I've been saying for a long time now that the heal needs to proc no matter if the target is CC immune or not. Currently the heal is incredibly unreliable. Like you said, the values may need to be adjusted accordingly if that change happened. Just have to be careful to not nerf it so hard that it's terrible in PvP, and nobody would use it anyway. If you go the way of the HoT, make it so the HoT can't be reapplied until the current HoT wears off or something.
As for the range of the skill, it's a complete joke that it's only 10m. Gap closers are twice the distance, and there are tons of other magicka based CC's that are ~28m. Why is bow's CC only 10m, when the only way to get the maximum damage out of using a bow is to keep your enemies at range. It literally makes zero sense. The skill should be at least as long as the longest ranged gap closer.
Toc de Malsvi wrote: »The heal actually works quite well in pvp and can be strong. I didn't think it would, but after trying it out it does work very well, mostly because you can count on players to gap close to you thus putting them in range to be hit with it. It would be nice to have a longer range.
For PVE for competitive dps with bow as a primary weapon you need to be a NB or Sorcerer, preferably Khajit. For PVP DK's make excellent bow builds.
Toc de Malsvi wrote: »The heal actually works quite well in pvp and can be strong. I didn't think it would, but after trying it out it does work very well, mostly because you can count on players to gap close to you thus putting them in range to be hit with it. It would be nice to have a longer range.
For PVE for competitive dps with bow as a primary weapon you need to be a NB or Sorcerer, preferably Khajit. For PVP DK's make excellent bow builds.
ztyhurstub17_ESO wrote: »Toc de Malsvi wrote: »The heal actually works quite well in pvp and can be strong. I didn't think it would, but after trying it out it does work very well, mostly because you can count on players to gap close to you thus putting them in range to be hit with it. It would be nice to have a longer range.
For PVE for competitive dps with bow as a primary weapon you need to be a NB or Sorcerer, preferably Khajit. For PVP DK's make excellent bow builds.
I disagree that sorc or Nightblade is any better for a bow build than a Dragon Knight in PvE. I haven't tried a Sorc, but I have rolled a Nightblade, and while the whole ganking aspect was fun, it was still just as ineffective as a solo weapon.
I will probably get some laughs for saying this, but I think a Templar would make the best solo bow build. With Repentance and Javelin a Stamplar would have a reasonable ranged stamina based stun, and a "free" heal to top off allowing them to save Vigor for the fights when it is really needed.
I am digressing a little here though... I would really rather discuss a hopeful change to Draining Shot to make it a little less useless.
Toc de Malsvi wrote: »ztyhurstub17_ESO wrote: »Toc de Malsvi wrote: »The heal actually works quite well in pvp and can be strong. I didn't think it would, but after trying it out it does work very well, mostly because you can count on players to gap close to you thus putting them in range to be hit with it. It would be nice to have a longer range.
For PVE for competitive dps with bow as a primary weapon you need to be a NB or Sorcerer, preferably Khajit. For PVP DK's make excellent bow builds.
I disagree that sorc or Nightblade is any better for a bow build than a Dragon Knight in PvE. I haven't tried a Sorc, but I have rolled a Nightblade, and while the whole ganking aspect was fun, it was still just as ineffective as a solo weapon.
I will probably get some laughs for saying this, but I think a Templar would make the best solo bow build. With Repentance and Javelin a Stamplar would have a reasonable ranged stamina based stun, and a "free" heal to top off allowing them to save Vigor for the fights when it is really needed.
I am digressing a little here though... I would really rather discuss a hopeful change to Draining Shot to make it a little less useless.
Ok so lets just consider, as a DK what does a DK bring for dps from ranged? You can get minor brutality(which everyone should have because its a group buff), you can get Major Savagery, which everyone also has through fighters guild. What other bonus' to damage do DK's bring from range? 40% to fully charged heavy attacks, which is a DPS loss due to how long it takes to charge.
NB's get Minor Berserk, 2% crit for every assassination skill slotted, 10% more critical damage, plus both the buffs listed above because both of those buffs are available either outside the DK tree or as a group buff.
Sorc's get 8% more stamina, 11% to all heavy attacks, 5% more physical damage, 15% ultimate cost reduction(more ults more damage), Implosion(not great for adds, great for ranged execute damage on a boss).
It's not even close, DK's are way worse PVE archers, DK's cannot match up when it comes to pure output of the other two classes.
Stun's are not important for PVE and you don't need a stamina based stun. Save vigor? LMAO! Vigor is cheap as heck there is no reason to "save" it.
PVE is about dps, it is not about utility every class has more than enough utility for every encounter. The weapon skill lines themselves have more than enough utility. It's these ignorant comments that cause people to disrespect bow users.
ztyhurstub17_ESO wrote: »The reason I selected 17 meters is because there is a precedent for it with Destructive Clench, and because Shield Charge, Critical Rush, and Unrelenting Grip are all at 22 meters. If Draining Shot had a range of 17 Meters and a knock back of 5 meters then that puts your target at exactly 22 meters which means you can step back 1 meter and be safe from a gap closer, but if you aren't careful you could get a huge Critical Rush on you which IMO is balanced.
I play a few different builds, so my incentive is for balance to make all of them fun, not to make a particular one over powered. I think a distance over 17 Meters (especially if the heal was fixed) would make Draining Shot a little over powered.
ztyhurstub17_ESO wrote: »I see where the disconnect is now... You are thinking in terms of group and I am thinking about solo.
In a group yes, raw damage output is what you want from your DPS, but I am not going to slot Draining Shot in a group where I have a dedicated healer. I am going to slot more DoTs and buffs. Then again, in a group dungeon setting I am going to use bow to apply Endless Hail and Poison Injection, then switch to dual wield to apply Rending Slashes, Venomous Claw, Noxious Breath, and Rapid Strikes to get maximum DPS...which goes back to my complaint of bow really being only good for applying Endless Hail and Poison Injection.
I am not disrespecting bow. I have done and know you can do adequate DPS with it, but I can do better DPS if I get into Melee range and apply more DoTs.
Keep in mind the reason I made this post was because I wanted to level up Bow on my DK, and was trying to use Draining Shot as a heal and I don't think it functions adequately. I also had the idea that if it did 25% more damage and had a range of 17 M that I could actually use it in a weave in fights where I need to be ranged.
ztyhurstub17_ESO wrote: »I have been messing around with a bow wielding Stamina Dragon Knight off and on trying to get various things leveled to make her viable for end game. Ultimately I will most likely be using dual wield as primary and bow as an off bar weapon. I have tried at times to make a successful build with bow as the primary weapon, but have never quite succeeded. The bow skill line is just not useful for much more than applying endless hail and poison injection in PvE, and sniping in PvP.