
    RebornV3x
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    It depends really all stam classes are pretty close when it comes to a 1V1 just pick the one you like most. Race is also pretty important atleast when it comes to endgame stuff. But in update 12 player skill doesn't really matter most duels are decided by who can fire off there ultimate first and whos gear sets procs first.
    Edited by RebornV3x on 26 October 2016 02:59
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Mojmir
    Mojmir
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    In zero gravity,yes.
  • nordsavage
    nordsavage
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    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    I didn't choose tank life, tank life chose me.
  • Yeichi
    Yeichi
    Soul Shriven
    Alrighty, thanks guys
  • HoloYoitsu
    HoloYoitsu
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    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?
  • Stoopid_Nwah
    Stoopid_Nwah
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    For what it's worth...from a PVP perspecitve, I find stam nbs more exciting with a fantastic gap closer and their own class spammable, but dks feel sturdier and have better heals. With a nb you can get some insane burst from stealth and have escape options, with dks you have a lot of sustained damage and will have to stand your ground more.

    1v1 I don't struggle against stam nbs if I'm aware they're there/avoid their initial burst whereas stam dks that run s&b I avoid.
    Edited by Stoopid_Nwah on 26 October 2016 04:15
  • Van_0S
    Van_0S
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    No.
    Classes are not balanced. Stamina players are stronger than Magicka and will continue to be so.....
    Skill doesn't exist without proper build.
  • FloppyTouch
    FloppyTouch
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    What's better a Stam build or a Stam build hmmm I say Stam build is really good against a Stam build bc Stam and proc sets. Stam have a hard time fighting a Stam build when that Stam build proc set goes off first. So I would go with a Stam class they are pretty even until the procs go off.

    Best part about Stam is you will kill the 3 magic build that still pvp fast so I would say this game is really balance when it comes to classes as long as it's Stam.
    Edited by FloppyTouch on 26 October 2016 16:20
  • mtwiggz
    mtwiggz
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    Classes, races, magicka and stamina. None of them are balanced. Yet in perspective roles each one can do a job better than another.
  • nordsavage
    nordsavage
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    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    Edited by nordsavage on 26 October 2016 12:25
    I didn't choose tank life, tank life chose me.
  • Stoopid_Nwah
    Stoopid_Nwah
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    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.
  • nordsavage
    nordsavage
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    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.

    I didn't say anything about difficulty and good players can always bull through content. I am merely pointing out that PvP changes very rarely benefit PvE and that those changes impact function. Oh by the way here are a few more; AoE caps, DK chains misfiring due to changes in height limitations as well as other gap closers, CC immunity, reduction to ultimate generation, negative changes to the CP table such as Ironclad and Shadow Ward being swapped.
    I didn't choose tank life, tank life chose me.
  • Belicourt
    Belicourt
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    nordsavage wrote: »
    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.

    I didn't say anything about difficulty and good players can always bull through content. I am merely pointing out that PvP changes very rarely benefit PvE and that those changes impact function. Oh by the way here are a few more; AoE caps, DK chains misfiring due to changes in height limitations as well as other gap closers, CC immunity, reduction to ultimate generation, negative changes to the CP table such as Ironclad and Shadow Ward being swapped.

    Why are you in the pvp forum then?
  • arkansas_ESO
    arkansas_ESO
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    nordsavage wrote: »
    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.

    I didn't say anything about difficulty and good players can always bull through content. I am merely pointing out that PvP changes very rarely benefit PvE and that those changes impact function. Oh by the way here are a few more; AoE caps, DK chains misfiring due to changes in height limitations as well as other gap closers, CC immunity, reduction to ultimate generation, negative changes to the CP table such as Ironclad and Shadow Ward being swapped.

    The nerf to ultimate generation was because PVE tanks were complaining they couldn't spam standards like the DPS...

    Also, CP being capped is the fault of PVPers? I remember a few of my PVE friends quitting the game because they saw competitive raiding becoming nothing more than "which group of twelve people can grind the hardest."


