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https://forums.elderscrollsonline.com/en/discussion/668861

Is anyone using immovable in pvp?

geonsocal
geonsocal
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I lot of what I've learned in cyrodiil is from watching other players and, strangely enough, my death recaps...

very rarely though do I see that whitish globe around other players (immovable/morphs)...

5280 spell/physical resistance seems like a pretty good thing - is there a reason why a lot of folks aren't using it?

a bunch of the game mechanics are still flying over my head (who'd have thought you'd need a masters degree just to play a video game B) - in regards to multiplacative/stacking of abilities, does immovable and rune focus stack?...thanks...
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  • mtwiggz
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    The skill is incredibly costly for a buff that is obtainable from most classes via a cheaper skill.

    DK - Spiked Armor
    NB - Shadow Barrier (passive)
    Temp - Rune
    Sorc - Boundless

    Mind you none of these class skills will provide you with CC immunity like Immovable does, but most players use potions for that. In which the potions have a longer duration than the skill.

    Also any Major/Minor buff do not stack with each other. So Immovable Major Ward and Major Risolve will not stack with Boundless/Rune/Shadow/Spiked.
    Edited by mtwiggz on 25 August 2016 21:23
  • geonsocal
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    @mtwiggz ...thanks for taking the time to explain (in a way I could actually understand ;) ..so, it sounds like it's just an inefficient use of resources...
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  • Astanphaeus
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    Yeah, Immovable Pots are used by many many people, the skill, not so much...
  • geonsocal
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    @Astanphaeus ...yikes, I'm only now just starting to get a decent handle on my gear, ability rotation, weapon swap for some minor animation cancelling and stuff...the thought of trying to incorporate using pots during combat is frying my mind :p
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    The major ward and resolve buffs can be obtained through most class armors at half the cost of immovable with more benefits.

    Before immovable was the must in any where pvp and pve cause before the CC immunity lasted the entire duration and not how it is now at a pathetic 5 seconds. Before you ask why it got nerf is as said before EVERY ONE ran immovable because despite being the heavy armor active skill you did not even need a single piece of armor to use it let alone heavy armor. So light armor and medium armor users were running this being immune to CC effects making HA users even less useful in pvp. So pvp players keeped whining saying CC wasn't working and instead of doing the proper action of not just immovable but all armor skills of making it so you needed at least 5 pieces of the correct armor to use the skill they made immovable cost 4K and it's most powerful effect last 5 seconds and as a bigger insult to HA users ZoS took the reduce break free cost out of HA passives and slapped it into one of immovable morphs.
  • Jimboo84
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    geonsocal wrote: »
    I lot of what I've learned in cyrodiil is from watching other players and, strangely enough, my death recaps...

    very rarely though do I see that whitish globe around other players (immovable/morphs)...

    5280 spell/physical resistance seems like a pretty good thing - is there a reason why a lot of folks aren't using it?

    a bunch of the game mechanics are still flying over my head (who'd have thought you'd need a masters degree just to play a video game B) - in regards to multiplacative/stacking of abilities, does immovable and rune focus stack?...thanks...

    No.
    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • geonsocal
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    @Forestd16b14_ESO ...thanks for the knowledge - that goes for everyone on the forums...it is a little sad though that despite my numerous noobish comments and questions I don't even appear to be troll worthy, not even a single L2p comment to date :'(

    ugh, the more I learn the more I'm realizing I'm about 6 months or so behind the power curve...
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    geonsocal wrote: »
    @Forestd16b14_ESO ...thanks for the knowledge - that goes for everyone on the forums...it is a little sad though that despite my numerous noobish comments and questions I don't even appear to be troll worthy, not even a single L2p comment to date :'(

    ugh, the more I learn the more I'm realizing I'm about 6 months or so behind the power curve...

