Sounds like NBs are going to be the new healers in all the raids. Kind of like when templars said sorcs would be the best healers with their pets!
If you had to rank builds where would you rank a stamina and a Magicka templar?
Please list all
arkansas_ESO wrote: »If you had to rank builds where would you rank a stamina and a Magicka templar?
Please list all
- Magic Templar
- Stamina Templar/Stamina Sorc (depends on what you're fighting against, for duels I'd say stamina Templar wins because of a purify and Major Mending, but for open world stamina Sorc's move speed is hard to beat)
- Stamina NB
- Stamina DK
- Magic Sorcerer
- Magic Nightblade
- Magic Dragonknight
arkansas_ESO wrote: »If you had to rank builds where would you rank a stamina and a Magicka templar?
Please list all
- Magic Templar
- Stamina Templar/Stamina Sorc (depends on what you're fighting against, for duels I'd say stamina Templar wins because of a purify and Major Mending, but for open world stamina Sorc's move speed is hard to beat)
- Stamina NB
- Stamina DK
- Magic Sorcerer
- Magic Nightblade
- Magic Dragonknight
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
One player hit you with Radiant for 40 seconds, you killed one of the 4 during that time...
Then you go on about some other OP templar nonsense, I didnt bother to quote.
Not seeing the OP here buddy, you mind pointing it out?
40 seconds worth of RD that you esentially ignored does not an OP skill make.
Had to edit, saw your second post.
Item 1. Does RD kill you in 2-3 seconds or can you live through it for 40? I'm confused.
Item 2. If in fact you die from. RD in 2-3 seconds, dude, check yo build...
Iten 3. Were you being hit with RD with a 96.7% uptime, or was he healing as well? Cant have both buddy...
Item 4. Is there any part of your post that is based in fact or actual experience? Because sifting through the glaring contradictions in your story mixed in with my healthy scepticism and all I see in your post is conjecture and misinformation.
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
One player hit you with Radiant for 40 seconds, you killed one of the 4 during that time...
Then you go on about some other OP templar nonsense, I didnt bother to quote.
Not seeing the OP here buddy, you mind pointing it out?
40 seconds worth of RD that you esentially ignored does not an OP skill make.
Had to edit, saw your second post.
Item 1. Does RD kill you in 2-3 seconds or can you live through it for 40? I'm confused.
Item 2. If in fact you die from. RD in 2-3 seconds, dude, check yo build...
Iten 3. Were you being hit with RD with a 96.7% uptime, or was he healing as well? Cant have both buddy...
Item 4. Is there any part of your post that is based in fact or actual experience? Because sifting through the glaring contradictions in your story mixed in with my healthy scepticism and all I see in your post is conjecture and misinformation.
This. Yes. So much yes.
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
One player hit you with Radiant for 40 seconds, you killed one of the 4 during that time...
Then you go on about some other OP templar nonsense, I didnt bother to quote.
Not seeing the OP here buddy, you mind pointing it out?
40 seconds worth of RD that you esentially ignored does not an OP skill make.
Had to edit, saw your second post.
Item 1. Does RD kill you in 2-3 seconds or can you live through it for 40? I'm confused.
Item 2. If in fact you die from. RD in 2-3 seconds, dude, check yo build...
Item 3. Were you being hit with RD with a 96.7% uptime, or was he healing as well? Cant have both buddy...
Item 4. Is there any part of your post that is based in fact or actual experience? Because sifting through the glaring contradictions in your story mixed in with my healthy scepticism and all I see in your post is conjecture and misinformation.
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
One player hit you with Radiant for 40 seconds, you killed one of the 4 during that time...
Then you go on about some other OP templar nonsense, I didnt bother to quote.
Not seeing the OP here buddy, you mind pointing it out?
40 seconds worth of RD that you esentially ignored does not an OP skill make.
Had to edit, saw your second post.
Item 1. Does RD kill you in 2-3 seconds or can you live through it for 40? I'm confused.
Item 2. If in fact you die from. RD in 2-3 seconds, dude, check yo build...
Iten 3. Were you being hit with RD with a 96.7% uptime, or was he healing as well? Cant have both buddy...
Item 4. Is there any part of your post that is based in fact or actual experience? Because sifting through the glaring contradictions in your story mixed in with my healthy scepticism and all I see in your post is conjecture and misinformation.
This. Yes. So much yes.
This is how much of the whining about jesus beam has gone. Again, in 6+ months ive yet to be shown an example of where the skill was actually overperforming and warranted a nerf as demonstrated by a fight. Everything attempt has been exposed and failed.
But, #forumplars, best "argument" defending nerf calls yet. Them big bad templars making you defend your positions, they must be baddies.
TF EU server in Imperial City,
A group of 4 EP players jumped me on Nobles flag, one of them was doing nothing but using radiant destruction me from 100% health.
The whole fight took 40 seconds before i took one of them down. But Combat Metrics shows an insane 96.7% up time from that 1 player using radiant destruction on me. That means he/she was executing me from the very beginning and nearly till the very end, 40 seconds....of pressing one button.
One player hit you with Radiant for 40 seconds, you killed one of the 4 during that time...
Then you go on about some other OP templar nonsense, I didnt bother to quote.
Not seeing the OP here buddy, you mind pointing it out?
40 seconds worth of RD that you esentially ignored does not an OP skill make.
Had to edit, saw your second post.
Item 1. Does RD kill you in 2-3 seconds or can you live through it for 40? I'm confused.
