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https://forums.elderscrollsonline.com/en/discussion/668861

Buffing Magicka Sorc

  • Derra
    Derra
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    Cozzy1991 wrote: »
    Sounds like an L2P issue. Camp mines. summon pets. The tab targetin changes they made make it almost impossible to hit you if you have your pets up. then mines camping as well. you're in for a surprise when you try this.

    Never kill anyone again because everyone with just two braincells actively enganged in combat thought process walks away from a minecamping sorc.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Cozzy1991
    Cozzy1991
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    HoloYoitsu wrote: »
    Derra wrote: »
    Honestly if light armour got a slight buff and streak was cheaper I'd be happy. Sorc damage is fine and doesn't need a buff imo, the recent curse buff was a stroke of genius. I will say that it would be nice not to be tied to seducer/lich for pvp; cost increases were ott for magicka I think.

    The problem imo are cost increase poisons increasing all magica defenses while not doing the same for stamina.

    Ofcourse a change here would again raise problems for magica builds in terms of stam management... It´s meh all around.
    Solution: delete cost increase poisons from the game.
    Cozzy1991 wrote: »
    Sounds like an L2P issue. Camp mines. summon pets. The tab targetin changes they made make it almost impossible to hit you if you have your pets up. then mines camping as well. you're in for a surprise when you try this.
    You are telling sorcs to learn to play by running pet builds in Cyrodiil?? Thanks for the hearty laugh.

    You must not have logged in since 1T dropped friend. Pets are not only viable, they are strong in open world and duels. Camp mines. spam pets. Ice staff ulti. Try it out pug.
  • Digiman
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    @SamTheSwan these are all excellent changes, but Eric Wrobel will never implement them. He hates sorcerers and is proven by its lack of direction. I mean seriously Stamina Sorc being Crit Tanks doesn't mount a red flag I don't know what will.
  • covenant_merchant
    covenant_merchant
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    Cozzy1991 wrote: »
    HoloYoitsu wrote: »
    Derra wrote: »
    Honestly if light armour got a slight buff and streak was cheaper I'd be happy. Sorc damage is fine and doesn't need a buff imo, the recent curse buff was a stroke of genius. I will say that it would be nice not to be tied to seducer/lich for pvp; cost increases were ott for magicka I think.

    The problem imo are cost increase poisons increasing all magica defenses while not doing the same for stamina.

    Ofcourse a change here would again raise problems for magica builds in terms of stam management... It´s meh all around.
    Solution: delete cost increase poisons from the game.
    Cozzy1991 wrote: »
    Sounds like an L2P issue. Camp mines. summon pets. The tab targetin changes they made make it almost impossible to hit you if you have your pets up. then mines camping as well. you're in for a surprise when you try this.
    You are telling sorcs to learn to play by running pet builds in Cyrodiil?? Thanks for the hearty laugh.

    You must not have logged in since 1T dropped friend. Pets are not only viable, they are strong in open world and duels. Camp mines. spam pets. Ice staff ulti. Try it out pug.

    giphy_2.gif

    @Cozzy1991 Oh damn, clearly you've mastered your class. I like the little insult at the end, adds for a nice condescending feel to your whole "l2p" vibe. If only it was actually warranted...

    Mines are useless in the current meta. They are easily tanked through without even blocking, or misted through, or simply avoided by staying ranged.

    Pets have no resistances, nor is their damage buffed by any set or buff (spinner etc.). Additionally, they die very very fast, and any decent player will bash or streak or otherwise interrupt your recast. Same problem as with Engine Guardian really. So what's the point in pets if they don't stay alive long enough to do any damage?
    How to counter a pet sorc? : Focus the pets first, stay melee, bash / crushing shock the recast, and watch him squirm without his necropotence buffs, health buffs, and 2 useless slots on both bars.

    And if you camp mines, then how exactly does the Ice staff ulti work? You would have to go out in melee to use it succesfully, making your whole minecamping circus pointless.
    Or are you assuming that players will charge into mines without mist or at least being sure that hey can instantly self-heal?

