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https://forums.elderscrollsonline.com/en/discussion/668861

Magicka needs brought in line with stamina period...

Kryptonite_Kent
Kryptonite_Kent
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First off, light armor is a joke, a large percent of our damage is based off light armor passives but good luck lasting more than 10 seconds unless all you're doing is spamming shields all day, which means you are no longer offensive, you are just prolonging your demise. So we are forced into running 5H wonky builds just to be able to survive and hopefully be able to still do enough dps to actually kill someone, usually with an ultimate because our base skills now lack any real threat without the light armor passives.

Secondly, and just as bad is the lack of any actual way to stun break, break roots, block, run, or dodge roll more than 1-2 times unless we stack some stamina which AGAIN hinders our main stat and thus lowers our dps even more... meanwhile stamina users get the full benefit of their main stat and can use it to do all of those things with 0 need to stack magicka. Now the obvious choice here would be to simply make dodge roll/CC break/block/etc use your HIGHEST resource pool, but I always hear people argue that that is stupid because why would magicka do that... and to you I offer a simple retort, then why can stamina HEAL you? That's right, not only can stamina be used for every form of defense, it can also heal you just like magicka... makes total sense right?

Third, staves should be buffed, there is 0 reason why a magicka user should get MORE spell damage by running two 1 handed melee weapons versus a MAGIC STAFF, I mean come on that's just moronic and bad design.
Former Emperor
Animus Impetum -DC- Magplar
Animus Impetus -AD- Magplar
Impetus Animus -EP- Magplar
Kryptonite Kent -AD- Stamblade
Kenobi Wan -AD- Magsorc
  • incite
    incite
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    I agree

    buff light armor and destro skilline
    PC EU

    no1 knows me, no1 cares about me but sshh, don't tell



  • Qbiken
    Qbiken
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    Yes stamina have a small upper hand at the moment but if you think magicka is miles behind then you´re doing it wrong. Magicka builds in pvp is still really strong.
  • EsoRecon
    EsoRecon
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    Completely agree and I only play stamina classes.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Alucardo
    Alucardo
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    Allow the creation of enchantments on staves (not to be confused with glyphs). These enchantments can be made at any woodworking station and can be applied to your staff to increase its damage by 200 (or whatever the actual difference is between DW and Staves), and, if you craft the enchantment at a set crafting station, you can receive another 1pc bonus from that set.
    So, for example, you could have a Magnus staff with a Seducer enchantment, which would be similar to dual wielding a Magnus Sword and a Seducer Sword.
  • Kryptonite_Kent
    Kryptonite_Kent
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    Qbiken wrote: »
    Yes stamina have a small upper hand at the moment but if you think magicka is miles behind then you´re doing it wrong. Magicka builds in pvp is still really strong.

    If you think Magicka is currently on even ground with Stamina you are playing a different game bud... and this post is not a dig against stamina users, or a cry for nerfing stamina in any way (although proc sets are out of hand and most of them are stam based, but that's another topic for another day) rather its a flat out fact that everything I said is 100% correct and I doubt you will find anyone who disagrees that magicka needs some love.

    Now that's not to say a skilled magicka player cant defeat a stamina user, BUT a magicka user has a much more unforgiving curve when it comes to making even the slightest of missteps due to everything I said in the OP, and that cant be denied... pretty much anyone will tell you the easiest way to kill a mag user is to simply stun them/root them/block them out of stamina and then laugh when you reapply the stun and they are 100% free AP... that's not right at all and I think anyone with any sense of honor/fairness would agree.
    Edited by Kryptonite_Kent on 21 October 2016 13:46
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Kryptonite_Kent
    Kryptonite_Kent
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    Alucardo wrote: »
    Allow the creation of enchantments on staves (not to be confused with glyphs). These enchantments can be made at any woodworking station and can be applied to your staff to increase its damage by 200 (or whatever the actual difference is between DW and Staves), and, if you craft the enchantment at a set crafting station, you can receive another 1pc bonus from that set.
    So, for example, you could have a Magnus staff with a Seducer enchantment, which would be similar to dual wielding a Magnus Sword and a Seducer Sword.

    That could be an interesting idea... my thought line on it was much simpler and it could also be applied to other things like using incorrect armor types (ie heavy armor for dps builds) and its that if you use a weapon type or armor type that is not directly in line with your skill line or your damage type (magicka isn't a dual wield damage type) then you do not receive any of the passive bonuses or they are reduced significantly as a penalty for not gearing properly. However I don't want dual wield to be nerfed, rather just destro staff to be in line damage wise where you cant gain more SPELL damage from a WEAPON set than a MAGIC staff, and that would also require light armor to get some serious love as far as not being a suit of butter.
    Edited by Kryptonite_Kent on 21 October 2016 13:47
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Kryptonite_Kent
    Kryptonite_Kent
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    I think one solution to the armor type problem could be a rework to armor types to avoid any unfair advantages to either party, mag or stam... make "light" armor a healing line... make "medium" armor a dps line... make heavy armor a tank line. This would actually kill a few birds with one stone as it would get rid of some of the cancer dps builds where in that the "armor" passives would only give benefits of that armor "type" light would give heal passives, medium would give damage passives (any damage type), and heavy would give only tank passives. Hell, that setup could also be used to make synergies between armor type (heal/dps/tank) and their respective skill trees/abilities, and perhaps improve on some lackluster abilities that are currently next to worthless.
    Edited by Kryptonite_Kent on 21 October 2016 14:04
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • Paraflex
    Paraflex
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    Honestly this last patch was a slight boost for mag users with Soul Assault and the Destro Staff Ult. We got access to better sets like spinners, lich can come in infused and sharpen staffs, mag is in a better place after the patch. Plus the witches food/drinks help.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • Kryptonite_Kent
    Kryptonite_Kent
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    Paraflex wrote: »
    Honestly this last patch was a slight boost for mag users with Soul Assault and the Destro Staff Ult. We got access to better sets like spinners, lich can come in infused and sharpen staffs, mag is in a better place after the patch. Plus the witches food/drinks help.

    None of that addresses anything from my post... if you actually read it, I said nothing about buffing our damage.
    Edited by Kryptonite_Kent on 21 October 2016 16:10
    Former Emperor
    Animus Impetum -DC- Magplar
    Animus Impetus -AD- Magplar
    Impetus Animus -EP- Magplar
    Kryptonite Kent -AD- Stamblade
    Kenobi Wan -AD- Magsorc
  • GreenSoup2HoT
    GreenSoup2HoT
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    If stam sets, healing and heavy armour was normalized (nerfed), light would be fine.
    Edited by GreenSoup2HoT on 21 October 2016 20:15
    PS4 NA DC
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