    L2P

    Better ? XD
  • geonsocal
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    @Forestd16b14_ESO ...thanks for the luv...needed that...time to log in and go kill >:)
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  • mtwiggz
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    geonsocal wrote: »
    @mtwiggz ...thanks for taking the time to explain (in a way I could actually understand ;) ..so, it sounds like it's just an inefficient use of resources...

    No problem. The game has a lot of strange mechanics that have been redone many times over the past couple of years. It gets quite confusing even to long term players.

    My best advice to someone, you, who I assume is a new player is to stay far away from these forums. Most of the builds and comments posted here are terrible, especially from a PvP perspective. Everyone is trying to be that shiny diamond in the rough and posting the most idiotic things and new players waste all of their gold and mats on builds that are simply terrible.

    Good luck. PvP in this game is a fickle ***. One many of us go back to day after day...
    Edited by mtwiggz on 26 August 2016 01:48
  • Methariorn
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    I just pop immovable pot if the situation need: most time I play my magicka sorc or magicka templar and that skill cost a ton of stamina and I can get the resistance buff with other skills.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Abob
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    I used to time it to not get cc'ed (very useful against fossilize, fear or shards), but there are better options, cause it costs too much, and extra armor or spell resistance mean nothing in this game.

    Just use shuffle.
  • Yung_deezy818
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    I currently run it as my armor ability, and that serves with the 5 of armor master bonus and give me 5% more max health. My Templar isn't the avg set up. I use 5 pc transmutation, 5 pc Armor master heavy 2 pic engine guardian. He's a tank healer pvp and have no problem using gear and skills for healing pve (healed all vet trials with.) yes I could rune focus and go 5 heavy kag or something else, but again I like that armor master 5 bonus working well with it and I sit at around 35k spell,32k physical res. I've had no problems with magicka or healing so leaned more towards adding additional surviavbility to the prioritized "use to be squishy" healers in pvp. They stack on me seeing heals not knowing I'm a tank too and don't killed and they get wiped by group. Nice change staying in front of group charging in with heals
  • Solariken
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    I actually would like to use the skill for the immovable benefit during my burst rotation, but it costs a TON of stamina. WHY ZOS?

    I mean everyone has cheap/better alternative for Major Resolve/Ward, and the immunity duration is only 1/3 of what a cheap potion gives.
  • Valencer
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    It used to give 8 seconds of immunity and it was really powerful. Would be even more powerful now with how dangerous it is to get CC'd at the wrong moment with all the burst that's flying around.

    Then again, people just run pots for a ridiculous 15 seconds of CC immunity so what does it really matter...
    Edited by Valencer on 26 August 2016 17:58
  • Forestd16b14_ESO
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    Solariken wrote: »
    I actually would like to use the skill for the immovable benefit during my burst rotation, but it costs a TON of stamina. WHY ZOS?

    I mean everyone has cheap/better alternative for Major Resolve/Ward, and the immunity duration is only 1/3 of what a cheap potion gives.

    Exactly ZoS completely over nerfed the skill when it didn't even need nerfed. Just changed like all armor skills to require at least 5 pieces of the correct armor to use it.
  • MadNeedHelp
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    I use the Brute morph on my stam DK tank. Gives me reduction per HA piece on the break free, I run 5 HA and 2 MA..So it works for my setup and gameplay style
    Edited by MadNeedHelp on 26 August 2016 19:03
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  • hrothbern
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    Comparing Immovable with Evasion:
    Besides the enormous benefit of Shuffle regarding mobility, and the not to be neglected lower cost of Evasion morphs.....

    When you get a proc from Evasion morphs you get CC immunity as well !!!
    * With 20% proc chance during minimal 20 seconds, you have the equivalent of 4 seconds CC immunity per casted Evasion....
    * Immovable morphs give only 5 seconds CC immunity


    Evasion gives close to 20% damage reduction, Immovable a bit more than 7.5% damage reduction.

    the ONLY advantage of Immovable morphs is, that you have a controlled period of time of your CC immunity and the certainty of your 7.5% damage reduction.

    looking at all that, I think that Immovable is due for a balancing review by the devs.


