Its funny to me how ppl automaticly think they will have to play with 5k HP less, it's not even in the back of their mind to maybe cut a few k from their 40k+ main resource pool and add to HP.
Of course it is in their mind, it is just unreasonable to do so.
Say you sacrifice damage to increase your HP by 5K points. How is that going to help you? You now have 5K more HP than your opponent, but you also are doing less damage to him. You will survive longer, but so will he. It's a wash.
Meanwhile, any situation where you need to make a quick kill and get away before being overwhelmed will see you at a disadvantage, since you now take longer to kill, giving your target time to recover, and risking that he will get help from adds.
I don't think people would put points into health if you removed the free 5K. The game would just become even closer to call of duty than it already is.
On the other hand, the battle spirit value i could get behind. The whole idea was to make fights last longer, and for a while it did, but the power creep with champion points etc. brought us right back where we were before the debuff was increased to 50%.
I'm sure there will always be a portion of players who put 100% of their points into damage builds. They will also be easy to kill and may think twice about running around with 15k Health in PvP.
If you decide to put points in health, you will have to sacrifice damage to do so, and as a result those glass cannons will survive against you just as well even with lower health. They will be easier to kill, but only by those who also put 100% of their points into damage.
In other words, there will be zero motivation for a 100% damage player to put points into health, because he only be comes easier to kill by other 100% damage players, but he will also be able to kill them faster, so its a wash. Hence, call-of-duty-fying of the game - kill in a second, or be killed in a second.
Instead of flat 5k health it should be percentige of players base health. With flat value there is problem - for example - that full DD character has like 33% health more (from 15 to 20k health), and people who have some tankines gets less from flat value (from 25k its 30k - 20% increase health, instead of 33% increase that full dd gets)
Maybe to double everyones base health, and remove 50% damage and healing debuffs - health will be more important, and with that debuff removed there will be less canculations, it could help reduce lag and improve performance(now is every damage done and healing done halfed, it surely affects performance somehow).