Hey bois,
regardless to the last months spent on Eso, specially in PvP, i wanted to make a thread about what i think Zos should change and fix !
Let's begin.1. FIX THE STAMINA CLASSES
- Evasion (and his 2 morphs) : This skill should be usable only when you have 5 Medium pieces on you
- Immovable (and his 2 morphs) : This skill should be usable only when you 5 Heavy pieces on you
- Shuffle (Evasion morph) : This skill shouldn't allow you to dodge DoT
- Velidreth : This Set should deal less damage (like 8k max on tooltip) and have a 15 sec cooldown at least
- Viper : This set should proc ONLY on melee attack and have a 10/15 sec cooldown
- Selene : This Set should deal less damage (like 8k max on tooltip) and have a 15 sec cooldown at least
- Tremorscale : This set should have a 15% or 20% proc chance instead of 50%. And should snare for 2sec instead of 7sec
- Black Rose : The 5 pieces bonus should increase from 20% constitution instead of 40%2. BALANCE THE SKILLS
Templar :
- Radiant Destruction (and his 2 morphs) : This skill should now be a non range skill
Dragon Knight :
- Dragon Blood (and his 2 morphs) :
[Actual Version] = Draw on your draconic blood to heal for 33% of your missing Health.
You also gain Major Fortitude, increasing Health Recovery by 20% for 20 seconds.
[My Version] = Draw on your draconic blood to heal for [x] over 8 seconds
For Dragon Knight, even if it's playable, the cost of skills still ridiculously high. For example, basic cost of the Igneous Shield is 3654 Mana ... In comparison, the basic cost for a sorc on Hardened Ward is 3166 Mana. So 488 magicka less than a Dk on a skill that both classes need to spam.
SO, Igneous Shield should have a cost 3250 magicka. (404 Mana less than the actual cost = 11%)
Based on this calculation, all the basic cost should be reworked with a range between 8% and 11% of the actual cost.
Nightblade :
- Incapiciting Strike (morph of Death Stroke) : this ultimate should cost 90 points instead of 50
- Shadow Cloak (and his 2 morph) : this skill shoud now purge at least 3 negative effects on you and not being breakable by any gap closer, DoT, or anything except Aoe and unstealthe skills like Inner Light etc.
This skill should aswell be like following = Cloack yourself in shadow for being invisble for [x] Seconds. Casting again within 5 seconds costs 25% more magicka
Sorcerer :
Even if some random peoples could cry about it, this class is quite balanced for now.3.FIX YOUR SETS
- Harvester Scourge : [Actual Description] = When you take damage, you have 6% chance to creat a beam that steals [x] Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds gain 30% increased heal.
This set shouldn't give you 30% more heal, and the range of the healing beam should be reduced by 50% (4 meters)
- Reactive Armor : This set is bugged for templars and proc whenever an enemy stay in your purifying ritual.
So i guess that's everything for now, if you have any ideas feel free to share it !
#togetherforabetterEso
NB : If you don't know me, i am mainly a stamina player, and overall a nightblade player. So please don't come and tell me in the comment sections that the nerf for nightblade and stam classes i propose is because i'm getting f***** by some random Nb or whatever and that my ideas aren't unbiased.
I'm playing NB since a long time ago and since a few patches this classes is just totally unbalanced, specially with the proc sets and the Ultimate at 12k TT with a 50 points cost.
PS : If I sum all my chars...
- Harvester Scourge : [Actual Description] = When you take damage, you have 6% chance to creat a beam that steals [x] Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds gain 30% increased heal.
This set shouldn't give you 30% more heal, and the range of the healing beam should be reduced by 50% (4 meters)
you forgot Malubeth:
decrese heal, decrease beam lenght- Harvester Scourge : [Actual Description] = When you take damage, you have 6% chance to creat a beam that steals [x] Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While the beam holds gain 30% increased heal.
This set shouldn't give you 30% more heal, and the range of the healing beam should be reduced by 50% (4 meters)
lolo_01b16_ESO wrote: »Have you thought about the consequences of your ideas for pve?
- Many tanks, especially those who use tava's blessing use evasion in pve
- I often do dungeons with inexperieced players. There it's very helpful to have immovable as healer to be able to ress people without getting interrupted
- if you reduce the damage of proc sets and increase the cooldown in that way, they become completly useless. In my opinion it would be better to reduce the damage by a bigger amout, but also reduce the cooldown to keep the dps you get from those sets on a similar level like illambris or grothdar.
- The fact that templars can go ranged during execute phase is acutally quite helpfull, especially when doing mol hm. But I guess that's something that can be adjusted by just replacing templar dds with sorcs
...
Another one of those "nerf anything that pops up in my death recap" posts.......
Let me translate your points:
1. Fix the stamina classes = aka nerf the staminaclasses and their sets cause I don´t like the stamina meta.
2. BALANCE THE SKILLS = aka nerf templar execute (are you for real to say you want to make it a melee execute?? I can agree the range is a little over the top but get real m8) and buff magicka dk. Very original...truly...