    Most will just stay ranged and bait you out of said mines, or take one at a time and wear down your resources while you recast that 4k mana skill.

    If you're on PC EU, holler. @amanozako I would love to duel you and see how glorious your sorc build is compared to us, poor plebs.
    Edited by covenant_merchant on 24 October 2016 11:29
  • Derra
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    kasa-obake wrote: »
    If you're on PC EU, holler. @amanozako I would love to duel you and see how glorious your sorc build is compared to us, poor plebs.

    The only situation where i would not want to fight a properly built petsorc is the games dueling function. Not enough room to kite pets taking advantage of their terrible AI.

    I´d prefer open cyrodiil fight on primetime - where pets just don´t do anything at all :joy:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • covenant_merchant
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    @Derra yeah open world, seing pet sorcs roam around is hilarious.

    In duels though, most I fought didn't know how to use them tbf, just as I described earlier. Kill the pets, interrupt the recast, profit.

    But yeah if the guy you're dueling turns out to be an actual good pet sorc, which are very rare, then you're probably screwed. However, given the condescending tone of @Cozzy1991 I just really want to see it for myself :3
  • Minalan
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    Derra wrote: »
    Cozzy1991 wrote: »
    Sounds like an L2P issue. Camp mines. summon pets. The tab targetin changes they made make it almost impossible to hit you if you have your pets up. then mines camping as well. you're in for a surprise when you try this.

    Never kill anyone again because everyone with just two braincells actively enganged in combat thought process walks away from a minecamping sorc.

    That or they have a tank walk right through it. Anyone with a reactive set and immovable ignores mine damage.
    Derra wrote: »
    kasa-obake wrote: »
    If you're on PC EU, holler. @amanozako I would love to duel you and see how glorious your sorc build is compared to us, poor plebs.

    The only situation where i would not want to fight a properly built petsorc is the games dueling function. Not enough room to kite pets taking advantage of their terrible AI.

    I´d prefer open cyrodiil fight on primetime - where pets just don´t do anything at all :joy:

    A pet Sorc with the daedroth or shadow clanfear monster sets are kind of a pain in the backside. They time that, then drop a storm atro and clanfear on top of you while the proc mega pet attacks you.

    Without those monster sets? I don't think they're as much of an issue.
  • Waffennacht
    Waffennacht
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    incite wrote: »
    Another buff mag sorc thread, wonderful !

    As it is needed

    I'm not going in to detail about what to change specific etc, but imo they need to buff light armor and they need to
    tweek a few skills concerning destro staff abilities.

    Obviously the class skills need a bit more variety like Derra already said but i'm not going into that for the moment.

    What I do want to share my opinion of, are shields.
    With the DB patch, they nerfed the shield duration significantly. Imo, they did this because of the shieldstacking that was going on. Hence, with the 6 sec duration of all shields now, I don't even think it's worth stacking them anymore. (I've been playing with hardened ward only since then). I think this was the reason why they changed the duration of shields, as a counter to shieldstacking, which i fully understand in a way. Shields in the past was godmode, doing nice dmg, mobility AND tanky, that's not right. (a bit like we have now with this stam meta...)

    The thing tho now is, the amount of dmg that the "new" builds can put out (procuponproc), hardened ward has become a 6s joke defence against any capable player.

    What i would like to c happen, is to not being able to stack shields anymore, but instead buff hardened ward numbers by a bit.
    Ofc, it should not have the same numbers as hardened and harness combined at this moment.

    Anyway, that's my opinion about what i've seen and played.

    You're talking about the Major/Minor system many people advocated for. It would have allowed stacking but only to a slight degree... oh well... we did mention it at the time...

    For Pet builds, If my opponent is competent, I cannot recast my pet. I strike that up just as a man down.

    @kasa-obake yes, that is exactly how you deal with my Pet build. If I were to duel you, after you killed my Pet and bashed me through mines (which is possible and hella annoying) Im just gonna let him stay dead and play as if Im not a Pet build.