    Grand Overlord 25/8/17
  • Aiphaton
    Aiphaton
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    a9LKD31_700b.jpg

    Not In Eso :hushed:
  • Dredlord
    Dredlord
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    There is no reason pve and pvp needs to be balanced separately.

    If a pvp balance change is needed then mob difficulty can be changed to compensate.

    Classes still need to balanced in pve so we dont have class exclusions in top end group content.
  • Qbiken
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    I would say classes are but sets isn´t (generally speaking ofc).
  • WillhelmBlack
    WillhelmBlack
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    Its pretty much the build (plus what poisons and potions you use). Class, mag or Stam then the player.

    If proc sets didn't function or 5 pc set bonuses all together, we had soft caps back, then we would have better balance (although we'd still have the classes with Major Mending which is broken AF) and how effective you are in battle would be 100% the player and the skills selected by the player.

    Although in 1.5 we had the soft caps, in 1.6 the best PvP builds were max stats and skills used, it was also the best balanced/ best PvP we had. The ideal set up for my Magplar back then was 3 x 4 pc sets. 3 sets of max magic, recovery and spell power. All armour now has OP bonuses, which you'd be stupid to pass up. Viper, Velidreth, Tremorscale, Grothdarr, Infernal Guardian, Transmutation are just some examples but there are many, many more.
    PC EU
  • Yeichi
    Yeichi
    Soul Shriven
    Thanks so much everyone for your facts and opinions !
    It's so helpful !
    Edited by Yeichi on 30 October 2016 18:15
  • Dredlord
    Dredlord
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    Its pretty much the build (plus what poisons and potions you use). Class, mag or Stam then the player.

    If proc sets didn't function or 5 pc set bonuses all together, we had soft caps back, then we would have better balance (although we'd still have the classes with Major Mending which is broken AF) and how effective you are in battle would be 100% the player and the skills selected by the player.

    Although in 1.5 we had the soft caps, in 1.6 the best PvP builds were max stats and skills used, it was also the best balanced/ best PvP we had. The ideal set up for my Magplar back then was 3 x 4 pc sets. 3 sets of max magic, recovery and spell power. All armour now has OP bonuses, which you'd be stupid to pass up. Viper, Velidreth, Tremorscale, Grothdarr, Infernal Guardian, Transmutation are just some examples but there are many, many more.

    1.6 was definately NOT the best balance/pvp we have had. Softcaps removed created a metric *** ton of imbalance. They are still nerfing things because of that patch.
  • melloni_aleb16_ESO
    melloni_aleb16_ESO
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    Also some builds magicka are totaly broken ...many run with 45-50k magicka ...infinite stacking shield also with good sustain and very good dps .
    For a stamina player without meta-build-proc it's impossible to " consume their shields ".

    this thing if I remember correctly it was also said by Legendary Mage ..

    surely :

    -it must be possible only one proc with cooldown of 8-10 sec ( not multiple proc ex : veli-widow-viper)
    - S/S and Heavy armour are a DIFENSIVE BUILD , low damage and low sustain ..it's for tank not for dps

    when we talk about balance we have to look at 360 degrees ...also the magicka class they need to be revised ( NOT buff )..., all to complain of cancer build stamina, but not a word about the people who made the rank 40-50 ava with bomb-blade ( another build/setup cancer )
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • arkansas_ESO
    arkansas_ESO
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    Also some builds magicka are totaly broken ...many run with 45-50k magicka ...infinite stacking shield also with good sustain and very good dps .

    This isn't a magic exclusive thing, you can achieve similar results with stamina without touching a proc set.

    CZeN3Oo.png

    5pc Black Rose, 5pc Draugr Hulk, 1pc max stam monster set, 1pc max stam monster set. S&B/2H, weapon enchant not procced, stam sorc with Bound Armaments but I'd probably prefer to run it on a stam DK. Regen looks low on paper but keep in mind you've got Redguard's Adrenaline Rush and heavy armor passives to sustain you.
    Edited by arkansas_ESO on 31 October 2016 18:24


    Grand Overlord 25/8/17
  • acw37162
    acw37162
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    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.

