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https://forums.elderscrollsonline.com/en/discussion/668861

[VIDEO] Malubeth undaunted set healing too much

  • Rarok_Yariy
    Rarok_Yariy
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    just a meat
  • Lokey0024
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    Paraflex wrote: »
    All classes and builds benefit from this monster set its just Templar and DK's really take advantage of the unique helms abilities due to major mending. I don't think classes need a nerf just the helmet. By putting an internal cooldown like 10-15 seconds that may do the trick to fix the set.

    This. An internal cooldown, like on that heavy armor set that did the 13k healing when you hit20% health. But like a minute for how stupidly strong Malbeth is. Its a basic cheat death set that uses its own buff for the heal. Stupid op if left as is, or underwhelming if nerfed.
  • vpadget9592b14_ESO
    I get back 20k to 40k health when it procs on my Blazing shield argonian. Depending on whether they smart enough to break away from beam or not. The way I thought it was suppose to work was close to 8k plus bonuses to healing and healing received per second the beam is on someone. Which if that's true then it's working fine...if it's just the fact when you crit it gives double resource then it's an easy fix and will still be a great set. Facing a 20 man zerg I get it to proc 1-2 times before I die. Not as op as you might believe. In small scale battle 1vs5, it us very op. But then again so is Stam classes out healing my magic Templar....so for all you qqing out there let's fix more than a double dipping proc...let's fix everything for once. Toppling charge broken forever....and now a fix? Everyone can just i to keeps....laughable. Stam classes need love? Let's increase there damage, give them more dodge, let's give them god mode heals. Oh and let's let them jump into a keep while your chilln on the potty...i feel like every class is broken. Dks tanking like gods while dropping 8 people. Stam classes face rolling 5 to 8 man groups while staying fully healed...bring back vicious death zerg bombers lol. At least I would rather die to one big explosion and laugh about it rather than fight unkillable players or getting dropped before I get off my horse by a 5k plus weapon damage snipe that I can't even hear coming till I'm hit with 3-5 arrows...how about just add another zero to everyone's health so we can at least save stress on your servers from respawning every 5 seconds ? :)
  • PurifedBladez
    PurifedBladez
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    Zos confirmed it was bugged like a couple weeks ago in a thread on general discussion. Something like dipping into the crit modifier twice I dont really remember exactly what they said but who knows when it'll be fixed.

    This set is a huge pain in the ass right now though. I actually got messaged from a guy using it telling me how bad I am because I didn't kill him. He was dead like 3 times and, that set just kept bring him back to full health. There has been other occasion also but, this one just sticks with me because the guy decided to talk *** after lol.
  • Lokey0024
    Lokey0024
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    Without crutches, the sheep limp around Cyrodiil
  • jello
    jello
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    Paraflex wrote: »
    All classes and builds benefit from this monster set its just Templar and DK's really take advantage of the unique helms abilities due to major mending. I don't think classes need a nerf just the helmet. By putting an internal cooldown like 10-15 seconds that may do the trick to fix the set.

    Zos hates cooldowns.
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  • Hexys
    Hexys
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    Change Malubeth to Minor Mending or Minor Vitality.
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  • danno8
    danno8
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    Anyone with half a brain can do the math and realize that the heal is way out of line with the damage component of the skill.

    If you watch the video you can see the damage is around 200-300 on an opponent, so the heal should be around double that at 500-600 (since it is not affected by battle spirit any longer). In fact you can see the proc does heal several times for that amount.

    But then for no explicable reason it heals for 5000 ticks also. If anyone can explain how to stack 1000% healing done please let me know, because as far as I know the most you can get with every buff in the game would be around 150%.

    This heal should never realistically break the 1000 mark. And even that is pretty extreme.
  • danno8
    danno8
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    Hexys wrote: »
    Change Malubeth to Minor Mending or Minor Vitality.

    I really don't think this is the problem.

