Basically it means if my small group of 3-5 wipe a group of 10 in the district they control we are able cap the flag before being swarm.For example in some district the flags are in bad area where other faction spawn are like right on top of this.So now this add a bit more skill and strategy to capturing or defending a flag you can't just mindlessly throw bodies at the problem anymore you most think.So creates more skill player and a better experience for solo or small groups player by giving all groups but More importantly zergs a way to be slow down their reinforcements.ZOS_JessicaFolsom wrote: »9 !(blood dragon buff ! blood dragon buff ! #cross fingers)
Alliance War
General
- Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.
Omg @ZOSYESSSSSSSSSSSSSSS now just add 2 more flags and I'll freaken live in the sewers.ZOS_JessicaFolsom wrote: »9 !(blood dragon buff ! blood dragon buff ! #cross fingers)
Alliance War
General
- Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.
Thank your @ZOS_BrianWheeler can't wait to see the other changes.
@Jaronking, as a PVP novice, what problem does this 1-10 "timer" solve? TIA
ZOS_JessicaFolsom wrote: »radicalb21 wrote: »Can we please get answer on how many Champions Points we will have access to in this update?
For Update 11, the Champion Point cap is being raised by a small amount: 30 points total (10 in each red/blue/green constellation.)
I do agree, but running around with ftc you will still see a vast majority of people under the cap, I think they want to get everyone at 501 first. At this rate I'm set for cp for the next 3 or 4 yearscpuScientist wrote: »A just hope they avoid upping he gear level, without implementing some kind of improvement system so e don't have to regrind. That would kill the game me if they just upped it to 180
The last gear increase was IC. It will be over a year without an increase. The game is long overdue for a gear level increase. Having said that, I don't think one is coming in this update.
I Highlander l wrote: »ZOS_JessicaFolsom wrote: »radicalb21 wrote: »Can we please get answer on how many Champions Points we will have access to in this update?
For Update 11, the Champion Point cap is being raised by a small amount: 30 points total (10 in each red/blue/green constellation.)
T________________________________________________T
I Highlander l wrote: »ZOS_JessicaFolsom wrote: »radicalb21 wrote: »Can we please get answer on how many Champions Points we will have access to in this update?
For Update 11, the Champion Point cap is being raised by a small amount: 30 points total (10 in each red/blue/green constellation.)
T________________________________________________T
I do agree, but running around with ftc you will still see a vast majority of people under the cap, I think they want to get everyone at 501 first. At this rate I'm set for cp for the next 3 or 4 yearscpuScientist wrote: »A just hope they avoid upping he gear level, without implementing some kind of improvement system so e don't have to regrind. That would kill the game me if they just upped it to 180
The last gear increase was IC. It will be over a year without an increase. The game is long overdue for a gear level increase. Having said that, I don't think one is coming in this update.
Jessica is there a magic passive coming one of the races?
I do agree, but running around with ftc you will still see a vast majority of people under the cap, I think they want to get everyone at 501 first. At this rate I'm set for cp for the next 3 or 4 yearscpuScientist wrote: »A just hope they avoid upping he gear level, without implementing some kind of improvement system so e don't have to regrind. That would kill the game me if they just upped it to 180
The last gear increase was IC. It will be over a year without an increase. The game is long overdue for a gear level increase. Having said that, I don't think one is coming in this update.
FTC makes it so you can see above 301?
I do agree, but running around with ftc you will still see a vast majority of people under the cap, I think they want to get everyone at 501 first. At this rate I'm set for cp for the next 3 or 4 yearscpuScientist wrote: »A just hope they avoid upping he gear level, without implementing some kind of improvement system so e don't have to regrind. That would kill the game me if they just upped it to 180
The last gear increase was IC. It will be over a year without an increase. The game is long overdue for a gear level increase. Having said that, I don't think one is coming in this update.
Basically it means if my small group of 3-5 wipe a group of 10 in the district they control we are able cap the flag before being swarm.For example in some district the flags are in bad area where other faction spawn are like right on top of this.So now this add a bit more skill and strategy to capturing or defending a flag you can't just mindlessly throw bodies at the problem anymore you most think.So creates more skill player and a better experience for solo or small groups player by giving all groups but More importantly zergs a way to be slow down their reinforcements.ZOS_JessicaFolsom wrote: »9 !(blood dragon buff ! blood dragon buff ! #cross fingers)
Alliance War
General
- Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.
Omg @ZOSYESSSSSSSSSSSSSSS now just add 2 more flags and I'll freaken live in the sewers.ZOS_JessicaFolsom wrote: »9 !(blood dragon buff ! blood dragon buff ! #cross fingers)
Alliance War
General
- Imperial City deaths will now have a cycling timer associated with respawning. This timer only functions in the districts and ranges anywhere between 1 and 10 seconds after choosing to release or respawn at a district.
Thank your @ZOS_BrianWheeler can't wait to see the other changes.
@Jaronking, as a PVP novice, what problem does this 1-10 "timer" solve? TIA
Short version Zergs can not instantly respond and zerg you down.
ZOS_JessicaFolsom wrote: »
Jessica is there a magic passive coming one of the races?
I'll help you summon her.
@ZOS_JessicaFolsom please answer us, oh great one!
Magic damage I mean, my bad
Are we looking at like, "In the next 30 minutes soon," or, "In the next few hours soon?"
Like, should I actually do some work here at work, or should I sit here hitting refresh and completely flush any productivity down the toilet?
ZOS_JessicaFolsom wrote: »The PTS maintenance is going to be a bit yet, but we've posted the patch notes so you all have something to discuss.Enjoy!
I do agree, but running around with ftc you will still see a vast majority of people under the cap, I think they want to get everyone at 501 first. At this rate I'm set for cp for the next 3 or 4 yearscpuScientist wrote: »A just hope they avoid upping he gear level, without implementing some kind of improvement system so e don't have to regrind. That would kill the game me if they just upped it to 180
The last gear increase was IC. It will be over a year without an increase. The game is long overdue for a gear level increase. Having said that, I don't think one is coming in this update.
FTC makes it so you can see above 301?
ZOS_JessicaFolsom wrote: »The PTS maintenance is going to be a bit yet, but we've posted the patch notes so you all have something to discuss.Enjoy!