    Edited by hrothbern on 26 August 2016 19:29
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Yung_deezy818
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    hrothbern wrote: »
    Comparing Immovable with Evasion:
    Besides the enormous benefit of Shuffle regarding mobility, and the not to be neglected lower cost of Evasion morphs.....

    When you get a proc from Evasion morphs you get CC immunity as well !!!
    * With 20% proc chance during minimal 20 seconds, you have the equivalent of 4 seconds CC immunity per casted Evasion....
    * Immovable morphs give only 5 seconds CC immunity


    Evasion gives close to 20% damage reduction, Immovable a bit more than 7.5% damage reduction.

    the ONLY advantage of Immovable morphs is, that you have a controlled period of time of your CC immunity and the certainty of your 7.5% damage reduction.

    looking at all that, I think that Immovable is due for a balancing review by the devs.

    No shuffle gives immunity and removes snares. Immovable gives immunity to knockback and disabling effects. Shuffle will not give you immunity to a knockback though it can dodge the knockback.

  • geonsocal
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    Much respect to all you folks popping pots during combat - it's all I can do to just keep up my shields, stay mobile, and keep my damage output up...

    @Yung_deezy818 ...I like that build alot...I'm using affliction/fasellas guile on my vet HA templar - it's a little embarrassing though having a character with "tank" in his name and still getting killed 1v1 and small groups...the armor master set looks good...still working on my 8th traits, so it'll be awhile before I can try it out...

    @Abob ...blew my mind with the 'shuffle' comment - I googled it, read it, and still don't get it :s

    I try to play all my builds with at least 1k plus regen in all stats while in pvp - i drink a lot of orcish ale B) ...but yeah, there are definitely times when I start gassing out on stamina, particularly with the magplar - and a bunch of that is due to keeping up immovable - seeing how rune focus and immovable don't stack - thanks @Jimboo84 , I'll just stick with rune focus for that character...
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  • Ketarmish
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    I use it ALOT as a magic templar, after every break free. WIth the CP skills that reduce stamina costs by 80% gives me a little more of time to recover and heal (Not to get stun with extra immovable time). Plus i use the immovable pots aswell.
    Edited by Ketarmish on 27 August 2016 00:38
  • geonsocal
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    @Ketarmish ...jeez man, you're seriously over achieving there :D ...that sounds like a whole lot of keyboard tapping or button mashing...although it sounds like you're probably the last one standing a lot...

    it's funny though, after about a year in cyrodiil and IC the most important thing doesn't really seem to be gear, abilities, character levels or cp rank, but rather - choosing your fights well, and, being aware of where your standing during combat...
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  • hrothbern
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    hrothbern wrote: »
    Comparing Immovable with Evasion:
    Besides the enormous benefit of Shuffle regarding mobility, and the not to be neglected lower cost of Evasion morphs.....

    When you get a proc from Evasion morphs you get CC immunity as well !!!
    * With 20% proc chance during minimal 20 seconds, you have the equivalent of 4 seconds CC immunity per casted Evasion....
    * Immovable morphs give only 5 seconds CC immunity


    Evasion gives close to 20% damage reduction, Immovable a bit more than 7.5% damage reduction.

    the ONLY advantage of Immovable morphs is, that you have a controlled period of time of your CC immunity and the certainty of your 7.5% damage reduction.

    looking at all that, I think that Immovable is due for a balancing review by the devs.

    No shuffle gives immunity and removes snares. Immovable gives immunity to knockback and disabling effects. Shuffle will not give you immunity to a knockback though it can dodge the knockback.