    The set is actually broken and the healing ticks are scaling 1000% due to some other unknown variable.
  • DHale
    DHale
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    So the Templar survives 20 seconds and we say malubeth is why? Wow wake me up, I don't run the set, I am not going to run the set (it's ppl who can't kill anyone) and when ppl use it I apply pressure until the proc is over then kill them. The only time this would ever be an issue is when half a dozen ppl or more ran in a group while they all used it. That might be a problem but frankly I think it's a weak sauce set right up there wth summoning a deadroth.
    Edited by DHale on 2 July 2016 15:10
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Draxys
    Draxys
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    I did hear someone say that it somehow doesn't get affected by battle spirit. If it can happen with that, it can happen with dragons blood. #FIXDRAGONSBLOOD
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  • Synozeer
    Synozeer
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    DHale wrote: »
    So the Templar survives 20 seconds and we say malubeth is why? Wow wake me up, I don't run the set, I am not going to run the set (it's ppl who can't kill anyone) and when ppl use it I apply pressure until the proc is over then kill them. The only time this would ever be an issue is when half a dozen ppl or more ran in a group while they all used it. That might be a problem but frankly I think it's a weak sauce set right up there wth summoning a deadroth.

    The video is not about how long I survive, it's to show how big the healing ticks are. And I often get 20k-30k ticks. No amount of healing buffs can explain that amount of healing, other than broken ones.
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  • PurifedBladez
    PurifedBladez
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    DHale wrote: »
    So the Templar survives 20 seconds and we say malubeth is why? Wow wake me up, I don't run the set, I am not going to run the set (it's ppl who can't kill anyone) and when ppl use it I apply pressure until the proc is over then kill them. The only time this would ever be an issue is when half a dozen ppl or more ran in a group while they all used it. That might be a problem but frankly I think it's a weak sauce set right up there wth summoning a deadroth.

    I had a 1v1 and it literally proc'd 3 times almost back to back all the way to full health when he was in execute range. It's a problem bro lol.
  • danno8
    danno8
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    Draxys wrote: »
    I did hear someone say that it somehow doesn't get affected by battle spirit. If it can happen with that, it can happen with dragons blood. #FIXDRAGONSBLOOD

    The healing component doesn't get affected by Battle Spirit because the damage component (which the heal is directly based on) is already affected by Battle Spirit. So the damage being 50% automatically reduces the heal by 50% also. That's all.

    Same with Puncturing Sweeps, Swallow Soul, Critical Surge, etc... They were all fixed so they don't get double nerfed in Cyrodiil.
  • glavius
    glavius
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    danno8 wrote: »
    Draxys wrote: »
    I did hear someone say that it somehow doesn't get affected by battle spirit. If it can happen with that, it can happen with dragons blood. #FIXDRAGONSBLOOD

    The healing component doesn't get affected by Battle Spirit because the damage component (which the heal is directly based on) is already affected by Battle Spirit. So the damage being 50% automatically reduces the heal by 50% also. That's all.

    Same with Puncturing Sweeps, Swallow Soul, Critical Surge, etc... They were all fixed so they don't get double nerfed in Cyrodiil.

    Except if you look at the individuel ticks, you will notice the damage and healing portion is in no way related. I've seen 250 dmg tick and 3k healing tick. Bugged badly.
  • Strider_Roshin
    Strider_Roshin
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    Even without this set the magicka templar is too powerful. The survivability is ridiculous: both major defense buffs, minor protection and 33% more healing all in one move. What sensible developer looks at that and think that's balanced?
  • Panth141
    Panth141
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    I just ended up in a 1v2 on my mDK against a magplar and stamDK...

    S&B magplar is rocking Malubeth and spamming Blazing Shield, stamDK is spamming Dizzying Swing. Okay, drop the healer first. Nope, Malubeth proc (which seems to be up constantly) + Major Mending + stamDK spamming me with DS, okay, healer isn't going down. Pressure the stamDK, try and split them up - nope, pocket healer permaheals and follows everywhere. Drop meteor. No problem, Malubeth proc, full health. Bats? Full health.