    By "We" you mean "You" and I know this will shock a lot of people but a rather subustantial portion of the people who play this game struggle in most Verteran Dungeons.

    I realize that when you get you to certain level of play and experience you feel the game is dumbed down but in truth a majority of players are not face rolling everything up to VMOL.

    Go Group Finder the DLC dungons on the daily and don't leave when you see the group is a bunch of CP 200's.
  • dsalter
    dsalter
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    Also some builds magicka are totaly broken ...many run with 45-50k magicka ...infinite stacking shield also with good sustain and very good dps .

    This isn't a magic exclusive thing, you can achieve similar results with stamina without touching a proc set.

    CZeN3Oo.png

    5pc Black Rose, 5pc Draugr Hulk, 1pc max stam monster set, 1pc max stam monster set. S&B/2H, weapon enchant not procced, stam sorc with Bound Armaments but I'd probably prefer to run it on a stam DK. Regen looks low on paper but keep in mind you've got Redguard's Adrenaline Rush and heavy armor passives to sustain you.

    horse needs feeding :trollface:

    but games very unbalanced, sets are to powerful atm, sets make the player atm not assist them. they are a heavy duty crutch not an a perk.

    sets have been abit little boosts that help out for short durations. atm they practically win fights for you. armor that wins for the player is a pi.... well you get the idea.

    but the fact that burst is also at an all time high even without sets because sod soft caps is just crippling pvp more. you either build trollolol tank builds or i win burst sets where the first guy to start his animation cancel spam wins.

    meanwhile us magicka users sit in the back and wave sticks and hope stuff dies.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Stoopid_Nwah
    Stoopid_Nwah
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    acw37162 wrote: »
    nordsavage wrote: »
    HoloYoitsu wrote: »
    nordsavage wrote: »
    For PvE there is more symmetry then there has been for quite sometime. As for PvP who cares, this is Elder Scrolls. The changes that PvP bring about usually lessen the game.
    Again with the false narrative about pvp players being the ones responsible for all the big pve nerfs?

    Care for me to list the changes that PvP brought about that have negatively effected PvE? Here is a few to start, no stam regen and cost increases while blocking, sprinting and dodging with similar happenings for magicka abilities like streak, poorly reworked heavy armor that includes wrath replacing block cost reduction, reductions to healing abilities, overall magicka class reduction in effectiveness, animation canceling changes that cause poor functionality and locking into full heavy attacks while weaving, increases to resource management and reduction to recovery, CP being capped and I could say more.

    Call it a false narrative again @HoloYoitsu and I'll list another dozen. Been here since pre-release and beta I have witnessed it all.
    While I agree pvp and pve should be balanced separately, does anyone really need things to be easier in pve? We already faceroll everything with the exception of vmol.

    By "We" you mean "You" and I know this will shock a lot of people but a rather subustantial portion of the people who play this game struggle in most Verteran Dungeons.

    I realize that when you get you to certain level of play and experience you feel the game is dumbed down but in truth a majority of players are not face rolling everything up to VMOL.

    Go Group Finder the DLC dungons on the daily and don't leave when you see the group is a bunch of CP 200's.
    I do. Do I carry groups sometimes? Sure. But I never kick or leave a group based on level.

    But the point here is that in pve we fight brainless NPCs and mechanics and spawn locations that we can memorize. Most of the time, with some practice and effort, all content is doable for everyone. If we need adjustments, they can be made (give bosses more or less health, change a mechanic, etc...) but in pvp we fight humans. So if people flock towards an obviously overpowered set, skill, whatever it may be, then adjustments need to be made or the health of pvp suffers. I know that while I still refuse to abandon my magnb, it just doesn't feel all that fun to only run into shuffle proc bots, 70k health tanks, and beaming Templars. It feels extremely boring.
    Edited by Stoopid_Nwah on 1 November 2016 16:35
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