The Xbox format EU PvP campaigns desperately require a server capacity reduction.
We have 1 active PvP campaign, Scourge, and this campaign is so Laggy 20 hours of the day that it is unplayable, and it's pretty clear the console/and or your servers simply cannot handle the volume of players you allow into the campaign. And this is the case even when said players such as myself have amongst the best quality and speed Internet connections available, so this is defiantly a problem on Xbox's end, or yours.
By reducing the server capacity, you will create longer ques.... which in turn will filter more players unwilling to que for so long into our only other CP Campaign "Haderus", of which barely ever reaches full server capacity.
By doing this you would be reducing lag in Scourge, and creating another active PvP campaign in the process... giving us 2 Lagg free PvP servers to choose from, instead of 1 Campaign that lags so hard it's unbearable to play, and another that is so dead it's generally dominated by one alliance for months on end.
This isn't exactly rocket science, and myself and many others I have spoken with on the Xbox EU PvP community would welcome this change.
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