    Hopefully, when you charge me, through mines - to keep Pet dead - I can possibly time Curse, Wrath etc to finish you off. Hopefully lol.

    Imo Infernal Guardian Proc is gonna do way more than Maw of Infernal Proc.

    But Pet Sorcs can be extremely effective in Duels.

    Im at somewhere around 80/10 in the win loss area.

    Kush and I were pretty even last night.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • HoloYoitsu
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    Cozzy1991 wrote: »
    HoloYoitsu wrote: »
    Derra wrote: »
    Honestly if light armour got a slight buff and streak was cheaper I'd be happy. Sorc damage is fine and doesn't need a buff imo, the recent curse buff was a stroke of genius. I will say that it would be nice not to be tied to seducer/lich for pvp; cost increases were ott for magicka I think.

    The problem imo are cost increase poisons increasing all magica defenses while not doing the same for stamina.

    Ofcourse a change here would again raise problems for magica builds in terms of stam management... It´s meh all around.
    Solution: delete cost increase poisons from the game.
    Cozzy1991 wrote: »
    Sounds like an L2P issue. Camp mines. summon pets. The tab targetin changes they made make it almost impossible to hit you if you have your pets up. then mines camping as well. you're in for a surprise when you try this.
    You are telling sorcs to learn to play by running pet builds in Cyrodiil?? Thanks for the hearty laugh.

    You must not have logged in since 1T dropped friend. Pets are not only viable, they are strong in open world and duels. Camp mines. spam pets. Ice staff ulti. Try it out pug.
    On noes, I never realized I was a brainless pug, thanks for letting me know. You may not realize it, but this thread is about sorc in PvP, not duels. Pet sorcs only perform decently in duels, and only against other mag builds at that. Against stam builds that have shuffle/dodge roll to get out of the ice clench spam they melt. Pet sorcs in Cyrodiil are simply free AP.
  • SamTheSwan
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    Thanks for the insightful responses, but the entire purpose of this post was to address the open world viability of Magicka Sorc. The whole point of mentioning buffs to magicka sorc was based off the point that yes players still do well when playing as a magicka sorc but they could be preforming much better playing another class.

    While it seems almost futile to bring up issues, as balance has not been addressed on a large scale yet, I simply wanted to leave my ideas on how to bring magicka sorcs up to par with other classes in an open world environment without making them overbearing.
    PC NA
    Magicka Sorc- 'Cadderly

  • Biro123
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    I just think it would be nice if frags procced from the bar it isn't slotted on..

    ie. you have it on bar 1, but NOT bar 2 - but cast stuff on bar 2 - would be nice if it procced frags so you could switch to bar 1 to use it.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • mook-eb16_ESO
    mook-eb16_ESO
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    Magicka cc removal erm that's what mist form is for
  • mook-eb16_ESO
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    Its knock down which is the big killer it's just too long; even in heavy armour magplar can get killed from one knock down with stam regen is reduced by poison. Any hard cc, that includes fear, should be like 3seconds max considering the current high damage builds.
  • Minalan
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    Magicka cc removal erm that's what mist form is for

    I have a resto staff nailed to one hand, a destruction in the other, while running one of the two or three BIS Sorc suit configurations. I'll be damned before this *** game turns me into Edward from Twilight just to be competitive.

    Besides, every other magicka user and every single stam player out there is using dawnbreaker. No need to make that an even more OP 'I Win' button, it hurts bad enough already without the huge damage bonus.
    Edited by Minalan on 26 October 2016 19:06
  • mook-eb16_ESO
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    LOL when was the last time you played vamp if ever? Dawnbreaker isn't really a problem, incap is worse as, dawnbreaker well just mist form 75% damage reduction + up to 33% damage reduction from undeath as long as you're level 3 vamp and don't need the sneak the benefits far outway the negatives, but if it comes down Edward from twilight well its not my fault if your more into role playing :P.
  • Lava_Croft
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    If there's one class in PvP that has always and still is able to be a real Magicka class in light armor, it's a Sorcerer. I'd say other classes need more help in the Magicka/Light Armor department.
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