So I ran vet spindleclutch last night with my guild on my brand spanking new vet 1 khajiit dragonknight tank... I was running 7/7 heavy, using 1h/shield on both bars. Sets were 5 pc tava's and 4 pc clever alchemist, stats split roughly evenly between health/magicka/stamina, enchants split similarly.
Front bar (single target)
Pierce armor
Empowering chains
Heroic slash
Reflective scales
Shuffle
Ferocious Leap
Back bar (aoe)
Choking talons
Deep Breath
Eruption
Igneous Shield
Igneous Weapons
Magma Shell
Needless to say, throughout the entire dungeon I was getting killed a -lot-, and was constantly having resource management issues. I was out of magicka within just a few casts of my magicka abilities, and stamina didnt last much longer than that. I based this build loosely on deltia's tava dk tanking build for ultimate generation, but honestly I didnt notice a whole lot of extra ultimate gen over what I'd have without shuffle or the set. On top of that, I had a hell of a time keeping all the different buffs up all the time with the resource issues, even using ferocious leap as often as possible.
The only time I actually felt like a proper tank was on the final boss where I had no adds to deal with and didnt have such a massive amount of incoming damage that I could let block down every once in a while to get an attack in and recover some stamina. Even with the tava set and heroic slash, My ultimate generation was so slow that I could only use magma shell for the party every 2-3 times the boss did his little teleport-around-and-hit-everyone attack.
Now, granted, I leveled this character as stamina DPS and dont have all the passives or abilities like vigor unlocked yet to utilize, but even so, I felt absolutely pathetic as a tank for the group - some of the dps could take more damage than i could before going down.
It should be noted that this is on PS4, so no dark brotherhood improvements to heavy armor yet - I'm not sure how much that will actually help though. Would I be better off tanking in light or medium armor instead to keep resource regeneration up? How much is that going to effect survivability?
PS4 / NA
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