    Went on for about 3 minutes before I just gave up and stood there until I was DS spammed to death.

    The current state of Malubeth actively encourages this type of play.
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  • maxjapank
    maxjapank
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    .
    Panth141 wrote: »
    I just ended up in a 1v2 on my mDK against a magplar and stamDK...

    S&B magplar is rocking Malubeth and spamming Blazing Shield, stamDK is spamming Dizzying Swing. Okay, drop the healer first. Nope, Malubeth proc (which seems to be up constantly) + Major Mending + stamDK spamming me with DS, okay, healer isn't going down. Pressure the stamDK, try and split them up - nope, pocket healer permaheals and follows everywhere. Drop meteor. No problem, Malubeth proc, full health. Bats? Full health.

    Went on for about 3 minutes before I just gave up and stood there until I was DS spammed to death.

    The current state of Malubeth actively encourages this type of play.

    You got beat against two players. That's all.
  • kaithuzar
    kaithuzar
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    Soris wrote: »
    People complain about getting zerked by overwhelming numbers, then the same ppl complain about a tool to prevent you pwned by that zerg. smh

    The "tool" only works with dk's & templars who get major mending. smh
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  • danno8
    danno8
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    glavius wrote: »
    danno8 wrote: »
    Draxys wrote: »
    I did hear someone say that it somehow doesn't get affected by battle spirit. If it can happen with that, it can happen with dragons blood. #FIXDRAGONSBLOOD

    The healing component doesn't get affected by Battle Spirit because the damage component (which the heal is directly based on) is already affected by Battle Spirit. So the damage being 50% automatically reduces the heal by 50% also. That's all.

    Same with Puncturing Sweeps, Swallow Soul, Critical Surge, etc... They were all fixed so they don't get double nerfed in Cyrodiil.

    Except if you look at the individuel ticks, you will notice the damage and healing portion is in no way related. I've seen 250 dmg tick and 3k healing tick. Bugged badly.

    Yah I know. I was just responding to the Battle Spirit comment.

    Malubeth set is very badly broken. Check my other posts in this thread.
  • danno8
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    @Wrobel @ZOS_JessicaFolsom @ZOS_BrianWheeler

    I know you guys have looked at the set, but can you please watch the video, see the damage ticks for 300, but health ticks for 4000-5000, sit down and do the math and realize that no amount of buffs/cp's/ sets/etc... can account for such a huge increase in the health ticks on this set?
  • Panth141
    Panth141
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    maxjapank wrote: »
    .
    Panth141 wrote: »
    I just ended up in a 1v2 on my mDK against a magplar and stamDK...

    S&B magplar is rocking Malubeth and spamming Blazing Shield, stamDK is spamming Dizzying Swing. Okay, drop the healer first. Nope, Malubeth proc (which seems to be up constantly) + Major Mending + stamDK spamming me with DS, okay, healer isn't going down. Pressure the stamDK, try and split them up - nope, pocket healer permaheals and follows everywhere. Drop meteor. No problem, Malubeth proc, full health. Bats? Full health.

    Went on for about 3 minutes before I just gave up and stood there until I was DS spammed to death.

    The current state of Malubeth actively encourages this type of play.

    You got beat against two players. That's all.

    @maxjapank

    But what's the counter here? Short of setting up a healing debuff build, I can't think of one.

    There is no logic in the suggestion that two players should always beat a solo player, because in small-scale fights are (supposedly) built around skill, the problem here is that for this 2 person setup, gear is beating skill. I omitted the fact that a friendly did join the fight about 60 seconds in, targeted the healer, did no damage and got nuked in a few seconds by the DK.

    I have no problem going up against two players without this kind of setup - not saying I always win, but it doesn't just become pointless due to ridiculous permaheals.
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  • tist
    tist
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    I see more than half the player base using this item. Probably balanced.
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