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https://forums.elderscrollsonline.com/en/discussion/668861

Impen

Mac10murda
Mac10murda
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I run around with 2600 impen and still get hit super hard , granted I was trying to duel people way out a my league but damn,

The one kid would just open up with a heavy / posion injection and I was getting hit for like 8k on the heavy everytime
  • Wreuntzylla
    Wreuntzylla
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    Base resists are more important than impen. But you need both to lower damage to a manageable level.
  • Astanphaeus
    Astanphaeus
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    I wouldn't say that your base resists are more important, but if all you have is impen then you are going to still take a good chunk of damage.
  • hrothbern
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    If your effective health pool is big, the average damage reduction versus average heal is most important.
    Bearing in mind that there are many kinds of dimishing return on more average heal and higher average resistance, also in the CP tree.
    A higher effective health pool makes it possible to spread your invests and get everywhere some increases at low amounts of CP's etc.
    Some Hardy, Elemental but also some Thick Skinned and Quick Recovery to improve the average as well.


    If your effective health pool is small, or very small as often with Shield Sorcs, you cannot allow yourself the luxury to go for optimizing on averages, but you need to avoid the spike damage at all costs.

    So the smaller your effective health pool, the more lots of imp becomes important.

    EDIT:
    Effective health pool is the amount of damage needed to kill you in one blow.
    For example a simple case without crit:
    1. you have a 21 k health pool
    2. you have 10% Armor Resistance after penetration
    3. you have 20% Damage mitigation from CP tree (like Hardy, Elemental defender)
    Your effective health pool becomes: 21k/70% = 30k.
    A 30k blow ist exactly enough to kill you

    Edited by hrothbern on 18 August 2016 11:18
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    As much as completly negating crit damage would be base resistance is more important. Really if you get to 2200 crit res that be more than good cause crit res cap is 3300 to negate crit damage so 2200 would be 2/3 of crit damage negated so don't go to far past 2200 crit res. As for base res well try pooling some CP into hardy and elemental defended.
  • Jade1986
    Jade1986
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    Base resists are more important than impen. But you need both to lower damage to a manageable level.

    I have my phys and spell resist to 30 k and run the same impen as you with my regen / protection tank, and still get smashed with 6-9 k hits. I dont understand at all. Then I see people running around eating damage like its their birthday in medium armor.
  • Waffennacht
    Waffennacht
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    Armor penetration, mace 20% gone, sharpened 5 k gone, Cp tree, against (lets say heavy armor, base about 20k resist? ) means 9k gone from a mace with sharpened, add in CP (easy 10%) 11k gone, now any ability with major fracture (or debuff) another 5k gone.

    So any player can easily get 16k penetration, making your heavy armor go to 20k to 4k (so less than 7% mitigation for you! )

    This is the only logical conclusion i can come to atm and just an example

    Edit let us do 30k resist against a mace. 11K from sharpened mace, debuff means 16k CP makes it 19k so you have 30k resist (would be 50% mitigation) but becomes 11k mitigation (or roughly 17% mitigation)

    So they are doing theoretically 33% more damage than one would think
    Edited by Waffennacht on 18 August 2016 18:34
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Mac10murda
    Mac10murda
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    I have 100 into hardy and 19k physical resist
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Armor penetration, mace 20% gone, sharpened 5 k gone, Cp tree, against (lets say heavy armor, base about 20k resist? ) means 9k gone from a mace with sharpened, add in CP (easy 10%) 11k gone, now any ability with major fracture (or debuff) another 5k gone.

    So any player can easily get 16k penetration, making your heavy armor go to 20k to 4k (so less than 7% mitigation for you! )

    This is the only logical conclusion i can come to atm and just an example

    Edit let us do 30k resist against a mace. 11K from sharpened mace, debuff means 16k CP makes it 19k so you have 30k resist (would be 50% mitigation) but becomes 11k mitigation (or roughly 17% mitigation)

    So they are doing theoretically 33% more damage than one would think

    Which is why HA needs a passive to reduce penetration effect by 40% or 50%.
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