Greetings . To the point ; have the door leading out from the sewers as an option of alternative entrances/exits or at the very least , the same entrance that the player entered from .
Context: I play as a solo scout almost exclusively in PvP , being a far more rpg oriented player at the moment and this will make my trips in Cyrodiil far more immersive and tactical . Currently the direct teleport exit, back to main base camp, breaks my playstyle in so far as that each time i enter the sewers to do a few market or bank checks I find that I cannot simply return to the field where I left of from . I find this too restrictive. It's a simple idea . You have some great mine tunnels across Cyrodiil that help traverse the terrain . The sewers could have a similar network . Or if that is too complicated , i don't see why , have the door lead to the same place you entered from . A one way wayshrine from the sewer to base camp is essentiayl how you have the door rigged.
It's effectively a suicide door. I try to avoid these shortcuts where I can , therefore atm . I tend to avoid the sewers unless I'm entering the imperial city . which is a shame.
Please consider implementing some changes to this effect. I'm happy to detail more suggestions . I'm also happy to hear of crits and pros from community . Thank you .