Wreuntzylla wrote: »Base resists are more important than impen. But you need both to lower damage to a manageable level.
Waffennacht wrote: »Armor penetration, mace 20% gone, sharpened 5 k gone, Cp tree, against (lets say heavy armor, base about 20k resist? ) means 9k gone from a mace with sharpened, add in CP (easy 10%) 11k gone, now any ability with major fracture (or debuff) another 5k gone.
So any player can easily get 16k penetration, making your heavy armor go to 20k to 4k (so less than 7% mitigation for you! )
This is the only logical conclusion i can come to atm and just an example
Edit let us do 30k resist against a mace. 11K from sharpened mace, debuff means 16k CP makes it 19k so you have 30k resist (would be 50% mitigation) but becomes 11k mitigation (or roughly 17% mitigation)
So they are doing theoretically 33% more damage than one would think