So many times I will be fighting someone and get their health down until they pop Vigor and they are instantly at 100% hp. How is this possible with the -50% heal debuff in pvp zones? Why is this in the game? Too much in one package.
Waffennacht wrote: »Well with even mediocre stats it's tooltip will be around 11k. That's 2.2ishk hps. In PvP that's 1.1ish k... pre crit, pre modifying.
Major Vitality, Major mending (minor forms as well) plus CP makes it an easy +100%
So 2k hps per sec minimum in this set up, can crit for 3k or more hps. For stam, 70% crit chance is easy and common.
So over the course of 1 sec, (can be combined with dodge roll) a player can easily gain 6k health. Combine this with rally you're reaching higher numbers with a spot heal (rally is really a spot heal with a timer)
Then combine the standard health regen stat. So in total a build can get 8k health in the passing of 1 sec in PvP.
This is why either resource drain over the course of a long time, or burst damage are the only ways to kill players.
DannyLV702 wrote: »Someone's mad because their burst sucks. Oh well
DannyLV702 wrote: »Someone's mad because their burst sucks. Oh well
Sorc EP - Stamblade EP - StamDK EP - Stamblade DC
lololol. That will be me soon. I just hopw I'm not too late to get on this FOTM bandwagon.
DannyLV702 wrote: »DannyLV702 wrote: »Someone's mad because their burst sucks. Oh well
Sorc EP - Stamblade EP - StamDK EP - Stamblade DC
lololol. That will be me soon. I just hopw I'm not too late to get on this FOTM bandwagon.
I have one of every class, and EP is the weakest alliance on ps4. Your ignorance is showing...
vigor is not the problem, the healing stacking bonuses are
Waffennacht wrote: »Well with even mediocre stats it's tooltip will be around 11k. That's 2.2ishk hps. In PvP that's 1.1ish k... pre crit, pre modifying.
Major Vitality, Major mending (minor forms as well) plus CP makes it an easy +100%
So 2k hps per sec minimum in this set up, can crit for 3k or more hps. For stam, 70% crit chance is easy and common.
So over the course of 1 sec, (can be combined with dodge roll) a player can easily gain 6k health. Combine this with rally you're reaching higher numbers with a spot heal (rally is really a spot heal with a timer)
Then combine the standard health regen stat. So in total a build can get 8k health in the passing of 1 sec in PvP.
This is why either resource drain over the course of a long time, or burst damage are the only ways to kill players.
Nobody gets this. With vigor/rally, elemental defender and a dodge roll here and there, you can face tank solo magicka DPS builds indefinitely. It's stupid.