I'm having a hard time deciding what gear to use for my cute Bosmer Stamina Nightblade in Cyrodiil. She's currently at Level 50 with 188CP, and the weapon of her choice is the
CP160 Prismatic Long Bow. Her choice of backup weapon is 2H. Right now she's packing a Mace of Agility on the second action bar.
TL;DR: Stamina NB. Bosmer. Bow/2H. What traits should I have on a set of Hunding's Rage for PvP? For chest, legs, hands, feet and shoulder. Impenetrable? Divines? Infused? A mix?
While reading countless builds on this topic for the last month or so, I have been testing most abilities to discover how I like - and being able - to play.
My challenges lies within how she should be geared towards high sustained DPS, and the ability to eliminate a target as fast as possible - both in group and occasionally 1v1.
I've decided to go for five pieces of the
Hunding's Rage Set. They will cover chest, waist, legs, boots and hands. The chest will probably be Heavy and the waist Light, for the
Undaunted Mettle Passive. I'm having trouble surviving in
Cyrodiil.
I want the head and shoulder to be free to for either a Monster Set or combine head, shoulder and weapon for three parts of set. The
Guardian Engine Set seems good for the
survivability.
My main challenge is which traits I should choose for the Hunding's Rage Set.
I understand that
Impenetrable is prefered for PvPing, but isn't Impenetrable rather for defence against builds equal to what I'm aiming for, rather than offense? Is fully Divines the best way to go, or partially
Divines/
Infused? Any other traits I should consider for the purpose of doing as much damage as possible in Cyrodiil, while not being a pure glasscannon?
I want to embrace the stealthy archer of my Bosmer, to focus on eliminating the target within a few strikes. Mainly as a part of PvP group, and take out one enemy at a time. Hopefully it'll also be possible to best my opponent in a 1v1 duel, maybe even a 1v2. This will be where the 2H will come especially in handy.
Weapons:
Is it okay to hang on to my current weapon, at least untill or
if I get Bow and/or 2H versions of
Maelstrom Master Weapons? Should I enchant the weapons with
Weapon Damage Enchant?
I'll improve them to Gold when I have acquired my weapons of desire - of which is still unknown to me at this moment.
Apparel:
Even though I should go 0/7/0 (light/medium/heavy) for maximazing Stamina Recovery and DPS (damage per second), I feel 1/5/1 will be better for surviving out on the battlefield, as this can grant up to 6% increase in max
Health, Stamina and Magicka.
- Head: Medium. Open for Monster Set swithing and tweeking, or combined with shoulders and active weapon. Options are Ashen Grip, Night Mother's Gaze, Night's Silence/Morkuldin (same bonus from three pieces). Dreugh King Slayer is also a option due to adding Weapon Damage twice. Using Dreugh King Slayer will make the setup more expensive, but more powerful when it comes to raw Weapon Damage. Even though they only come as Heavy Armour. If going that route I'll take advantage of my current Mace of Agility and combine the mace with two Rings of Agility, and use a Helm, Cuirass and Greatsword of the Dreugh King Slayer. These will be bought from Guild Stores if the price isn't too bad. In this situation I should also aim (woops) for a Bow of Agility to complement the full potential of Agility Jewelry regardless of the momentary choice of weapon.
- Shoulders: Medium. Open for Monster Set, or combined with head and active weapon. Same as above.
- Hands: Medium Bracers of Hunding's Rage. Hands are not considered among the largest parts, so maybe Divines trait on this?
- Legs: Medium Guards of Hunding's Rage. Legs are not considered among the largest parts, so maybe Divines trait on this?
- Chest: Heavy Cuirass of Hunding's Rage. Chest is considered the largest part, so Infused on this?
- Waist: Light Sash of Hunding's Rage. Waist is considered the smallest part, so Divines on this?
- Feet: Medium Boots of Hunding's Rage. Feet are not considered among the largest parts, so maybe Divines trait on this?
I'll improve all Apparel to Gold when I have acquired my gear of desire - of which is still unknown to me at this moment.
Jewelry:
- Necklace of
Endurance. Purple, with purple
Weapon Damage Enchant.
- Ring of Endurance. Purple, with purple Weapon Damage Enchant.
- Ring of Endurance. Purple, with purple Weapon Damage Enchant.
Maybe one of the above jewelry should be enchanted with
Stamina Recovery instead. I will figure out if I need better sustain and survivability through Stamina Recovery when my setup is completed.
Mundus Stone - Potential candidates:
Any input on wich Mundus Stone to go with are well recieved! I'm leaning towards Warrior for most burst damage, or Serpent for sustained damage and survivability. How much will this matter - anyone? Choosing the Mundus Stone will probably depend of which traits the Hunding's Rage will have.
Abilities - main action bar; mainly sniping:
- Relentless Focus.
- Double Take. Great dodge buff, as well as increased speed. I prefer this over Shuffle due to the speed bonus, and that it cost magic instead of Stamina.
- Lethal Arrow. Long range sniping with debuff and DoT. Might be switched out for Focused Aim for potential even longer range.
- Resolving Vigor. Heal yourself and nearby allies.
- Dark Cloak. Great for "oh ***" moments, and to removes DoTs (damage over time) effects. Lifesaver.
Ultimate: Flawless Dawnbreaker. Mostly for the passive effect.
The abilities for the first action bar works good together, but I find myself switching Lethal Arrow with Bombard for some times. I haven't really unlocked
Dawnbreaker yet, so I'm mostly using
Bolstering Darkness for this bar, as my defensive "oh crap" moments. A few times I go with
Werewolf Transformation for the Stamina Recovery while in a large group.
My main bar is for sniping and escaping. Abilites with magic cost is reserved for
invisibility/
escapes.
Abilities - second action bar; mainly close combat:
- Executioner. Drop on enemy when below 50% health.
- Ambush. Playing ninja turtle.
- Surprise Attack. Bread and butter. Spam for good DPS and large enemy debuff.
- Rally. Damage buff and self heal with great healing climax.
- Mass Hysteria. CC.
Ultimate: Incapacitating Strike. Offensive
Ultimate.
My second bar is for buff/heal (before every engage) and close combat. The abilities for the second action bar works good together. No need to change these as of today.
I am in not manner an expert when it comes to the content of this post. I might have one or multiple aspects and/or facts wrong (I see them as facts untill proven otherwise). If I do so, I'ld be very grateful for anyone to correct me, and I'll change the content thereafter according to the new information given. This applies to the spelling as well. English is not my mother tongue.
I am, as with this build as well, always stribing for improvements. And I consider constructive feedback - including critism - as the most effective way to improve myself. It all comes down to how you deal with it. Alright, enough
Ghandi for tonight...
Turns out this looks almost more like a small guide (though still not) for the ones new to this content. I hope it can be of help to someone, just a tiny bit compared to all the help I've found in the many, many articles on this forum. Ehm, yeah, if anyone could point me in a direction for trait for my Hunding's Rage armour, that'ld be fantastic! Absolutely all input are well recieved!
At the beginning, I ment for this to be a simple question, but as it turns out; things doesn't always goes as planned. And neither does the action in Cyrodiil. Okay, now I'm done. Thanks for reading!
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