milesrodneymcneely2_ESO wrote: »Ran into the same issue on my Altmer Magicka Nightblade.
And is it just me, or does both Magicka and Stamina regeneration seem to be moving more slowly since DB went live? On my Bosmer Stamblade, I was able to get 8-9 Shadowy Disguises or Crippling Grasps off back to back between blue drinks and CP invested into Arcanist. Now it seems like I'm tanking my Magicka pool into Oblivion with 3-4 casts.
Does the new meta intend for our off-pool to be nerfed away?
That makes a certain amount of sense, but I was sitting at VR11 when DB came online.Before, ability costs did not take CP into account. How much your disguises/grasps cost was only dependent on your level/veteran rank. That means the higher your CP, the cheaper (relatively speaking) your abilities were, because the CP increased your resource pool. Now that your CP acts as a 'level', ability costs are scaled to that 'level'.
milesrodneymcneely2_ESO wrote: »That makes a certain amount of sense, but I was sitting at VR11 when DB came online.Before, ability costs did not take CP into account. How much your disguises/grasps cost was only dependent on your level/veteran rank. That means the higher your CP, the cheaper (relatively speaking) your abilities were, because the CP increased your resource pool. Now that your CP acts as a 'level', ability costs are scaled to that 'level'.
Would Magicka/Stamina costs have jumped that much had I hit VR16 before DB went live? If so, I guess I was in for a rude awakening either way. LOL!
What happens in the no cp campaign then? Where they just mean your level and give you no advantage at all. Resource management there is already tricky, no need to make it more difficult now
DurzoBlint13 wrote: »is this in PvP? Are you getting hit with one of the new poisons that increases cost of stamina or magica skills?
While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
Then allocate champion points into reducing the cost. 50 points puts that skill gets your magic based character one caltrops or rapid per regen cycle.
Pretty simple to me, if you are basing your character around a magic pool, the 'best' stamina skills should be ridiculously expensive for you to cast.
If you are a stamina based character, the best 'magic' skills should be ridiculously expensive as well.
A magic NB relying on caltrops for AOE/Stealth detection is a broken mechanic in my opinion as you have too many tools already to be able to spam something like that.
Clerics1985 wrote: »While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
Then allocate champion points into reducing the cost. 50 points puts that skill gets your magic based character one caltrops or rapid per regen cycle.
Pretty simple to me, if you are basing your character around a magic pool, the 'best' stamina skills should be ridiculously expensive for you to cast.
If you are a stamina based character, the best 'magic' skills should be ridiculously expensive as well.
A magic NB relying on caltrops for AOE/Stealth detection is a broken mechanic in my opinion as you have too many tools already to be able to spam something like that.
but I thought CP was just supposed to increase what we already have, Not Become it's Own Crutch. So you are Stating that we are REQUIRED to dump points into areas of the tree just to Reach a Stam cost for a Skill???? that we Literally Cannot Cast skills at a certain point?
Clerics1985 wrote: »While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
Then allocate champion points into reducing the cost. 50 points puts that skill gets your magic based character one caltrops or rapid per regen cycle.
Pretty simple to me, if you are basing your character around a magic pool, the 'best' stamina skills should be ridiculously expensive for you to cast.
If you are a stamina based character, the best 'magic' skills should be ridiculously expensive as well.
A magic NB relying on caltrops for AOE/Stealth detection is a broken mechanic in my opinion as you have too many tools already to be able to spam something like that.
but I thought CP was just supposed to increase what we already have, Not Become it's Own Crutch. So you are Stating that we are REQUIRED to dump points into areas of the tree just to Reach a Stam cost for a Skill???? that we Literally Cannot Cast skills at a certain point?
Clerics1985 wrote: »DurzoBlint13 wrote: »is this in PvP? Are you getting hit with one of the new poisons that increases cost of stamina or magica skills?
honestly think those kinds of poisons shouldn't exist, or at least not to the extent they do, 60% increase Smh how the hell is anyone going to Regulate that
What happens in the no cp campaign then? Where they just mean your level and give you no advantage at all. Resource management there is already tricky, no need to make it more difficult now
Clerics1985 wrote: »While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
Then allocate champion points into reducing the cost. 50 points puts that skill gets your magic based character one caltrops or rapid per regen cycle.
Pretty simple to me, if you are basing your character around a magic pool, the 'best' stamina skills should be ridiculously expensive for you to cast.
If you are a stamina based character, the best 'magic' skills should be ridiculously expensive as well.
A magic NB relying on caltrops for AOE/Stealth detection is a broken mechanic in my opinion as you have too many tools already to be able to spam something like that.
but I thought CP was just supposed to increase what we already have, Not Become it's Own Crutch. So you are Stating that we are REQUIRED to dump points into areas of the tree just to Reach a Stam cost for a Skill???? that we Literally Cannot Cast skills at a certain point?
Champion points ARE WHAT YOU ARE, not INCREASE IT. It's horizontal progression, not vertical. The VR system + champion was like that, but not any more.
Your champion point allocation is quite effectively, you.
And this is the crux of the argument for me.Refuse2GrowUp wrote: »It's funny. Patch notes say skills should cost about the same as they were pre DB. Yet during PTS players were reporting the avg increase of skill cost was about 20%, and some skills cost as much as 40% more (not my math, just regurgitating others info). Not sure what the reason is for the steep skill cost increase, and why say specifically in patch notes that skills should cost about the same as before when this obviously is not the case
While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?
While the cost of Rapid Maneuver and Caltrops skills is 8100 stamina, my Khajiit character Stamina pool without CP invested into "green" tree is only 7958.
These skills are cannot be used unless I actually allocate some stamina CP.
@ZOS_JessicaFolsom, is this an intended mechanic or design oversight?