Master_Kas wrote: »Changing them won't do much.
- Magicka needs a similar CP passive like unchained (the drink a pot to reduce cost of a spell is trash)
- Dodgerolling and ccbreaking is a magbuilds/light armor main weakness imo.
Yeah a change to the passives would be nice and all but stamina will still reign thanks to unchained, ccbreaking alot more and ofc passive RNG dodgechance.
Master_Kas wrote: »Changing them won't do much.
- Magicka needs a similar CP passive like unchained (the drink a pot to reduce cost of a spell is trash)
- Dodgerolling and ccbreaking is a magbuilds/light armor main weakness imo.
Yeah a change to the passives would be nice and all but stamina will still reign thanks to unchained, ccbreaking alot more and ofc passive RNG dodgechance.
Master_Kas wrote: »Changing them won't do much.
- Magicka needs a similar CP passive like unchained (the drink a pot to reduce cost of a spell is trash)
- Dodgerolling and ccbreaking is a magbuilds/light armor main weakness imo.
Yeah a change to the passives would be nice and all but stamina will still reign thanks to unchained, ccbreaking alot more and ofc passive RNG dodgechance.
there should be a light armor passive, which when wearing at least 5 pieces of light armor, changes the dodge roll to feed on magicka, instead on stamina!!!
@Wrobel @ZOS_GinaBruno @ZOS_RichLambert
WillhelmBlack wrote: »Light armour is great! Conjured Ward and Dragonblood aren't. Physical damage is also just way too powerful, even on heavy armour.
Light armor wearers should be either healing (Templar) or shielding to prevent damage.
None of the LA passives affect shields directly though, and they really should. Extra strength. Extra duration.