    As you say yourself ".... though it can dodge the knockback"

    Meaning that during that 20 seconds you have a 20% chance to dodge any CC attack including for example knockbacks
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Lava_Croft
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    Immovable + Elusive Mist = zoom past the scrubs trying to tower farm.
  • Yung_deezy818
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    hrothbern wrote: »
    hrothbern wrote: »
    Comparing Immovable with Evasion:
    Besides the enormous benefit of Shuffle regarding mobility, and the not to be neglected lower cost of Evasion morphs.....

    When you get a proc from Evasion morphs you get CC immunity as well !!!
    * With 20% proc chance during minimal 20 seconds, you have the equivalent of 4 seconds CC immunity per casted Evasion....
    * Immovable morphs give only 5 seconds CC immunity


    Evasion gives close to 20% damage reduction, Immovable a bit more than 7.5% damage reduction.

    the ONLY advantage of Immovable morphs is, that you have a controlled period of time of your CC immunity and the certainty of your 7.5% damage reduction.

    looking at all that, I think that Immovable is due for a balancing review by the devs.

    No shuffle gives immunity and removes snares. Immovable gives immunity to knockback and disabling effects. Shuffle will not give you immunity to a knockback though it can dodge the knockback.

    As you say yourself ".... though it can dodge the knockback"

    Meaning that during that 20 seconds you have a 20% chance to dodge any CC attack including for example knockbacks
    Yeah 20% chance 20 seconds to do that where immovable is a 100% for the 5 seconds and where I don't use any Stam i always have enough to keep immovable up when needed. Can't risk not 100% then my healer get knocked down and people start droppin. (Yes I know can say immovable pots my argument here was shuffle and immovable weren't same effects)

  • hrothbern
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    hrothbern wrote: »
    hrothbern wrote: »
    Comparing Immovable with Evasion:
    Besides the enormous benefit of Shuffle regarding mobility, and the not to be neglected lower cost of Evasion morphs.....

    When you get a proc from Evasion morphs you get CC immunity as well !!!
    * With 20% proc chance during minimal 20 seconds, you have the equivalent of 4 seconds CC immunity per casted Evasion....
    * Immovable morphs give only 5 seconds CC immunity


    Evasion gives close to 20% damage reduction, Immovable a bit more than 7.5% damage reduction.

    the ONLY advantage of Immovable morphs is, that you have a controlled period of time of your CC immunity and the certainty of your 7.5% damage reduction.

    looking at all that, I think that Immovable is due for a balancing review by the devs.

    No shuffle gives immunity and removes snares. Immovable gives immunity to knockback and disabling effects. Shuffle will not give you immunity to a knockback though it can dodge the knockback.

    As you say yourself ".... though it can dodge the knockback"

    Meaning that during that 20 seconds you have a 20% chance to dodge any CC attack including for example knockbacks
    Yeah 20% chance 20 seconds to do that where immovable is a 100% for the 5 seconds and where I don't use any Stam i always have enough to keep immovable up when needed. Can't risk not 100% then my healer get knocked down and people start droppin. (Yes I know can say immovable pots my argument here was shuffle and immovable weren't same effects)

    Jep :)
    There are situations where that guaranteed 100% CC immunity is all that matters
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • kaithuzar
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    I use immovable brute for the breakfree cost reduction on my defense bar. I will actually use the ability ONLY if I'm at full stam & about to go in somewhere (tower/keep/etc...) Also I might pop it at the start of a duel.
    I would rather use this than immovable pots because I prefer either typical spell damage pots or tripots; depending on the situation.
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  • geonsocal
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    @kaithuzar ...I like how you've set up your two bars - one offensively focused, the other defensive...that's interesting - I've set mine up by close range and then distance combat...

    makes sense when you activate...still discourages me to know you're popping pots - every time I take a step up (recently it's been in my use of glyphs to achieve desired stats) I find out there's several more steps in front of me...namely being able to quickslot and use pots...ugh :o
    Edited by geonsocal on 28 August 2016 23:33
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  • Mayrael
    Mayrael
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    Well use it with armor master set. 11k ressistances for 10s + 5s cc immunity? Yes pls...
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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