3. FIX YOUR SETS = Malubeth was nerfed and is working fine. Move away and break the beam, issue solved
NB : If you don't know me, i am mainly a stamina player, and overall a nightblade player. So please don't come and tell me in the comment sections that the nerf for nightblade and stam classes i propose is because i'm getting f***** by some random Nb or whatever and that my ideas aren't unbiased.
I'm playing NB since a long time ago and since a few patches this classes is just totally unbalanced, specially with the proc sets and the Ultimate at 12k TT with a 50 points cost. Whenever I see someone posting things like this in their post I almost presume that it´s made up just to remove some arguments that might come to your post......
Not sure if mad or not, just tired of nerfposts. Need more buffmagicka threads than we need nerfstamina threads IMOYes i'm really saying this about beam. Are you mad ? :')
Well, sure, I could probably deal with those changes, but I can't see how it's worth the effort. It would be annyoing in pve and require people to craft new gear again while not really making pvp more enjoyable from my pov.lolo_01b16_ESO wrote: »Have you thought about the consequences of your ideas for pve?
- Many tanks, especially those who use tava's blessing use evasion in pve
- I often do dungeons with inexperieced players. There it's very helpful to have immovable as healer to be able to ress people without getting interrupted
- if you reduce the damage of proc sets and increase the cooldown in that way, they become completly useless. In my opinion it would be better to reduce the damage by a bigger amout, but also reduce the cooldown to keep the dps you get from those sets on a similar level like illambris or grothdar.
- The fact that templars can go ranged during execute phase is acutally quite helpfull, especially when doing mol hm. But I guess that's something that can be adjusted by just replacing templar dds with sorcs
...
I can admit that i'vent really think about PvE consequences, but still.
I'm pretty sure that wouldn't be that annoying. Being myself a tank in PvE dropping Tava wouldn't hurt me or change anything to my gameplay.
Well i guess you could anyway res them without and even if you couldn't, immovable pots ftw.
For the proc sets i don't know if you are speaking PvE wise or PvP wise. But the point actually is to balance the set, if you reduce the damage and the cooldown as the same way, nothing will really change. And PvE wise, reducing the dmg from 2K and increasing the cooldown for a bit will not change that much the global dps i guess. PvP wise it will change a lot but not really in PvE at my opinion
I never did vMoL so i don't really know but i guess that as some PvP players, PvE players like to have some challenging contents, so thinking about a new way for dps while execute phace wouldn't be interesting ?
imho the cloak changes alone would make such a patch FAR less enjoyable for me than anything we ever had. the rest is pretty sensible. if cloak works as a reliable protection, the game is completely broken. it would be impossible to ever kill a decent NB 1v1 for MANY builds.
E.g. look at sorcs: cloak will purge curse, etc. what you can still do is perfectly guess the NBs location and streak through it. The NB will recloak with 25% increase cost if you re-streak the cost increases by 50%. I guess a stam NB could even outlast a magicka sorc if both are on tripots. Let alone a magicka NB and the fact that a streak can e missed.
Lightning form gives you a minimal range increase. If you use a ground AoE instead, the NB just recloaks and moves out of it, most NBs are faster in stealth than someone else that is trying to use AoE to uncover it. It's already furstrating to no ends to catch a NB even afte rthe NB failed a gank attempt and you are very close to finishing it.
magelight range is a joke as well. It's nice vs NBs if it's on your bar,. but you can STILL be outrun by sprint/dodge (even by a 10% health NB) and without curse the NB will recloak before you can seal the deal.
Perfect (or close-to-perfect) escape tools (even if they require good playing) absolutely ruin the game, imho. It was the same with no-cost-increase streak and 1.6 (pre 50% BS) shields.
Sorry, but I take Wrobel over this any day.
imho the cloak changes alone would make such a patch FAR less enjoyable for me than anything we ever had. the rest is pretty sensible. if cloak works as a reliable protection, the game is completely broken. it would be impossible to ever kill a decent NB 1v1 for MANY builds.
E.g. look at sorcs: cloak will purge curse, etc. what you can still do is perfectly guess the NBs location and streak through it. The NB will recloak with 25% increase cost if you re-streak the cost increases by 50%. I guess a stam NB could even outlast a magicka sorc if both are on tripots. Let alone a magicka NB and the fact that a streak can e missed.
Lightning form gives you a minimal range increase. If you use a ground AoE instead, the NB just recloaks and moves out of it, most NBs are faster in stealth than someone else that is trying to use AoE to uncover it. It's already furstrating to no ends to catch a NB even afte rthe NB failed a gank attempt and you are very close to finishing it.
magelight range is a joke as well. It's nice vs NBs if it's on your bar,. but you can STILL be outrun by sprint/dodge (even by a 10% health NB) and without curse the NB will recloak before you can seal the deal.
Perfect (or close-to-perfect) escape tools (even if they require good playing) absolutely ruin the game, imho. It was the same with no-cost-increase streak and 1.6 (pre 50% BS) shields.
Sorry, but I take Wrobel over this any day.