Item 2. If in fact you die from. RD in 2-3 seconds, dude, check yo build...
Iten 3. Were you being hit with RD with a 96.7% uptime, or was he healing as well? Cant have both buddy...
Item 4. Is there any part of your post that is based in fact or actual experience? Because sifting through the glaring contradictions in your story mixed in with my healthy scepticism and all I see in your post is conjecture and misinformation.
This. Yes. So much yes.
This is how much of the whining about jesus beam has gone. Again, in 6+ months ive yet to be shown an example of where the skill was actually overperforming and warranted a nerf as demonstrated by a fight. Everything attempt has been exposed and failed.
But, #forumplars, best "argument" defending nerf calls yet. Them big bad templars making you defend your positions, they must be baddies.
See my post on the previous page @zheg. Curious on your thoughts.and I've said it once, I'll say it again, I'll say it twice. If I use a skill it's fine, if it kills me it's OP.
arkansas_ESO wrote: »If you had to rank builds where would you rank a stamina and a Magicka templar?
Please list all
- Magic Templar
- Stamina Templar/Stamina Sorc (depends on what you're fighting against, for duels I'd say stamina Templar wins because of a purify and Major Mending, but for open world stamina Sorc's move speed is hard to beat)
- Stamina NB
- Stamina DK
- Magic Sorcerer
- Magic Nightblade
- Magic Dragonknight
What class do you main?
arkansas_ESO wrote: »If you had to rank builds where would you rank a stamina and a Magicka templar?
Please list all
- Magic Templar
- Stamina Templar/Stamina Sorc (depends on what you're fighting against, for duels I'd say stamina Templar wins because of a purify and Major Mending, but for open world stamina Sorc's move speed is hard to beat)
- Stamina NB
- Stamina DK
- Magic Sorcerer
- Magic Nightblade
- Magic Dragonknight
Once, RD gets nerfed ! ( like Its dodgeable)
Then where does Magplar, stand in your list?
Edit:
No offence, but i am just curious to know !
Your first paragraph doesn't support your premise. If its not a problem in 1v1 or small group, then the issue would be large group. Specifically your points is paragraphs 3. & 4.
Point really, as it's the same one.
Perhaps with cyro lag, LOS and range may be affected, (personally I find it breaks LOS just fine, as per the ad i chased around a damn tree last night forever..) However, those are lag issues not over performance issues.
bob.ellisonb16_ESO wrote: »Let's get back on topic it's the most frustrating spell in the game and the solutions are simple (though might require slightly more skill)
Any one would be acceptable and not really a nerf.
1. Make it dodge rollable
2. Require execute range
3. Make it so it will not execute unless the first hit is on an already low health target..aka no pre-beaming.
4. Give temps a better gap closer or run buff so they stop complaining.
False, bombard.
False again, every one of those are significant nerfs, and making it dodgeable is a huge buff to every stam build in the game.
bob.ellisonb16_ESO wrote: »bob.ellisonb16_ESO wrote: »Let's get back on topic it's the most frustrating spell in the game and the solutions are simple (though might require slightly more skill)
Any one would be acceptable and not really a nerf.
1. Make it dodge rollable
2. Require execute range
3. Make it so it will not execute unless the first hit is on an already low health target..aka no pre-beaming.
4. Give temps a better gap closer or run buff so they stop complaining.
False, bombard.
False again, every one of those are significant nerfs, and making it dodgeable is a huge buff to every stam build in the game.
I agree bombard is more frustrating currently but it is used way less, does way less dmg, can be dodge rolled, and has recently been fixed.
Jesus Beam has none of this history, its been bad since day one and continues to be bad.
xANTIxMATTERx wrote: »No way I can read all these posts but IMO just make the execute mechanic start at 25 or 20 percent and it will be balanced.
xANTIxMATTERx wrote: »No way I can read all these posts but IMO just make the execute mechanic start at 25 or 20 percent and it will be balanced.
*worse than impale you mean - gives you all of the drawbacks of a channel but do the same thing as an instant cast ability. What a fantastic idea. Still play a stam build?
xANTIxMATTERx wrote: »xANTIxMATTERx wrote: »No way I can read all these posts but IMO just make the execute mechanic start at 25 or 20 percent and it will be balanced.
*worse than impale you mean - gives you all of the drawbacks of a channel but do the same thing as an instant cast ability. What a fantastic idea. Still play a stam build?
I play most builds actually. The first character I cleared vet maw on was my magplar. They could just bump up impale and mages wrath to where radiant is if you think that's better. Have you ever used radiant in pve in a veteran trial setting? Minutes straight of spamming one ability that does insane dps. I personally don't mind what they do to it in the long run but it is definitely way too strong right now.
xANTIxMATTERx wrote: »xANTIxMATTERx wrote: »No way I can read all these posts but IMO just make the execute mechanic start at 25 or 20 percent and it will be balanced.
*worse than impale you mean - gives you all of the drawbacks of a channel but do the same thing as an instant cast ability. What a fantastic idea. Still play a stam build?
I play most builds actually. The first character I cleared vet maw on was my magplar. They could just bump up impale and mages wrath to where radiant is if you think that's better. Have you ever used radiant in pve in a veteran trial setting? Minutes straight of spamming one ability that does insane dps. I personally don't mind what they do to it in the long run but it is definitely way too strong right now.
Oh Anti
I'm just glad you're complaining about rd here in the Alliance War section rather than the pve forum where the devs might actually see it